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Henry d'Esterre Darby

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Everything posted by Henry d'Esterre Darby

  1. At what range does a "normally" charged ball not only pass below 600mph (ish) but also slow down to the point that the report of the gun gets there before it? Physics was not my strongpoint, but can this happen within the maximum range of the shot? How does the "whooshing" sound pass the ball?
  2. Just remember that timelines are fluid and should not be considered promises. While the goal is to have certain content out by the end of Spring, you shouldn't count on that being the case for sure as problems with development, unexpected challenges, etc. may delay release.
  3. Ooooops, Prater I do believe you are correct. My most sincere apologies to Sir Vandhelm. I have removed my post. Having re-read the post, I quite like the idea.
  4. I like this idea myself. If nothing else, the patch notes could be put into the "Announcements" forum. That said, you can always find Patch Notes for Sea Trials on the forum of that name.
  5. You've done nothing to offend me. Actually, there is usually a person who shows up whenever the rules are being discussed that tries to bring Freedom of Speech and other politics in - I was nipping that in the bud before it began. Your post wasn't offensive in any way. The post bordered on politics, which is forbidden, however, if you'd like to summarize the attempt and effects of what happened we can discuss that. In effect, the occasional word will slip out, it's when it becomes a habit, or escalates into a series of back and forth cursing that it begins to become a problem. Mostly, people grossly abusing the rule get a warning, I only know of one ban to date (and that was extremely excessive). Admin understands in the heat of the moment something might slip out, it's when every moment is the heat of the moment, and a Captain complains about it, that action might be taken.
  6. Fair enough, now add 30 yards of swinging motion back and forth, and a target that is pitching in the swell as well.
  7. With regards to in-game behavior. Yes, people are annoying sometimes. The Developers have been extremely responsive in incorporating game mechanics to limit behavior that they find unacceptable. In the case of damage farming, there has been an unequivocal statement that one should fight their ship and not sit idly by to let others get "free" damage. Short of that, the mechanics enforce the rules. If you disagree with the way a player is behaving, you can either avoid them in that match and ignore them, or exit and play a new match with different folks.
  8. I'll add my voice to saying: YES. PLEASE do add swivel/musketry fire prior to adding animations. I think this would add a lot of tactical gameplay changes that are much needed.
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  9. The "swear" words used have changed significantly over the years. The f-bomb dropping sailor is more a product of the 20th Century compared to to the "salty" language of an 18th Century Jack.
  10. Personally, I could do without that, but it might be nice as an option.
  11. Please see the following thread: http://forum.game-labs.net/index.php?/topic/4305-when-will-we-be-able-to-pre-order-naval-action-again Thank you.
  12. info (at) game-labs (dot) net Sorry for the obfuscation, it helps to reduce spambots. It's also at the bottom of the main Game-Labs page, accessible via link near the top of the page.
  13. I've long maintained a maintenance cost that scales by ship size for time spent operating this ship. Costs of that nature could be used to prevent too many ships with high Ratings from being on the sea as it would take specific, dedicated, and specialized gameplay to maintain enough funds to keep them from falling apart or being deserted.
  14. The Official line from Admin is that if you are having significant problems with another player, exit and start another match. If you don't want to do that, fine, don't play the Victory's game, sail out, fight hard, get sunk, and leave him to his own devices near the spawn. Different approach, same outcome (and at least you'll get some damage).
  15. No, he's saying that if someone sails out alone in a heavily laden Indiaman with no escort and a few TDA Privateers notice them, and they're a fair target, that person has singled themselves out for special attention by running a valuable ship and cargo with inadequate protection. Please calm down and let's get back on topic.
  16. You are not required to sail with this person. If you enter a match and they are there, simply exit the match and go join another. Let them take on the enemy team all alone if they will not support their fellow Captains.
  17. The embed doesn't take you there, but fast forward to 44min, 35sec and you can see her. Beautiful, thank you sir!
  18. Umm...let's get back on topic please. The topic is: And I'll add: "Can/should the individual player have the same opportunities as groups of players?"
  19. Let's please get off of the Kraken topic (Admin has addressed this twice now) and back on to the rest of Madoc's points. Thanks!
  20. First Home unlocks the camera. Second home causes the camera, in its current position, to travel at the same speed and direction as your ship, and the third press sends you back to ship view/control.
  21. What an odd fellow you are. A glass of wine with you sir! Welcome to the game.
  22. And that's all dependent on the particular group you're joining. I've been in a number that were extremely casual, yet still well organized to where you could easily get help when you were online if you needed it. Some need you to be online constantly, others just want you to say hi once in a while. It's still early, I'm sure we'll see all kinds of groups forming, but I still, as I stated before, think it's important to have good individual gameplay as well.
  23. Try Chrome or Firefox. I know it's a pain, but the forum is third party software and they may have introduced a bug with IE. If it works in another browser, you may have to use that for a while.
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