Jump to content
Naval Games Community

Hethwill, the Red Duke

Members
  • Posts

    13,664
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Hethwill, the Red Duke

  1. Difficulty is based on strategic position, not on player bravery.
  2. Gameplay before realism when it suits me. Gotcha. Let's keep on testing.
  3. Ofc 5/5 it is better in your opinion. Why shouldn't it... 🙄 The same as the opponents of the OP... they also think it is much better...
  4. Slim, these decisions are made for testing. We are mere player testers in development cycle of tests. Please remain calm and keep on testing. Your contribution generates data.
  5. Tell me where is always night and where is always day...
  6. I am sure I was and I am. From 21 ships, 3 are purple, rest are blue, from 7th to 2nd rates. I am happy. And for me, that's all that matters. But apparently many issues, like the one presented here, do impact the average gaming.
  7. Okay. 5/5 - those 2 encyclopedias plus 5 modules plus 3 books on top of interesting wood choices. I wonder the monster i could do with that and i'm average, let alone if i know how to sail a big ship like that.
  8. Just the encyclopedias of ship handling and gunnery are enough to catapult any ship to levels above - turns tighter and faster, cannon angle permits shooting okay while already angled ( fast and tight due to the former ).
  9. Be brave, raise the Liberty Tree flag and reclaim the entire coast.
  10. Or take the challenge and join a underdog nation given most of you folks have the Forged papers Much much easier.
  11. If i'm correct there's a warning that active ship or fleet is overloaded ? Ink and Admin have stated that is intended for the Perk to affect only the Active and not Fleet ships. There's no bug. I agree the warning must be there upon trying to leave port, if it isn't.
  12. Perk is only for the Active ship, not for Fleet ships.
  13. Good. Let's test it out then. The race not over yet.
  14. Not again. Was always. The method didn't change. What changes is the outright boarding without any other consideration. I'm glad everyone tested them for the developers to make design changes.
  15. Old adage of grape and then board still holds strong. Nothing has changed for many veterans.
  16. Sure. Guess the idea is to keep the wheel moving and not getting stale after a month post wipe simply because anyone can stuff 25 ships and full warehouse and live happy ever after and all OW activities stop. But sure, you are right. Any inputs on the OP suggestion, cargo hold ?
  17. Yes. Suggested it before, long ago. Good that you bring the same idea back.
  18. Reckon with the capture from AI is the same really
  19. Should be volumetric and with cargo hold arrangement, i feel. So both weight and volume plays a part. i.e. bales of cotton; ingots of lead No idea how the design has been thought to convert the cargo hold space cubic inches into cargo hold numerical for game; maybe it is even inflated if we look at some age of sail cargo manifests. (?)
  20. What if a ship sail into land while sailing afk ? Does it shipwreck and gets to be looted by opportunistic others that find the wreckage ? 😁
  21. Some like pure tactical games, others like pure strategic/management, others like a mix.
  22. It is on hold, Legends is. So let's respect GL and believe they come up with it at a later date. Two different games, same historical setting , similar tactical combat simulation.
×
×
  • Create New...