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Palatinose

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Everything posted by Palatinose

  1. Glaube ich muss auch mal auf den PvE Server. Ketten machen Schaden an der Hülle? Und was hat das mit dem Kaliber zu tun? Ketten haben doch das gleiche (vlt etwas kleiner, bin da historisch nicht bewandert) wie Kugeln?
  2. Ohne dich zu meinen @SilentHunter61 das Diplo System vor dem wipe war einfach nur ätzend. Zwei starre Blocks.
  3. Ich bräuchte das nicht. Aber um eine breitere Spielerbasis zu schaffen braucht das Spiel es.
  4. @Dominique Youx, @Trino. Es schmerzt, weil meiner Meinung nach der Kampf alleine genug ist. Sinn und Zweck dieses Spiels. Deshalb verteufle ich noch keine PvEler, sie sind auch keinesfalls weniger Wert. ABER: der Großteil derjenigen, die dieses Spiel nur abends drei Stunden zum relaxen spielen, ein bisschen auf Bots ballern oder traden, haben im Durchschnitt sicherlich weniger Ahnung vom Spiel. Ob manche, die dieses Spiel mit höherer Intensität spielen im realen Leben "Versager" sind oder nicht, ist völlig egal, denn es geht hier ja nur ums Spiel. Die im Forum aktiven Spieler sind zum Großteil aktive PvPler/RvRler. Warum? Weil sie sich mit dem Spiel intensiver auseinander setzen. Und ich bin ganz bei rediii, wenn es heißt, dass PvE content viel leichter zu implementieren ist, als PvP. Denn Zweiteres muss erst getestet werden, das komplette Kampfsystem, auf dem dieses Spiel aufbaut, wird für PvP entwickelt, das deutlich vielschichtiger als PvE ist. Persönlich mache ich mir keine Gedanken darüber, dass PvE content nicht entwickelt werden könnte. Der kommt. Kurz bevor es fertig ist. #pewpewrulez
  5. So weh mir das tut, brauchen wir ordentlichen, langfristig angelegten PvE Spaß. Trading muss meiner Meinung nach nicht unbedingt den großen Sinn bekommen, dazu ist das Spiel ja nicht konzipiert. Aber ohne gescheites PvE bleiben nur die hardcores, die global gesehen nicht mal große Lust haben sich gegenseitig zu versenken. Ports brauchen einen Sinn. Ausschließlich zum schlachten zu segeln ist offenbar wider die menschliche Natur.
  6. Methinks in this case we can drop the mahogany
  7. I like the mechanics in the safe zones currently. The deep water patrol area is just pretty boring though. Human nature tells us to take the biggest boats as we want to win. Today I wanted to help some friends, took out my Lo/Wo L'Ocean (may rediii forgive me to own such a crap), heard there were seven enemy 1sts more joining on the enemy's side, turned around and stayed in port. I mean the fact that people bring nearly only 2nd and 1sts to these encounters shows that it is broken. To those saying we could also just stay out of range and do chain damage in shop ships: it's god damn boring. Don't know it just feels wrong. Before we saw many trincs, endys, the conny got a tarning buff, you know those ships that require the most skill. Now it's just gimme some live oak, white oak, build a 1st rate, put on a carta, a bridgetown and there we go. Sure it's still about skill but in the end, the best players can't do proper damage on those biggies in frigs. It's just useless, no fun and therefore not keeping players in on the long run, I fear.
  8. Basically i just like that one has to make choices. Specialization in one part of the spectre or being mediocre fitted overall is a good thing. The realism argument for the prepared perk is invalid, as most of the perks are game features that can't easily be compared to reality.
  9. Most of what is to be read here is: I want more for free. I can go with the price crew 1 thingy, the rest just should stay as it is. Prepared, DS, DC, rigging specialist and so on (and the eco perks on the other hand) are powerful tools and one should have to choose.
  10. Don't you think this is a global phenomenon? There also will be many euro ports which you guys could take. In my Imagination there will be ports that will probably switch the owner constantly. Because theyre not important enough to be kept but also not good in the enemies hands. It's to be seen whether there will be any real battles upon those ports. Furthermore there will be ports noone needs and which will just be neutral or well, without timer but noone cares. And there will be those ports that are important and therefore protected by timers. Idon't see a problem there? For example imagine the franco-souedois boarder lands: gouadeloupe dominica etc. They will be fought upon because the only reason sweden is holding these ports is that france doesnt own (some rude swedes might say deserve) them and to have a quick way into french core territory. On the other hand - what would france do with those ports as many are not valuable. Pay tremendous sums. It's just a thought, correct me if Im wrong..
  11. Everybody will found random clans with no use but to widen your territory. The vm thing could work with every participant of a successful pb getting vm and IF the gained amount of vm is high enough to supply a reasonable amount of ports. E.g. getting one vm per week per player - independent of the lord protectors leaderboard aka one vm no matter how many pbs one finished successful. setting the costs at one vm per week per port with a timer will allow a clan to maintain about 50% of the amount of players involved into rvr, considering the other 50% will be necessary to maintain a 1st rate fleet. Ports without timers usually don't result in battles. At least not in battles in which both parties are actively participating. Sure now one could argue it's just dots on the map who needs them? Ask the casuals that don't participate in rvr but need the "safe" environment for what the hell do i know what to do. Okay while writing this i come to the conviction that it just makes damn sense to make maintenance expensive. If the port is necessarily needed it will be put a timer upon. If not, so be it.
