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maturin

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Everything posted by maturin

  1. Pressing F doesn't turn on manual skipper; it turns it off. To use manual skipper, just move a yard with q/e.
  2. There are actually seven people aboard, which was running up against the nominal weight limit where the designer stopped doing the math. Did fine in the chop outside the breakwater, though, with only one little wave coming aboard. I'm probably the grey smudge abaft the mainmast.
  3. 1:30 in the bottom right hand corner. There is jib too, but it doesn't do much...
  4. What are those two cutters? I can't read the name. Aleutian? Alevtur-?
  5. The cutter is warship, not a frail pleasure boat.
  6. Fore/aft rigs have an unfinished sailing model that doesn't take rig balance (or even yard angle, really), into account. Square riggers work pretty much exactly how you describe. Where is the disconnect here with modern sloops? In moderate winds yachtsmen sail around quite happily with just the mainsail, and no rig control problems at all. Which is, as I understand it, because being shorn of half your sail area is going to reduce heeling moment drastically, and heel was the biggest factor in weather helm to being with. On the traditional shallop I sail sometimes, the big spritsail up forward makes the boat slack in light airs, but as soon as there is any noticeable amount of heel, she duly becomes ardent.
  7. Yeah, FFS guys. It's not like the captitals are totally arbitrary or something. These are real life historical capitals and definitely not meant to balance RvR. Shut up and stop whining. Now you'll excuse me, I'm going to go tour the U.S. capitol building while plane tickets to South Carolina are cheap. Can't wait to visit the Smithsonian's new exhibit at Fort Sumpter.
  8. Proven FF-ers get their experience reset.
  9. That is literally useless information. Do we also need to add decimal points after all the integers in the game, for more accurate data? Everyone, I think, has had the luxury of learning simple geometry in school. I recommend imagining a dash in front of the number, and arriving at the exact same result.
  10. Why?
  11. Trying to please everyone is yet more harmful. 90% of legitimate complaints ultimately stem from the fact that this is a multiplayer game. You can't make a multiplayer game appeal to all the foibles of SP fans* without ruining it. *And I include myself in that number. I still hope to see a dedicated server-based moddable version of NA released someday. I'd buy it again.
  12. That's not how it works. You just send the damaged sail on deck and replace it with one of several spares. Not exactly a difficult operation by the standards of the day, albeit a nightmarish ordeal of chaotic ropes to most modern sailors.
  13. You can have both if you try. I've been playing since the wipe, for the faction that every other faction is trying to destroy. Guess how many durability I've lost in that time? One. And that was because I willingly joined the losing side of a gank. You can play the game any way you like, and adequately avoid danger so long as you don't let yourself be cowed by it.
  14. No, it isn't. No one scuttled their ships in deep water, and ships would only be in danger of sinking after hours of pounding, not twelve cannon balls in the stern.
  15. Players will need to see the actual numbers, since it's relative advantage that matters, and not the best point of sail. A Cerb on its best point gets caught by just about everything, for instance, but outruns lots of ships at 90.
  16. maturin

    The Wipe IRL

    Many of us remember the first XP-wipe on the unreleased OW. Back then the PvP hotspot was Plymouth, on Montserrat. A few weeks before the wipe, the devs gave every player full XP and millions of gold so we could all buy SoLs and duke it out. Then everything was wiped. Now, I can't believe I didn't know this until now, but dear old Plymouth didn't fare much better in real life. In the late 1990s the town was completely destroyed by a volcanic eruption. It is abandoned to this day, and much of the island's population fled to Britain. It is the only ghost-town that is technically a capital city. You can see how the pyroclastic flows surrounded the town on this satellite imagery: https://www.google.com/maps/@16.7031728,-62.1849888,7241m/data=!3m1!1e3
  17. I wish we could hold down the spacebar and fire ranging shots at the maximum tempo. Having to tap it makes raking fire a real PITA, sometimes.
  18. It's a shame that serious sources on pirate vessels are so difficult to find amidst all the internet Hollywood fluff. Take the Whydah Galley. There are dozens of references to her making 13 knots, but no one ever cites shit. Even National Geographic just repeats the hearsay.
  19. Presumably there will be as many El Morro's as there are Victories, but yeah.
  20. Especially once the victim enters Boarding Focus and deliberately stops pumping to deny you the prize.
  21. QAR was almost certainly over-gunned by adding light armament to the upper works. 40 guns sounds impressive, until you realize that you can take a dwarfish ship the size of Mercury and encumber its upper works with guns. Twelve guns below, ten above, and that gets you 40. A 44-gun 5th Rate in the early 1720s was a real two-decker, and much larger (albeit likely slower). The best point of comparison is Renommee, from an appearance standpoint. Probably a fair bit longer, but you can see how Renommee could be up-gunned to reach 40. Doesn't make her a 5th Rate. The game's Pirate Frigate could not be more different, in terms of design, caliber of armament (18-pdrs!) and length of gundeck.
  22. Это перебор. Нужна мель в портовых битвах.
  23. Queen Anne's Revenge was smaller than Cerberus. 'Artistic license' would be putting some truck nuts on the counter. No one knows exactly what she looked like, but this is the representative image the archaeological mission chose. It's just a French 'frigate,' but at least it's period-appropriate.
  24. Those thumbnails are hilarious. Queen Anne's Revenge was closer in size and tonnage to the rowboats in the first picture.
  25. In this era national flags were carried at the stern, and not at the top of the highest mast.
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