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Everything posted by Hethwill, the Red Duke
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Nice comment. Has nothing to do with the question. But to interfere with your own thoughts - I do not play MMOs so I have no idea what you talking about, and mmo has nothing to do with why I backed NA, is just the cherry on top, definitely the shiny gold nugget on top as I love multiplayer games. Regarding arena games I can tell you a lot of them that hide the names and have no icons.
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Should "human mistakes" be coded ? Age of sail is populated with mistakes in identification of ship types, sizes and nationalities Not pro nor against what we have now, just a design question. Should these "historical" mistakes be a integral part of design at macro level as much as the absolute flawless identification ?
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As a rule of thumb ships didn't fly identification, only when approached by other vessels. We do have the distinction, at this moment with the info box, between friendly or foe and if there's a fleet associated. Should we see how many ships there are in a fleet/convoy ? sure. Should we have details by using the spyglass ? unsure. What would be different than before ? Just another "click" to check information ? Or immersion value ?
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That's a after thought and post reasoning. Would-Could-Should debate and we could go on another 3.5 years playing it Undeniably the fastest way to bring players together is to have a button "Battle!" and immediately have a battle. We have these PvP Zones to promote the love of battle unto players that always kept away from it for fear of loss of ships. The system promotes "grab a ship, sail there, have fun". You have it exactly as described.
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We had no teleports, no tows for quite a while after EA launch. Only a "Teleport to Capital" every 4 hours that players kept for RvR emergencies. Plus there were no outposts, no eco buildings and everything had to be sailed and contracted. There was pvp and conquest everywhere. We should stick our necks to the present and future and look to what exactly works in unique greatways, because teleports and tows is not one of them and OW storyline proves it.
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Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
That was my opinion. I am not sorry that it conflicts with your opinion. Can we move on now ? We are not going to have a beer over this. I refuse. -
Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
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I do have the same headset and can make a list of a lot of issues in different relating to the 7.1 surround Do a test - disable the 7.1 surround and use plain Stereo. Tell what happened.
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Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
As much propaganda as to hit a rudder of a ship, using a biplane as a weapons platform. in wallowing wind and waves with dead reckoning aiming while navigator hangs upside down to the side of the airship and making hand signals. Right ? Gladly the official mission reports / captain's logs are very clear on many subjects. Including the example I give above. Gladly on the XXIst century digital age a lot of primary sources can be consulted online via appropriate procedures as per requested by the archive holders. Back to topic. -
Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
Conversation was about map, not about what shirt fits the best. -
Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
Take the game as is - Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. -
Merge the nations!
Hethwill, the Red Duke replied to Nelsons Barrel's topic in Current Feature Improvement Suggestions
This is the by product of Victorian romance, sorry.. They were never ever loved and even their own base of support ended turning them in. And all the records prove that, both in summary executions at sea, tribunal processes and subsequent executions and even the populations that "did support them turning on them". Do not confuse privateers and "elizabethian sea dogs" or the french tradition of "guerre de corse" with pyracy please. -
A Friendly and Loose approach to Tribunal threads means we expect everyone to act like proper jury and not as advocates. Do post convenient proof, ESPECIALLY videos - that is the best. The case is Green on Green, not how the battle "would, should, could" have developed. Case under review.
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Premium Ships
Hethwill, the Red Duke replied to Lovec1990's question in Feature proposals and Gameplay Help Q&A
Pandora ? -
Now now Captain, we can't have this ! No sir we can't have this sah' ! How dy'all play with ma' buddies and sail togetha' ? We must comfortably and surely look to the mechanics and know, even before we press sail, that we win. That's the only way we will play this , me and my buddies, you see ?!... 1v1 ? 3v3 ? What is this !? We ain't here to duel. We here to fight heroically against the ganktopus!
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I just deleted my character in preparation to test the finished tutorial systems. Yes, plenty of us have proper tester approach. I am adamant with a full hard wipe on release. Plenty of backers in any game do not play EA but hope for a clean slate start on release, for everyone.
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SERVER MERGE
Hethwill, the Red Duke replied to King of Crowns's topic in Current Feature Improvement Suggestions
To observe what happens and carefully register the result and use that same result in future experiences. -
SERVER MERGE
Hethwill, the Red Duke replied to King of Crowns's topic in Current Feature Improvement Suggestions
I would enjoy myself and all the PvErs ( 90% of time spent ) to move to PvE server for a couple weeks to test... Just to test.