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Everything posted by Hethwill, the Red Duke
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Stuck in Irons? Don't worry!
Hethwill, the Red Duke replied to TommyShelby's topic in Guides - development forum
Do the Yacht ... ... -
Glorious Victories against the HATED SORRY CLAN.
Hethwill, the Red Duke replied to BeeRanch's topic in National news
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Social Perk
Hethwill, the Red Duke replied to Prater's topic in Current Feature Improvement Suggestions
We saw a battle yesterday. Something was odd as we took our time to approach but it never closed and we came around a cape and it was already there. Decided to investigate, given the BR of the 1v1 was more than decidedly on favour of the RN. Happened to be a Essex captain which opened fire on us Privateers, two of us, and proceeded to request the Admiralty the help of a Heavy Frigate. Obviously we didn't stay around and nobody won the battle. That's the silly extreme of social. It will bounce back to an arms race all the time instead of focusing of the learning curve. -
Mind you I am not taking sides, I am a very social player. I simply look at the mechanics as they are and how they related to both social and not so social players. Red = enemy. Votes take care of that. So no point in going paranoid that councils make sure that people voted blah blah blah or else this will never end
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Naval Wait
Hethwill, the Red Duke replied to angriff's topic in Patch Feedback and General discussions
Sweetspot between playability and historical credibility is what is aimed for I think. Maybe some of the waits posted are more player related than anything else, given most are war planning and others are "I want it now". Mind you, no depreciative tone, but it is a way of looking at things. I for one would like a complete revamp of the LH and get rid of them but turning to more realistic shipwrights system. As it is a good group of crafters can pump ships fast on a regular basis making up for losses very easy. -
By all means, dump your cargo if it makes you feel better. One thing is for sure, it is not about the loot itself, it is about having fun with a specific "trade raider" playstyle What I would like to see implemented is two fold: - Option to return ship to owner in the Battle Screen, in the right click menu alongside the Sink option. - some sort of Trade option in the Battle Screen, as this would help to share loot between a group of raiders
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Stuck in Irons? Don't worry!
Hethwill, the Red Duke replied to TommyShelby's topic in Guides - development forum
Never enough Naval Action how-to videos. Good share. -
Social Perk
Hethwill, the Red Duke replied to Prater's topic in Current Feature Improvement Suggestions
True. Not implying that would be a artificial limit to XXIst century comms in a age of sail representation with or without TS it would matter little until you'd be in engagement -
Social Perk
Hethwill, the Red Duke replied to Prater's topic in Current Feature Improvement Suggestions
Had both situations so far. Wonder if I fall for a third time... ( for sure ). But to go back to the suggestion, why not ? Too realistic is not an excuse. If anything a number of ships involved with no BR shown.-
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Patch 9.94 - Alliances, New ships, New features.
Hethwill, the Red Duke replied to admin's topic in Patch notes
See nothing wrong with it. Ther can only be 1 enemy and 1 ally at this stage. France and Danemark aliance votes were superior for sure. I know what I voted for and damn me to the locker if I used any aliance votes at all bah. The crew simply voted where to go loot next -
Post your coloured ships here
Hethwill, the Red Duke replied to Jeheil's topic in Patch Feedback and General discussions
50 might be a bit over the reduced proceedings of the late season, given more time was spent with mermaid than actual chasing of loot but can be arranged at a exchange of patterns. Pretty sure a good frigate class pattern is worth 3 schooner patterns. -
Social Perk
Hethwill, the Red Duke replied to Prater's topic in Current Feature Improvement Suggestions
What if battle markers do not show the amount of ships and BR ?-
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Post your coloured ships here
Hethwill, the Red Duke replied to Jeheil's topic in Patch Feedback and General discussions
Actually looks very nice. I did not dislike the original ocre though. If anyone comes across some Privateer, Pickle and Lynx patterns please post them asap... please -
Weather report: Gulf of Mexico
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
I am totally shocked at the amount of -why do you do this to me- complaints and especially calling rubbish to give aways of an event. Thanks to all that share the pics and the fine details. -
Weather report: Gulf of Mexico
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
No trouble As I won't be around to check I was eager for some... show. But... anything to point out regarding wind strengths !? -
No. Everything that moves away from the simulation feeling moves many of us further away from NA. Already too much going on detracting from the pure form of ship handling and OW tactics. One of the best things in Naval Action is the learning process, the social exchange of information. Try and test all ships. Stay in battle after it is over, make goofy attempts, even in straight sailing manual positioning sometimes is better than auto
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Weather report: Gulf of Mexico
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
Oh...misread Nukenin remark I think. -
Weather report: Gulf of Mexico
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
SCREEONSHOTS !!! c'mon guys, wanna see those hellish weather conditions