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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. I heard of a Snow that was attacked by a Trincomalee and actually survived. And captured the heavy frigate, beware of the newcomers and non-pvp ships. I hope to see less salt and more RP newspaper stories
  2. http://forum.game-labs.net/index.php?/forum/2-suggestions/
  3. make a suggestion. Specify the details. Thank you.
  4. Is this how it actually works or only wishful thinking ? Make a suggestion. ( what happens to the Basic Cutters inside a PvE battle ? they get insta vaporized ? )
  5. Attacking fleet in the OW and battle starts, is PvE or PvP ?
  6. PvE is not PvP at start but can be populated by players in both sides. The ROE for Basic Cutters is, again
  7. Capitan de españa Mezcolanza found in the southern dutch territories !
  8. Maybe it is drawn from what "trim by the stern" acts in reality and how the ship will act translated into a game thing ?
  9. A reminder of the Rules of Engagement regarding basic cutters
  10. Had to check what it means
  11. Yes. Gorgon. His own choice won the contest. He got the prize
  12. We need Pete to come forth do tell the truth about Willy and the skirts. Also this...
  13. Slops is a less feminine term I guess ?
  14. Impressive. Some of you can't even write a proper, clear and unhinged paragraph regarding your own idea of what makes pvp ... abstract from any present situations. Many thanks
  15. One paragraph to summarize and define what PvP means to you specifically, captain.
  16. Was a direct reply to the "time it takes to sail to war". offtopic: check your PM.
  17. Yes. Player decision, not game mechanics decision. Sorry for sounding blunt but we are making ourselves more harm than good with proving everlasting peace all around us and then blame the mechanics which have nothing to do with it. The fact is a given region from a faction neighbors another region from another faction.
  18. Paints could be paired with ship knowledge, as a bonus/incentive, so at slot X you get your X paint, etc. And please oh please, do work on paints for all the 7th and 6th rates
  19. Nations have neighbour nations that can be attacked, 15 mins away.
  20. True...kind of. Was a well known passage. That's the RL thing, you can't simply go wherever, must follow currents and winds. In game we can go anywhere. I am a fan of the big circle tag with 2 minutes join at the edge. The exit of battle is the thing that kills me, on one side I like the credible way of treating a escape with prize, a making away after a "specops" attack in a enemy "harbor", on the other I do really support a way to not prolong the game time beyond necessary. So I've came to make a peace, the more mechanics are that shut down exploits the better. Have experienced all of the mentioned before. Being tagged continuously while raiding near Panama, having revenge deployment in front of Cartagena and Fort Zoutman, having late entries near Port Morant. In all of them I knew the risk, especially at Morant and Zoutman. Alas the reward possibility was just too tempting. Did I have the "insert coin to get out easy mode" they would never had the chance to recapture the lost traders or save a companion. For me it would be a field day, for them not so much and very displeasing. PvP has this special thing where it is willingly conducted and unwillingly and we cannot simply look to the "willing" side of it. When you attack another squadron with the same numbers who can say they are willing to do battle ? Not TP to outposts. Join at the distance equivalent to old big circle edge. 2 minutes. No teleport on exit. 90 seconds invisibility on exit of non outlaw pvp battle, no start/join battles for 125 seconds after leaving port or battle.
  21. Leander did wait until the engagement was over and both ships damaged and captured/re-captured. That's the short form. The bigger one is about demasting but I hope we don't nitpick every single engagement. We all know rakes were deadly. ( note: there's something from RL we don't have and the game provides something RL doesn't have, prevalent currents and winds versus real time comms )
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