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z4ys

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Everything posted by z4ys

  1. The reward for pvp has to be exceptional . Good or excellent is not good enough to get people out of their pve holes. But one problem to make pvp rewarding are alts and farming.
  2. I am concerned that the safe zone stuff will make naval action more peaceful in general. Center regions just attract 3% of player base. So far I saw no reason for the rest of the playerbase to go there. So we all can life in our invincible bubble go out once in the time to the center regions and return empty handed while we can't find the small amount of players there for OW pvp. Because of that we will try to hunt in the outer regions and we will get upset because of the invincible bubble. It's only a win for pve players but they quit because of content lack.
  3. Stuff like that is outdated really fast. Or have you read anything new about the raid mechanic or when their proposed stuff will make it in-game?
  4. At least they should have the nuts to say: NA failed we wont develope it further. We will focus our resources on NA legends. Then thats how it looks like since patch 10.0. Unity 5 was done so quickly. I bet i was ready for Legends already.
  5. They just have to turn down health per ship so games end faster. No need for long fights or much health when you can queue up afterwards. Different to NA you dont rely on the one fight you might get on that evening.
  6. Instead of focusing on a patch that is in the first place for (3% of players) They should ditch or turn off RvR till further developement and focus on content beside ships for the 97% of players.
  7. I was once a few times in a portbattle. All I had to do was waiting 10mins till points reached 1000. I agree pbs are really difficult.
  8. Removing ships is taking away the only content NA offers.
  9. But it didn't help devs to understand why. So the feedback boring is useless for them. The patch is boring because it's mainly a content change for a handful of RvR players and only a secondary change for newcomers which in my opinion will not work as intended, because there is still no real reason to go and fight in the map center for people who are not interested in RvR. Is much more productive than just the word boring.
  10. You should tell us why the patch is boring. Then it is feedback.
  11. I doubt that. we even get European traders back. Everything will be accessible in the safe zone. The only reason to leave the zone will be player egos. And as logs show only 75player of 2000 have an ego. Certain goods that are important for gameplay in just one area will be to hardcore for the causals. At post below: there we go. No reason to go in the map center. On paper the pvp rewards are higher but practice wise the downtime in pvp is much higher. to compensate the downtime reward for pvp really have to be high and 2 times or 3 times better is not enough.
  12. I bet pve in the safe zone will still be more gold xp per hour than pvp in the center
  13. We play a game about combat on a pvp server and the only working mechanics so far are mechanics to avoid combat. Mechanics that are in place to protect new players but they are to new to the game to understand them. For example reinforcements a while ago: Behavior of a new player: call reinforcements and keep sailing away. Normally the enemy player ships are better and therefore faster. So while AI is in chasing mode they are stupid easy game to run down the running Noob. Behavior of the vet player: He will call reinforcements shortly before the join timer runs down. Then he will stick close to AI and hide behind their ships. While AI is slowly killing his opponents he just has to deliver the final blow. Evey other mechanic in place works the same way. Forts, invisibility and speed, perma mods, to just name a few. So how we can fight wolves @admin when they use the sheep fence to hide from the enemy wolf pack?
  14. We need a real Admiralty that provides (free ships) for a certain amount of time and rates the combat history(like court material when the ship is lost - was it stupidity or unavoidable) the higher the Admiralty reputations the higher the accessible ship rate. These ships could be provided by dedicated crafter for a reward to the Admiralty. It would even be possible to create pvp mission to get Admiralty rep. Sail to xy patrol square for 15min. Other nations nations get the same mission so we get a clash at said square. These mission holder could even get a special RoE like we had at the Bahamas (1on1 only) or when you sign in as group it could be 2on2 vice versa. Just to make sure that ganking squads don't ruin the game experience at said square. So much potential but what is done. A fix for less than 10% of NA users. Still can't see how clan wars will fix the game experience in the long run. For 90% of the user the game will remain boring and the same after a certain amount of time.
  15. Important questions are still unanswered while unsolved?
  16. Like you said for vets the game is to easy. There are to many possibilities to deny a fight. For a new player the game is to challenging. So again how this patch want to fix that mismatch. Still cant see your solution. For me it looks like just a small workaround to keep vets busy for a month till everything goes the same way as before just with a higher patch number.
  17. Still don't get what the motivation is to sail into the center and to capture ports. Do I need taxes? No Do I need my own port? No Will I do it for resources? I think most resources will be distributed at the outer circle ports. Otherwise it wouldn't be causal friendly. Will the center be crowded? No Where will I find pvp? At the outer circle. Does it make sense for me to sail into the center? No What I think the center will be. After a short time the center will be a gosttown with just a handful of clans that think dots matter. So why should I leave capital areas? Because of reinforcement? I can ignore them and kill the player. Is there a fix for new players being harassed by old players? No I was told we need changes that new players stay in-game but still cant see why it should be different after these changes.
  18. Pve = gives more gold/h ; more xp/h ; easy accessible ; less risk (on paper); more marks/h Thats why I said pvp unfirendly. What is the averge onlinetime of the 2000 or 1000 players?
  19. Maybe the pvp environment is just unfriendly? And why should 200+ alts do pvp?
  20. I dont mind to do pve when I want to do pve but I hate it when AI joins a battle that was good and then screw it up.
  21. Why always pve in a pvp game?
  22. NA wants to be causal friendly. Lead indicator incoming.... 😛
  23. Why should anyone do pbs? Most resources are accessible at the capital region especially for ships up to 5th rate. So even a one ported nation has no problems to build ships even without alts. Portbattles take a lot of time: - Grinding hostility - Organize 25 people - Meet in advance and sail to named port - fight the battle - sail back Compared to OW you can start and stop playing whenever you want. You can do a break whenever you want. You don't depend on 24 other people. Marks are a joke. Nobody needs them they are even accessible through pve. So why should anyone join the selfpunishment? For fun for honor? There are other ways to have fun. Honor? Who really cares about a useless dot? As long losing a port doesn't really hurt nobody will really spend a day hunting a coloured dot. But yeah that's not causal friendly. So in my opinion RvR only makes sense in a hardcore game enviorment and is nothing that should be in a causal game environment (which NA is turning into) To make RvR interesting especially with that clan vs clan (war company vs war company) ports have to produce stuff people want but which are not important for gameplay. Let ports produce certain paint. People will crush their heads to get hands on paints. Make paints even soul bound to end this alt nightmare.
  24. Hasn't admin said that NA isn't compatible with consoles because of button numbers. So as long gameplay of legends isn't completely different from NA OW combat I don't think it will come to consoles. But admin can proof me wrong^^
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