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Everything posted by MDHansen
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technically it has a fix a few months back, but Im being pedantic (and it's also my own post, so probably not objective either) lol But yes, that is the way to brute-fix it. My find was a bit on the spot, and I don't think I proper elaborated on it, though I do believe I had a long post on BrotherMunros discord at some point
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seems to be a mismatch in the files (events and lng atleast), thus the game gives the event, but the answers doesnt match. As far as I can read that. The object/headliner doesn't add up to the answers below, and also the object isn't connected to text, hence the rabble on top. It probably is connected, but shouldn't be where it is, hence the unformatted "code" Again, as far as I can read that picture. What has been done I've no idea. I really poke about in the files, and not just the text files, but all around in the .resources file, and I've never been close to get anything like this 😁 Sorry I can't be of more help
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if you haven't allready, reinstall ML, from scratch, and run the game. Some times ML seems to not do everything it needs on the initial first run of the game after installation. Also, make sure you use ML 6.6
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sorry for the late reply. I have an old thread here touching the subject. I haven't updated it, but feel free to ask in that threat so we don't muck up the Barons thread here. dl the UE file and just unzip it to the main UAD game folder, where the .exe is. Once you run the game, at the main menu, hit F7 and it should pop the menus up
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yeh shipTypes; the damge taken by the ship type params; the dmg multiplier, raw explosion dmg, etc, by torpedoes technologies; raw damage done by torpedo size
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If you're willing to install an addon to ML, you can use UnityExplorer to increase sim speed during battle. It works all the time, everywhere, and you can choose the x yourself. Want a time multiplier of 500? sure, go ahead I also use UE to tweak the ui of the game, and other thingamabobs
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TaF error, the 2 last segments. Ive played using TaF on 1.7 since beta release and never seen this or any error at all that is TaF related.. Also not saying taf is the cause of the issue, Nathan better answer that. Might be some edited files is. Looks like it is ship and/or parts related
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ohhh! pardon, I misunderstood I haven't properly read the memos. Is this the place to ask if there will be some minor patches to the game, or is this the end?
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Fair seas to you, admin(ral)
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Also apologize in advance for being that guy, but are you getting back here to have some look at the few more popular requests? "timeframe soon(tm) to eventually" is fine 😁
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Ill give it a try. Slapping my forehead for not thinking of that😅 Btw it loads fine. I just get the message, but i cant see anu obvious errors on the map or getting any bad messages in the log or soft locks during turn.
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@Nick Thomadis Could you please let me know how, if possible, I can edit the relation hits ratio/multiplier between nations when war errupts? They are a bit over the top when several nations goes to war, and you get 4-5 messages, like the one under, in one single turn.
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as said in the post above, shells calculate trajectory when they fire, hence the "track-ir". It looks bad, and really bad vs fast moving targets. And it is ofcourse the same for the player and ai.
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With 1.7 beta out, and 1.6 branch seemingly future-patch-proof, would you have time to update TaF for 1.6? I don't think there is any issues though, obvious or not. I am getting this; [01:03:17.516] [TweaksAndFixes] Failed to load overriding map data Not sure how that affect anything, as the map/save loads fine, and I can't see any wrongs in the gameplay either. I started getting it from 1.6.1.5
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Fairly sure the towers hitbox is just a rectangle and not following the structure of it, otherwise you would be clear of the lifeboats.
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begun has it
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>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
MDHansen replied to Nick Thomadis's topic in General Discussions
My 3 cents and would be a very nice QoL. Please excuse the crudeness of my simplyfied paint skill.. -
>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
MDHansen replied to Nick Thomadis's topic in General Discussions
Minor, but yet so important for us multi multitaskers Also, ui scaling for us on large (59" in my case) monitors running 3840x2160, (I acknowledge there might not be many of us). I edit the game through ML/UE ever time I start the game, but I'd love to save me those 20 seconds 😊 CanvasScaler.m_ReferenceResolution 1024x768> -> CanvasScaler.m_ReferenceResolution 3840x2160 It's hack and saw, but it works for me. Add another 2 minutes if I want to resize all popups and windows😬 -
>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
MDHansen replied to Nick Thomadis's topic in General Discussions
very nice! -
When you get the time(™) @NathanKell could you check what/if something is changed in the latest patches? Maybe in particular war declerations. Not saying it is TaF, but I am having issues with declaring wars, and vanilla works fine. upd: I disabled TaF alliance changes taf_alliance_changes,0, and wars are declared again between ai, germany decced me, and I could push for a war against the russians (they didnt pay me off and the war subsequently started) I'll do some more testing with alliance changes on/off
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>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
MDHansen replied to Nick Thomadis's topic in General Discussions
Yeh I can not, nor the ai, start a war no matter what and how many times the popup says we actually went to war (-20 relations etc etc) after pushing for it For the sake of testing I played a decade with no modded files I apologize ,apparently not all modded files was deleted/replaced, inluding the resources.assets file. Nothing to see here, working fine. Time to bugtest my files 😬 (or maybe TaF is causing issues(?)) -
[23:05:00.705] [TweaksAndFixes] Failed to load overriding map data This message will appear if you make a new game with UAD 1.6.1.4 opt5 / TaF 3.16.7 Basically this means the game will load the vanilla "province" file, not the one edited by players (DIP/NAR/yourownmod), as far as I can tell. I put in my edited province file and I got province "errors" in the ML log that I know I had fixed, and could verify by looking at my copy. Checked by running UAD opt4 and everything works fine. I am fairly certain an ongoing game is fine, but I had no current savefile to compare at that moment. Making a new game now with opt4 and I'll do a test. nvm. i should have tested first Back to scratching my head then... Edit: t'was my ever nemesis "a-random-space" in the scrabble. 3 places where i'd left a space after a comma.... Le Sigh