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Everything posted by brothermunro
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I have done so 🫡
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Version 2, V3 and the Great Game have all been updated for 1.6.1.5 Opt x4 which can be rolled back to via Steam if you go to the 'betas' menu. In addition I have made some changes to engines and horsepower calculations which should help with destroyer construction, and I have also made Gas Turbines cheaper. 1.7 support will take a while!
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Yes in version 3 (but not the great game version because I got rid of all the minors 😅). It happens when a minor nation launches a land invasion against another one and takes the province. It can be fixed by editing the save, which is very tedious. I'm hoping @NathanKell can disable minors launching invasions through TAF 😇
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With 1.7 on the way I am hoping updates to 1.6 will stop. This will allow me and Rocket to actually work on the mod without chasing our own tails, and folks won't have to use the steam console to downgrade the version. V2 will be updated to 1.6.1.5 next week at some point, as will the Great Game. Regular V3 though is still running into the minor invasions causing a soft lock, I think disabling that behaviour will help but that will take some time to do. With 1.7 I do not intend to make V2 availible for it. V3 & The Great Game will be ported to 1.7 at some point but this will be once 1.7 reaches a stable state, by which I mean it hasn't been updated in at least a couple of weeks.
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I've updated v2 for the latest opt x6 patch. V3 does run on 1.6.1.4 x6 with TAF 3.16.7 which is in the hot patch. However on the regular version the minor nations seem to cause unresolvable crashes when they start invading each other. The Great Game version does not have minors, and therefore does not have this issue.
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Try reducing the beam, that helps a lot with fast designs. As a historical example the RN A-Class destroyer of 1913 used coal fired triple expansion engines and could only get to 26 knots and they were tiny 300 ton things. A Paulding class was closer in displacement to your ship (at 900 or so tons) and faster at 29.5 knots but used oil fired turbines. Fuel is also crazy heavy right across the board for everything at the moment, and seeing as how that also impacts mission generation I’ll probably look into improving that.
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You need to design these ships slower than you are used to in previous versions, and invest in better engine techs (steam basic will be terrible), as most of the weight is going on engines as I updated the engine calculations to give more realistic horsepower requirements. As compensation torpedo tubes are also more realistically weighted and therefore much much lighter. I’m open to balancing it of course! Can you send a screenshot of an attempted design?
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The version 3 beta is now out on the Nexus. There are two versions: DIP v3: A lot of the minor nations are now playable! Mostly historical (aside from the super Netherlands, an alternative file is included if you want Belgium to exist for some reason). DIP The Great Game: No minors at all (except Switzerland), adds two alt history nations, the Byzantine Empire and Scandinavia. Install guide: How to Install DIPv3 https://youtu.be/X0RSOnNpZ9Y
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>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
brothermunro replied to Nick Thomadis's topic in General Discussions
My understanding is yes, but that would require the devs updating the underlying Unity engine version the game runs on. (Even then Unity’s multithreading is… well not the best shall we say). That’s a much bigger job than it sounds, and can introduce a lot of issues.