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Everything posted by maturin
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IIRC almost all ships had ensign poles mounted on the taffrail, but these were for harbor service. For ships with a gaff mizzen boom, the pole would need to be removed at sea, and the ensign flown from the gaff. With a loose-footed gaff mizzen or lateen, the ensign pole could remain. However, its presence in paintings may be due to artistic license, who knows.
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Daaaaaamn Can anyone make out what those red crossbars on the mainmast are?
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Food supplies - advanced warning
maturin replied to admin's topic in News Announcements & Important discussions
And the 'hawsers and cables' required are actually just normal ropes, not eight-inch thick monsters like the actual hawsers and cables. -
Food supplies - advanced warning
maturin replied to admin's topic in News Announcements & Important discussions
This increases crafting complexity. So can we nuke the indescribably absurd carriage requirements now, since they were obviously just an anti-inflationary measure to begin with? By weight, cost and labor hours, carriages are like 60% of shipbuilding. That's freaking nuts. -
Excommunication Decree from the Bishop of Havana
maturin replied to Don Inocencio Botijo's topic in National news
How do you excommunicate a Protestant? -
I'm sure the researchers did good work, but their conclusions can only ever be speculation. The idea of a single six-inch shot-hole being ignored for the extravagant amount of time required for the flooding to decisively affect displacement and stability should inspire incredulity, not an 'a-ha!' moment. Pumps were primitive back then, but if one shot hole was all it took, the frequency of founderings in battle would have been overwhelming. And this quote proves that the researchers have not seriously studied stability casualties. Vasa is the very rare exception when a dangerous design shows its teeth immediately. Usually such vessels sail the globe for many years, with cautious and skilled mariners compensating for their defects. Until the luck runs out.
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Cities Improve. La Habana
maturin replied to Marques's topic in Current Feature Improvement Suggestions
Habana is one of the best looking cities. Map scale doesn't allow for harbors like that. -
Seems like whenever anyone makes an 'I quit' thread, they invariably end up going on to make a minor feature request later in the thread. Because the game is tanking, but my pet idea can save it.
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A few suggestions
maturin replied to Naughty Nancy O'Malley's topic in Patch Feedback and General discussions
Flight sims are already a niche genre that struggle to attract enough players. Now you want to try that model with ships, when the fan base is dozens of times smaller and the knowledge base of fans (and devs) is hundreds of times smaller? How many people know what a trim tab is, versus the number of people who are familiar with catharpings? How many people can be convinced to learn that and a hundred other things before they get to fire their guns? -
The rate my crew is dying is ridiculous..
maturin replied to B15hop's topic in Current Feature Improvement Suggestions
Go tell it to the captain of the Redouptable, mate. -
Will there be an armed Indiaman?
maturin replied to Idle Champion's topic in Current Feature Improvement Suggestions
They already are proper trade vessels, going by rig and design. (Maybe not the Snow.) -
Agreed. I have argued as much in great detail several times.
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Need for Turning Acceleration
maturin replied to Poyraz's topic in Current Feature Improvement Suggestions
High speed = fast turn, large radiusLow speed = slow turn, small radius With manual sails, anyways. Slow speed rudder-only turns should have large turning radius as well. Ryan confirmed this via PM once upon a time. And of course some ships weren't trimmed right and like to ignore the helm. Many French frigates loved to tack but hated to wear.- 22 replies
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This isn't what a bow is shaped like. Look at a model and draw your own conclusions. It's true that the main impact will be above water for both vessels, though. It's my guess that the rammer would suffer from leaks that were impossible to repair on the fly. The bow timbers have very fragile, complex design where they meet the stem. If the victim suffered from crushed planks, the leak could be stopped normally (still much more difficult than with shot holes). But I think the main consequence of ramming should be changed to loss of multiple masts.
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ships of the line armor
maturin replied to admin's topic in News Announcements & Important discussions
I heard that a fleet of Constis recently beat a fleet of Third Rates before the recent patch. If so, and the participants were competent, that would be broken. -
The ability to razee your ship
maturin replied to Strugelwits's topic in Current Feature Improvement Suggestions
There is one sort of impromptu razee-ing that would be plausible, and that's cutting off the poop deck or quarterdeck bulwarks to improve weatherliness and stability at the cost of protection from gunfire. Most ships would not be good candidates for this sort of treatment, however. -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
maturin replied to admin's topic in Patch notes
That's a very strange conclusion to make. Before this patch I never carried goods. I would always teleport. Hunting days have only just begun. -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
maturin replied to admin's topic in Patch notes
How is this any different than capping a trade vessel near the port that sells those goods? I don't see the advantage here, except for the fact that you attack a defenseless bot in slightly safer waters. -
Ships you abandon should sail off with prize crews if they aren't taking on water.
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I imagine that priming a wet gun on the quarterdeck would be difficult.
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Six Frigates is a good book, of course, but you did specify 'readable.' Not that the language is dense, but IIRC it very much focuses on the institutional background of the early navy, rather than the more exciting aspects of the ships' service. It is long and slightly academic in focus.
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What to expect about shallows in the future ?
maturin replied to LeBoiteux's topic in Current Feature Improvement Suggestions
If you use free cam to look at the ocean floor, you will see that running aground does coincide with submarine elevation differences. There are plenty of underwater shoals. However the collision is calculated, it coincides with the location of shoals, but not their exact shape. Ships usually run aground with several feet of water still under the keel. -
What to expect about shallows in the future ?
maturin replied to LeBoiteux's topic in Current Feature Improvement Suggestions
But instances are exactly the same as the OW heightmaps now. They would have to somehow mix the current persistent terrain with procedurally-generated add-on shallows that have different collision mechanics than they do on the OW. I don't have to be a professional game developer to know that that sounds really difficult. Edit: Wait, hang on, am I misunderstanding you, or did you swap your labels? You want shallows to have a limited effect on battles but be relevant on the OW? I don't think that is workable, since the scale of the OW is mostly too large for meaningful localized shallows gameplay. And the time compression and sailing model make it pointless to add obstacles and nuances to the simplified gameplay.