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maturin

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Everything posted by maturin

  1. This assumes that the ships are travelling in opposite directions at 4 knots, and that the line suddenly drawn totally taught. That has nothing to do with reality. All grappling would be a glancing blow, while the ships moved in tandem.
  2. Ships didn't 'grapple' each other, IRL. They just deliberately entangled themselves in the rigging, usually by running the bowsprit in to the shrouds.
  3. That's a physics issue. No animations needed.
  4. A navy captain gets a significant portion of any prize taken. Something like a fifth or a third, IIRC. A pirate captain gets something like 1/100th, if the crew has 200 men in it. Have fun with that Santi.
  5. Fleets were removed because the dozens of snows ruined battles. It was like trying to play basketball with the court covered in marbles and banana peels.
  6. Definitely not. Successfully grappling an opponent means that they are arbitrarily forced to strike all their sail, stop firing guns and remain stationary. You will have fleet battles where little cutters swarm the line of SoLs, grappling just long enough to screw up the maneuvers. Troll gameplay dominates. If small craft get to board my large warship, then I want to keep sailing while the little gnat gets dragged along, and fire my broadsides too.
  7. I wouldn't mind faster grappling if physical contact between the hulls is required and if snapping your bowsprit off in a ram disables grappling for 45 seconds, like disengagement does.
  8. Some variation of this idea could be useful for pirate gameplay if they get a unique RvR role. Corrupting ports to obtain bases, instead of conquest, mixed with raids.
  9. +1000 Half a dozen missions per day is enough. It will slow down the progression speed of power gamers, while pushing everyone else to 'do their duty,' and then go enjoy the far better content of OW hunting and PvP. If anyone here tells you that missions are their preferred form of content, they are either lying or need to be protected from themselves.
  10. The whole point of durability is that you can lose three battles in quick succession but still be able to play the game that night. Getting paid for losing is pointless. You can't sail a wad of cash when you show up in a random free port after a defeat.
  11. You don't need an Exceptional ship to mount temporary mods! Even Basic ships can usually hold one or two, providing the considerable advantage of a Marines and Muskets/Pistols. The more you try to argue, the more it becomes clear that you think every player should easily and permanently have access to the very best gear in the game. Nothing else is good enough. I should really be able to spend 40 minutes buying some gold, and then spend the rest of my life rolling around in a pile of Exceptional mods and ships, all of which are immortal?
  12. Let's just replace all the factions with Red vs. Blue. Or we could put alliances in place.
  13. The writing is on the wall, guys. This game's development is mechanic-driven, not system-driven. Any decent form of unique pirate gameplay requires a ton of new content. When is that going to happen?
  14. Stealing large ships from missions should be impossible, however. The admiralty has need of them.
  15. Yes, I do. I know that an atomic bomb exploded over Nagasaki in 1945 even though I wasn't there. Because barring magic, there was nothing else in the world that could create that sort of blast. Please stop being deliberately dense in order to slavishly justify existing game settings.
  16. Day Z in Naval Action. Make it happen, and I roll pirate tomorrow.
  17. Spoken like someone who talks authoritatively about loss, but doesn't actually play the game and lose ships. People remove the mods when they are down to 1 dura, and use the ship as a throwaway in a desperate PB defense or risky OW PvP.
  18. Crafting note drops for even-BR victories? Hang on a minute, Jodgi, you are clouding the issue. I won't argue with speed, but sights and the best boarding mods are temporary modules. Those are practically immortal. If you can't be bothered scraping together a few crafting notes for a mod that will last a lifetime, the game design isn't to blame.
  19. +1 Along with the missions, this is a serious case of the game subsidizing its worst form of gameplay.
  20. For someone who navigates the forum by viewing new posts, the polls are a major irritation. EVERY time someone votes in a poll, the topic is marked as unread. This tricks you into reading the last post over and over again. Polls are not marked as such in the View New Content screen, so there is no way to avoid the bait-and-switch. Bearing in mind that 90% of polls are spurious and redundant ('Should we have more ships?' 'Do you like Pirates?') the result is a spamfest. Adding a poll to your topic guarantees that it will stay on the front page for weeks, filling the forum up with crap.
  21. Here is a single ton of gunpowder destroying a building. Tell me again about ships staying float and being put back into service after a few thousand doubloons of repairs.
  22. Because ships are different... /facepalm And there's no magic. Earlier on, weren't you whining about ships being too expendable, and wanting to keep your own perfect customized ship forever and ever? And now you want them to be identical? I'm confused.
  23. Go find me a reference to any sailing ship that survived a magazine explosion. In-game explosions involve a massive fireball and a shockwave that threatens nearby vessels. That's a main magazine explosion. Hundreds of pounds of powder. Nothing survives that. The magazines are located under the waterline, as far from the crew as possible. An explosion there is going to snap the keel like a twig. In Empire: Total War ships explode and crack in half. That's probably not much of an exaggeration. https://www.youtube.com/watch?v=CzIq_hwVLek
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