  12. @Bearwall Same as you i tend to at least try to think before i write something. VM system is ging to be changed soon, should have written that my post was under these changes to be apllied already. Furthermore my post was actually anti current swede policy. We tend to stop. We shouldn't. Just kill all and everything untill you get hated and others form alliances. And no i don't want pre wipe alliances back. It's static. Clan based would be best because it's stable inside a clan and flexible in foreign policy. Please don't let your disappointment about a hostile and "dishonourable" action be your basis to your replies on my posts. I also just try to improve things by trying to post productive stuff.
  13. The current problem isn't the amount of nations but the amount of players. And imo we can't bring up a reduction of nations everytime the server pop drops. We gotta find a solution that has more of a longterm value. Basically what should happen is many defeated nations muss turn against a winning/strong nation. This nation falls, others will rise. To me it seems, we just Need to be more hostile towards each other. That's what this non coalition system is made for. If we are more hostile we can keep up the content. People leave because of few content. Well now one could call for changes by the devs but what IF this game gets released and all the changes we cried for were basically made just because we were in an alpha status with few people online? Why not just play the game more as it's intended: sink ships and don't always and only achieve something and then stop? If one nation gets too strong because it has to create content for it's players (therefore do rvr all the time) the others form alliances. Just be more tough. Here is too much safety wanted (i mean the casuals dear prussia). I need safe ports for crafting, safe ports for trading blablabla. Our community is so much about securing the achieved that to me it seems we forget that the journey is the reward.
  14. I never get why people that actually want a bit of pvp and see that they get slaughtered by "pros" near their own capital don't go to enemy capitals and sink some of the same level. The "pros"(or pvpers) are mainly not in homewaters. So if one wants to find pvp on a scale one can do it: go to an enemys capital. The pvp thingy is all about losing fear to get into a fight. If one is always the defender one nearly never can choose the fight (either the attacker is too strong or if the defender is too strong the attacker runs and one still doesn't get a fight). So why not just change the perspective, be the one being hostile as an attacker and *swoosh* we will see people losing their fear. If one loses his fear one can start to improve the skill. If skill rises on a global (like server wide) scale and more people will sail out, they will suddenly meet on open waters leading to less actions at enemy capitals but more around the freetowns (where the raids to enemy capitals usually start). I don't know, for me pvp itself is enough and the most (and only) fun part of the game. Safezones are fine imo, people just have to start to explore the world more. But perhaps I'm naive and the game isn't that easy.
  15. Claiming the bounty on lobogris. We tagged him and another Endy on the OW with two Trincs before, they tried to save themselves by hiding in a spanish AI fleet. Havelock killed one, i chased lobogris and found some swedes outside oO. Endy was teak crew space. Good thing this painted ship is with Davy Jones right now. o7
  16. And even more experience leads to even making proposals on improving roe and pb mechanics. Nope. RvR is PvP. It's easier to get better in rvr when one does a lot of pvp than the other way round. One doesn't learn pvp basics in rvr but in ow pvp.
  17. Has anyone said already that this "mutliflip" could have been prevented by killing 7 RUBLI boats? Joining sweden supports the point: more than half the server just dislikes your attitude towards this game. Using loopholes (exploits) and loads of shittalk the Russia of Imperator North is an empire build to win. When losing they think about quitting or making the game bad for others. How much must one be blinded by hate to do that? This is so wrong on many levels. Though the trollpost of the year. 15 pages and ongoing.Respect.
  18. @admin any info about the rigging specialist perk?
  19. The only explanation for a good player like DesMoines taking MrForumWarriorNoOne into his clan is the necessity of a veteran propaganda minister. I mean creating an ingame account just to troll peeps (Lord Fishes) says everything about this guy.
  20. Don't know, just kite those using them. I used them and got kited in three fights the last two days very badly. Lost two Trincs. It's a gamble. Use them and intelligent players know what to do to counter them. On the ow they're not a problem imo. Longs still got their place.
  21. well everybody has to learn that as well. so i don't now whether it's "bullshit excuses". You know how hard it is to fight with new guys even if they have proper ships. Havlock grinded his Trinc this week. 3 days = 4 slots and some k xp to go for the fifth. It is possible and even more fun and faster if one focusses it.
  22. Not the case anymore. For ow pvp only Navy Hull Refit and Carpenter Combat Reports are of interest. The rest is pve rng loot or craftable.
  23. Well I admit my perspective on this matter is the one of a pvper so I basically think it's fine atm. Those farming are mostly rightaway reported. Perhaps that's kinda naive though. We had the only combat and vic mark thingy. From my pov the problem is: in pve i take a big boat and make big damage and get big gold and cm's for it. In pvp that's just not the case (except for large scale pb's). Even if we donated five times the cm's for pvp, pve would just be more profitable. There would just a big gap between the risk reward thingy. I lose between 3-10 ships a week. I can afford this because pvp marks can be sold for quite shiny sums. If only combat marks were a currency, how should the pvpers make a living? So I think the current way is okay (considering the next vm patch). Bit more drastical penalties and we're good to go. I'm just a simple minded and braindead pvper though
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