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Everything posted by z4ys
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I vote for Game Labs they sunk so many ships because of bugs
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True <3
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The player that want that kind of event = arena gameplay will play NAL. So why should devs add stuff like that to NA?
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It's not hunting. There is no thrill. It's like going hunting in a forest with a fence around it and someone put a few rabbits and a deer in it.
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Where's the thrill of hunting. If that wouldn't be my major reason why I play the game I would wait for NAL.
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Wow had 40men raids at the beginning But yeah there is no sense in small groups anymore go join an other clan. But like devs pointed out many times they like big escalating battles so manage your expectations. Small group fighting and OW pvp are not on the to do list and I doubt it will ever be.
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But Cortez is right you spent more time looking+ getting the perma mods for the ship. And by the way @Liquicity the ships I captured on global had copper or figurehead + bovenwind + crooked hull. And staysails + studdingsails..... But ship knowledge got introduced because modules were to hard to find or their costs were higher than the actual ship. but we still have the stupid perma mods? Where is the logic? Is there logic?
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Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
Again who cares about a few special resources when everything is accessible with low or no risk? When something is clear then that people prefer less risk. Why bother to haul resources out of the center when gathering resources is taxation free? 3% are doing RvR the other don't care about dots. Ofc the 3% will love the patch but there is still no content for the rest of 97%. So overall it's just about to separate both parties. Make the experience good for newcomers in their first 30h of gameplay. Is everyone using his blind eye or why nobody sees that they are doing the bare minimum to launch that game? Look at admins recent post and tell me that you expect any new patch besides ui for NA. I am not telling the RvR patch is bad in general I try to tell that this will be all. And that the 97% will quit before they show up in the map center. So who you wanna fight besides the 3% that play there? -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
Look at the upcoming changes and tell me the intention is not to separate pvp/RvR from the newcomers. How long will the RvR patch be fun? Forever? Will it keep players 1000+h in the game? How many players actually do RvR 3%? It's not the real land of honey it's just a picture of it in front of Detroit. -
At the moment the reward of running away, which means you keep your ship guns perma mods crew and your ego are much higher then the actual reward you would get out of a 1on1 even you win. That's why I run. That's why I pick fights with the potential profit much higher than costs. That's why I hunt traders. That's why we have the rule: evade man o wars only look for traders. Doing pvp against fighting ships in even fights only drains your money even you win everytime you can't get rich with that. You have to do pve/trading or tradehunting or ganking in oder to make money and to stay competitive if you lose your ship.
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Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
To me it looks like they gave up developing. They do that announced patch (unity 5 was made for legends that why it was so quickly done) polish up the Ui and there we go. Like you can read between the lines the game is made for 30- maybe 100h of fun which it can deliver. To make it even more fun in the first 30h they have to get rid of vets player that destroy the newcomer experience by pvp and RvR. That's why 3/4 of the map wil l become a safe zone. I guess they hope to make legends appealing for vets. With that in mind I doubt we will get any game history making changes. As I said the game is rdy for delivering 30h of fun and that's all what seems to matter. That's how I would rate NA at the moment. Naval action a Venus trap to suck people's lifetime A pvp MP with the promise to experience Nelson in the age of sail that is actually a single coop vs AI with experience nelson only at Trafalgar. If you looking for a 30 h age of sail fun game NA is maybe definitely a game for you. But if you are looking for adventure that is a big part of the experience in the age of sail too, you maybe definitely shouldn't buy it. But yeah I still want to believe that's just a phase. -
Hasn't admin said that the game is made for around 100h playtime after that there is no interest to keep these people in the game because with their RvR and pvp they hurt the newcomers. Because of that it's more than welcome that people leave after 100h. At least that's what I read between the lines. The game is good in that first 100h so why improve it further refund is only possible within the first 2 hours. I doubt we see any improvements for 100+h player.But yeah I still hope admin proves me wrong. I still believe.
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When people complain the game is a full time job, it is maybe not because things take to long to do maybe it's because things are not fun to do.
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You mean we should turn our blind eye on exploits and gamebreaking mechanics like nelson did in copenhagen just to life happy ??
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You have experienced full content after the first battle. Other ships are just a variant of the same content.
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Remove/nerf skillbooks
z4ys replied to PIerrick de Badas's topic in Current Feature Improvement Suggestions
Too much "I want" you can't have everything and that's one of NA biggest mistakes. Because we are all merchants, hunter, Pb fighters, solo player and team player at the same time and that's because we are lazy the game can't do just one thing right. Freedom is our doom. Sandbox isn't working in a world full of instances. We need restriction. We need to choose. We need defined rolls. We need rules. -
Remove/nerf skillbooks
z4ys replied to PIerrick de Badas's topic in Current Feature Improvement Suggestions
Make something like a skill tree. By deciding about a certain role you unlock certain skills. No need for drops and stupid pve grinding Possible to avoid stacking certain imba combos by not allowing that combo No alt farming issue For example atm we can pick certain player perks. These perks get summarized to merchant, privateer, navy officer, shipwright. Privateer could include prepared + Carronade master + controlled. While navy officer could be: prepared + reduced ship repair costs at port + rigging specialist By picking such role: navy officer could unlock the stillbooks: treaties about proper cargo distribution, expert carpenter etc. But Nassau boarders could be forbidden. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
Only map will be wiped. That was the last info I have. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
But would you struggle to get it when you could substitute it with a wood that is 1. Closer 2. Easier to get 3. Safer ? Out of my own experience. I would have used cedar teak for my raiding ships but because it was to far away and not easy to get I used fir teak and never have spent a thought about cedar again. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
How many people actually use live oak or such rare resources? A handful? To be honest. Center has to offer something that everyone wants and not only a few. Otherwise it's doomed. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
What makes you think people will use it as trade hubs? Because of what items? I haven't read anything about resource distribution so far. And this patch is made to keep newcomers in the game with that in mind I don't believe that the centers region won't have any special goods that are worth the struggle. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
Yes we definitely are in need of a system that rewards equal or underdog fights over ones with to much advantage. Duke I know you had a system in your pocket. Suggest it pls. -
Forthcoming patch final discussion.
z4ys replied to admin's topic in News Announcements & Important discussions
People will find a way. It might be like a faked boxing fight : I pay you to go down in round 3.