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MDHansen

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Everything posted by MDHansen

  1. So. A thing I just recently noticed, but isn't of any concern or anything. When starting the game through Steam, ML/UE logs a whole shit ton more than by running the game through a shortcut on the desktop. I mean, it doesn't matter, but the debug logging is insane compared. I would've thought there was no difference using Steam library to run the game or the .exe shortcut on the desktop
  2. Busy days at work. I'll try and work some numbers tonight. @brothermunro DIP3.0 do you use the colony crew params from Nathan? I can check when I get home anyhow. even changing the crew pr gdp is gonna leave the smaller 1-region nations low on crew increase no matter what, until they get a few sizeable regions themselves. And increase Chinas exponentially... hm there is a param aswell set to a max ceiling vs how many crew is on your total fleet.. but I never thought it did much. Ive had it at 0.1 and china still gets like 150k crew reserves with a fleet that isnt 1mill... anyhoo.. ill see what i can get to work(ish) later
  3. Looking good! Quite a few hrs work done here😬 also, [22:25:02.877] [UnityExplorer] [Unity] error for config line 'bb_1_japan,,hull,Dreadnought I,,-1,-1,,880,dreadnought_hull_c_wide,1.155,,,japan,type(bb), BB_Japan_Early, bb, g2, var(stern_flat), Cross_Deck_Guns, Late_Cross_Deck, Late_Cross_Deck_plus, ai_max_caliber_main(12), ai_max_caliber_main(12), ai_min_caliber_main(10), ai_beamdraughtlimits(5;0;0;-5),hsize(450), hull_form(70), stability(62), floatability(67), endurance(80), spot(0), turn(62), vis(6750), beam(0), draught(0),,,,0.1,2,4,18500,25000,18,,,,,,,21.5,3,6,,21,-1,': System.ArgumentException: An item with the same key has already been added. Key: ai_max_caliber_main
  4. lol this just... is working now, I haven't done anything, added nor removed files, or changed content of anything. Just now realized this isn't in the log. And yes, I was running 3.16.4, before and now, because the former would kick me out of the game at main menu. Weird... But, all a-ok I guess 👍 (unless someone else gets this message on UAD 1.6.1.2 and TaF 3.16.4)
  5. This can be done fairly easy. Problem is, china will bankrupt themselves by increasing the crew cause its tied to gdp. @brothermunro I can tweak the numbers a bit on my end and see if I can find a golden middleground if youre interested. (Ill do it anyway..) 😄
  6. Hm.. i dl the latest TaF and didnt activate the peacecheck. Will look at it tomorrow ((way past) bedtime here..) 😴
  7. Loving the changes of the latest patch! If you would consider though, let us be able to set priority target size for Main and Secondary turrets. e.g. BB or BC for the main etc. Or, <Large>, <Medium>, <Small> targets
  8. fantastic! thanks a bunch for the other stuff aswell 👍 Now, one minor thing, and Im just leaving it here for you to fix when you're back, it isnt gamebreaking [09:21:36.212] [UnityExplorer] [Unity] missing param 'peace_enemy_vp_ratio ' (using default '2') A little space seems to have tricked itself in to the code behind ratio '
  9. I just peaced out of 2 wars in a few months timespan. If you are using the new war vp threshold mechanics added in TaF, could you disable them (comment them out with a #)? I have done that, and it appears to have fixed the "peace treaty" error and being able to peace out of wars. #taf_war_max_months_for_low_vp_war,6,,,,,,,, #taf_war_low_vp_threshold,20000,,,,,,,, #taf_war_min_months_for_econ_collapse_peace,12,,,,,,,,
  10. vanilla. Patch notes as of a few patches ago
  11. @NathanKell I apologize for pinging you here. Answer at your own leisure Playing a game with TaF and all your changes active in the params file: I get to a point where the "Peace Treaty" message appears and we can't surpass it with accepting or continue. A hard exit of the game is needed. Now, I reloaded the save, and the message appears before being back on the campaign map and the save fully loaded. Hard exit needed. 1. Replacing the params file with the vanilla; Loading the save works fine and I can continue playing as if nothing happend. (TaF still in use) 2. Changing back to my own params file, but commenting out your war low vp changes, the save works fine and I can continue playing. Ongoing atm, I will let you know if there are any changes or the message reappears
  12. this is the answer to the initial event, where the question is to push for war or not (cancel). If the ai, here be Britain, wants to buy themselves out of a war, this is the message you'll get. I agree though that there should be a button saying "push for war regardless" and you loose a ton of Prestige
  13. Remember to seperate by comma initially if/when asked.
  14. getting a message when loading a save 1.6.1.1 opt / TaF 3.16.2. The turn before a war with Britain started. 0 vp [15:41:53.431] [TweaksAndFixes] During invoking native->managed trampoline System.NullReferenceException: Object reference not set to an instance of an object. at TweaksAndFixes.UiM.CheckForPeace(Ui _this) at DMD<Il2Cpp.Ui::CheckForPeace>(Ui this) at (il2cpp -> managed) CheckForPeace(IntPtr , Il2CppMethodInfo* )
  15. Im getting those aswell, and have been for the last few patches (atleast back through this week). I haven't tested the deposits myself, so I might have done a wrong turn working myself backwards You could try an even older deposit, just check wich TaF veersion is compatible with it. Hopefully @NathanKell can have a look once he is back to a more active duty
  16. Monday 21st 21:16:54. Remember, the latest version, 1.6.1.1, won't be on the deposit. 1.6.1.0 on 24th, 1.6.0.9.opt4 22nd and opt3 on the 21st
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