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Everything posted by o Barão
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I gave more freedom to the player using the research tech tree so it feels more a rewarding experience, where in vanilla ideally we should never use the "focus", which from a gameplay point of view doesn't make much sense to me. I will not touch that, because as I mentioned above, I want the player to feel interested in checking the research tech tree and making decisions about what should get, but I will try to find a way to slow down things in general.
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Any higher difficulty above normal will bump all AI nations economies levels. I am seeing crazy naval funds to spend. Are those normal values in comparison with the other big AI nations or they are just insane for the new nations? o7 admiral! One simple but important question. Did you focus in getting those techs earlier or just maxed out all in the finances tab? Other players are seeing the same? I never touched those values but I am sure will take a look at them!🫡
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I will need a screenshot.
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snap_point_step,0.01375,,0.044,,,,,, from params file. Is this what you are talking about?
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In UAD we have 2 flags for each country always at the same time. The country/government flag and the naval ensign/naval jack which can also change with the country government type. In some countries the naval ensign is the same, but it is possible to also use the naval jack. In some situations I prefer to use the naval jack in others, like Argentina I prefer to use the naval ensign which is the same as the country flag. *Note: If you open the flags folder you will see that I added more flags that are not being used. As an example the Argentina Navy Jack, or some fantasy A-H flags. You can add more and use what you want by editing the flags.csv file.
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gun_expand_same_cal,0.25,gun's obstruction on the sides to same caliber guns,0.29,0.135,0.078335,0.43,,, gun_expand_lower_cal,2,>= 4 inch gun's obstruction on the sides to lower caliber guns/torps,2.525,6.22,3.4,3.4,,, gun_expand_lowest_cal,8,< 4 inch gun's obstruction on the sides to lower caliber guns/torps,5.5651,,,,,, gun_expand_barbette,1.5,"gun obstruction on the sides of barbettes, disallowing shooting interference",,,,,,, torpedo_expand,0.5,torpedo's obstruction on the sides,-0.2,0.515,0.41,1.1,,, These modifiers from the params file are the responsible. But note that the "side" have a narrow angle.
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BETA 2.6 "Major Powers update"- N.A.R. changelog: Added german language, courtesy from @Patriot-d-H (not official supported) Improved many AI pre dreadnoughts designs from 1890-1900.* Changed the default early TB minimal size to help the AI get a solution.* Hull size changes for the german super battleship II.* New file added, randParts. This is my first attempt to help the AI designing better ships in this file. I am still learning what it does. For the moment is only small changes to japanese super battleship and japanese modern battleship II, to increase the probability of placing the superstructure in the middle so those side mounts for the secondaries on the hull not being wasted because one main gun. Also I limited the range side secondaries can be placed so I lowered the chance of blocking one main gun. Fixed a small error on the players and flags file. *NOTE: Because of the hulls changes, is recommended starting a new campaign if you are playing around 1890-1905 or around 1940. Or don't update the mod the moment. The chinese BB II have a stupid AI that refuses to follow global orders and insist in placing secondaries around the main guns. I will return to that hull later. Files edited or added(new): params parts players flags randParts german
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Make sure when you download the NAR files you unpack the file using unrar or a similar program and then you get the content inside from the second mods folder. For some reason the files will come extracted in mods folder and inside you will get another mods folder. Is the content inside of the second mods folder that matters.
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Green crew, if in bad weather with ship bouncing up and down with manual adjusting the guns elevation all the time. Tbs are famous for having bad stability values. I am just guessing here. I have no idea what were your accuracy modifiers.
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Next time that happens, exit the game and upload and share your save file for us to take a look.
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For the moment just take the gift. I also saw that on my game and I really can't explain why happens only with some provinces. @NathanKell maybe something related how taf creates the provincesdump file?
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Not in UAD. Milimeters are important if your are designing small objects for production. For the scale of UAD use centimeters instead. Will give you the exact same information without huge numbers clutering the UI, and will also will be quicker when editing the values.
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Make sure when you download the NAR files you unpack the file using unrar or a similar program and then you get the content inside from the second mods folder. For some reason the files will come extracted in mods folder and inside you will get another mods folder. Is the content inside of the second mods folder that matters.
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That is the exploit.
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preview The AI embraced the american spirit. "Always more dakka" This is just a random example and I expect to be rare happen. Well I hope.
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That would be 100% fantasy nonsense for the time period. But yes you can if you wish by exploiting the game engine. Note: The AI will never going to do this.
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BETA 2.5 "Major Powers update"- N.A.R. changelog: Fixes and AI improvements to all russian pre dreadnoughts to get a good design and quick. (1890-1900) Changed the weight modifier when chaging the barrell lenght. It was incredible unrealistic the weight loss by going -20% before. Files edited: params parts Some examples (AI designs)
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BETA 2.4 "Major Powers update"- N.A.R. changelog: land invasions bug fixed, thanks to @NathanKell! Updated to UAD 1.6.0.6 Improved AI ship building for the french Ironclad III, II and I * Realistic penetration is now enabled by default. *From my latest test I manage to start 1940 campaign in less than 30 minutes, so a big improvement to an hour one week ago. I should expect to lower the time needed to start a new campaign even further by helping the AI designing ships in the next weeks. Files edited: params provinces parts penetration
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To implement a long time refit to do an engine swapp would be perfect!
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Maybe add g1,g2, etc... and copy and paste some towers for a late generation? This way the towers would become available in later years. Could work, but not an important thing for the moment.
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If you don't want to upgrade your ships guns and go in disadvantage for the battlefield well it is your choice, but the AI follow the same rules as you.
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@NathanKell o7. Warships going for a refit and get an engine upgrade happened many times. Now an armor upgrade? I never read anything about that. Most likely the time and cost is so high that never become an interesting thing to consider. Blocking armor upgrade when doing a refit sounds a reasonable thing to do.
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---Important option added--- This is to fix a terrible mistake made by me. Do you even consider why to use historical deck armor values around 1940 when most guns don't have enough penetration at normal combat range? Or why should I bother to use 14" belt armor in 1890 when there is no guns capable of penetrating that amount of armor? Well that is because I made a BIG error. In NAR 1" pen is equal to 1" of iron armour, and all armor tables follow this rule, the problem at the time I forgot and didn't notice for a long time that I also needed to convert the guns penetration table values. 😒 Well better late than ever. New options added: B-realistic penetration-choose one B-less penetration-choose By default there is no changes atm. The realistic penetration is only for the players interested. If interested, open the folder; copy the penetration file and paste in your "Mods" folder. Click yes.
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Uploaded players file without the use "Republic of..." or "something Republic."
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I didn't touched the parties, only the historical major government changes, and I also don't understand why you dislike the name Argentina Republic or Chile Republic since both were Republic at that time. But what you don't like, change to what you prefer more. Atm I am very busying in editing important stuff to the mod.