True...kind of.
Was a well known passage. That's the RL thing, you can't simply go wherever, must follow currents and winds. In game we can go anywhere.
I am a fan of the big circle tag with 2 minutes join at the edge.
The exit of battle is the thing that kills me, on one side I like the credible way of treating a escape with prize, a making away after a "specops" attack in a enemy "harbor", on the other I do really support a way to not prolong the game time beyond necessary.
So I've came to make a peace, the more mechanics are that shut down exploits the better.
Have experienced all of the mentioned before. Being tagged continuously while raiding near Panama, having revenge deployment in front of Cartagena and Fort Zoutman, having late entries near Port Morant.
In all of them I knew the risk, especially at Morant and Zoutman. Alas the reward possibility was just too tempting.
Did I have the "insert coin to get out easy mode" they would never had the chance to recapture the lost traders or save a companion. For me it would be a field day, for them not so much and very displeasing.
PvP has this special thing where it is willingly conducted and unwillingly and we cannot simply look to the "willing" side of it.
When you attack another squadron with the same numbers who can say they are willing to do battle ?
Not TP to outposts. Join at the distance equivalent to old big circle edge. 2 minutes. No teleport on exit.
90 seconds invisibility on exit of non outlaw pvp battle, no start/join battles for 125 seconds after leaving port or battle.