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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Empty port battles ? I know some people love them empty and then forge propaganda coups, but...but... Nevermind...
  2. Okay then. Would think the billowing would limit any wind spill whereas a flat will spill most outwards. Thanks for answer.
  3. I know. What I am asking is compared with forward motion, where sails billows are really inflated we have certain wind strength that, according to ship mass, etc, translates into certain speed. Given the opposite, with wind pushing the sails against the mast and almost flat, how can the momentum be carried so fast ?
  4. We do 3 to 8 knots in reverse depending on modules. Question for savvy folk: - if sails aback do not billow as much ( not even anything compared, ) how does the momentum ( accceleration/deacceleration ) builds up so fast ?
  5. yep. Funny how dynamic the instance scale is. some things are like 100x, others 1x, others 5x, all for the sake of gameplay
  6. Constitution:repairing is half correct. They had used all the gunpowder charges, iirc some 70 broadsides, and were refilling. Notice wear and tack times. Also, most of the combat was not at Full sail if even at any given time.
  7. Fair enough. Idea is great. Cartagena raids were multi step operations. Portobelo, etc.
  8. I agree. Just picking up on your comment of the surroundings and thought it was very cool. So please... stop acting like you own the parade.
  9. Should a PB be reviewed as mini-campaigns ? Like 1 to 3 battles, simultaneous or chained in succession ( depending on port ), for control of vital approaches to port and then the port itself ?
  10. what will you do with those wood without the fittings ? the ingots ? oh, the cannons ?
  11. Iron and Coal are vital. Probably the most vital
  12. Absolutely love this quote. o7
  13. A age of sail corsair will attack the enemy trade while avoiding confrontation with much stronger enemy.
  14. The sharp angles can be practiced. We disregard the extreme heeling at the moment just as a mere "aiming" nuisance. Maybe reducing sail to do such angles of turn in the future ? Would also like to see gunnery affected by heeling. No sane captain would risk loose amok carriages by firing broadsides at high heeling.
  15. If free ports allow no buildings. If postal service is only for raw resources and no materials nor assembled goods nor ship goods nor marks nor notes nor whatever that is not plain raw resources... Guess it is a two sides of the same coin. Comfort in exchange of having your ship in the water at the very least in between the free port and whatever destination. Remove zones and have free ports are primary corsair havens.
  16. More numbers until much later hours. Where as before the sudden drop to 90 players was around 1.30 AM, the last two days has been around 3am-4am. All times in UTC / zulu time
  17. Raiding Rear Admirals trade fleets is not attacking new comers. Zones ensured trade wars ended.
  18. Say you trace a protractor beam from Coquibacoa to Les Cayes and you religiously follow it. The end position will be aproximately 4º off. The longer the more aproximate the deviation. Leeway in battle, that's what we getting now
  19. In battle !? I am pretty sure it is in battle. In OW you already get 4º declination on a dead reckoning btw.
  20. I see fights becoming less linear. I would imagine with less wind on sails the leeway becomes less hence less need to continuous tap ( tap will rudder, effectively changing course vector )
  21. Not sure. Why we would have leeway implemented if then we would have 1 single key to nullify the mechanic ? Also, to naval fellows, how was lee countered best in the timeline, if at all ?
  22. You will be changing course to hold position. Given the start and end position is relative to course and ship speed, well...
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