Liq
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Formatting posts
Liq replied to Hagen v Martius's topic in Forum and website problems and improvements
RandomText -
Formatting posts
Liq replied to Hagen v Martius's topic in Forum and website problems and improvements
Not sure I understand completely, but for me it seemed to work out just fine to have multiple spoilers in one post example: SampleText -
Formatting posts
Liq replied to Hagen v Martius's topic in Forum and website problems and improvements
Content you want to have in a spoiler needs to be written inside this format: [.spoiler]Text [./spoiler] (without the fullstops, of course) -
Unable to upload anything more than 152kb?
Liq replied to a topic in Forum and website problems and improvements
You're probably better off uploading the pic to a 3rd party site, or upload to steam directly, and then linking it by using "Insert other media" - "Insert image from URL" example: http://imgur.com/upload -
Post-Battle detailed stats screen
Liq replied to Corona Lisa's topic in Current Feature Improvement Suggestions
A feature I'd like to see ingame is a detailed stats-screen after each battle, that lists details such as what ships were used by whom, the kills / assist / death distribution (since it can be quite hard to have an overview from a screenshot that was taken when the battle timer runs out, when players leave early, and surrendered / captured ships don't show). Maybe even go that far and list minor details like how hull / chain hits or crew kills. Additionally, what about rewards for specific achievements, like the most kills / most crew kills / most sail hits / ... for port battles? Those could show on a player's profile card, where all his stats are listed, too I like stats :3 -
The game needs more of this kind of battles... *cough* CUSTOM BATTLE ROOM *cough*
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thought golden hammocks were 10%, therefore you should have 130 + 13 = 143 crew? Unless you have crew space I think the game doesnt know to decide between 149 and 150 because you should have 149.5 (130 + 10%*130 + 5%*130 (crew space) = 149.5)
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I've never really understood why the sternchaser's accuracy is that significantly better than the bow chasers, it makes it pretty much impossible for someone chasing a ship with the same specs to catch it since the one being chased can simply use chain with great accuracy, while the one chasing has to use ball, due to chain not being accurate enough. Is there any particular reason for it?
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Add BR-Limit to battles in PvP event zone
Liq replied to Liq's topic in Current Feature Improvement Suggestions
ok true, ill use that perk for the pvp zone from now on i guess, but still dont like the fact that they only applied half the 'perk' to the pvp event area and leave the other half out. -
Sigh, here we go again. I found this swedish Constitution, alone, just like me, also in a connie, just outside the pvp event area. We had a short discussion through PMs, were agreeing on a fight in the zone, so the winner would get the points and a chance for some nice loot eventually. Sounds great, doesnt it? Almost too good to be true.. Well, it is.. Shortly after our promising little duel started, we got joined by some uninvited pirates. Not just one or two. A whole bunch of them, not looking for a good fight, just wanting to get the points by killing a ship in an unwinnable battle. Even though my position in that battle was pretty bad (looking at the wind and positioning of the enemy ships), I somehow managed to escape, but that's not my point. I was looking forward to that nice duel. This is, IMO, part of the reason most of the solo / small-group pvpers are giving up / already have given up and quit the game. Why is this a thing? why is it possible to join a BR-wise even fight, connie vs connie, in such massive amount of numbers? PLEASE add a BR-limit to when joining battles in the pvp event zone.. I mean i'm somewhat ok with battles being open for a short time in that area, but then there should be an automatic BR-limit (signaling perk). You can't just add a part of signaling perk and leave the other one, also imporant one, out.. That's not even all I've got to say.. For some, whatever weird reason, the pirates seemed to also be able to join both sides of the battle, for which I fail to find a justification for.. This seems highly exploitable.
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I guess the forts weren't too happy about my constant #NoForts spamming, lol
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So I saw this Player Trader vessel approaching a port, I did see the fort, but thought I'd give it a go anyway. What happened: I gave the Indiaman a few rakes, pushed it into the wind while in range of fort and boarded him. Since the fort did more damage on him, I didn't get the kill but an assist. Just after boarding, the fort somehow doubles or tripples its size, becoming a mega fort, I don't even know rofl. Is there some sort of transformers going on? I forgot to take a screenshot of the fort before the boarding, but I think you can see in this picture that the fort is not the size it's supposed to be.. What was happening there?
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[VLTRA] Non Terrae Plus Ultra [ESPAÑA] [PVP-EU]
Liq replied to Pablo Frias's topic in Caribbean server guild recruitment
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[FINAL] Armagedon Final - PvP2 Spain clan
Liq replied to Teutonic's topic in Guilds, Clans and Trading companies
Might want to change your signature XD -
Is this a game or is it more than a game?
Liq replied to Axel's topic in Patch Feedback and General discussions
I never did and never will understand why battles should be open to join for a long time. A fair frigate battle, say 3v3, why would you want any major SoL fleet to interrupt that battle? Open battles will be the death-factor for most solo / small-group pvpers since they'd just get steamrolled by all those huge heavy frigate / SoL fleets, joining their battle after a while when the initial tag was made and every participant had a clear overview of what is going to be in the fight. This gif basically describes it perfectly. -
The real reason for pvp failure
Liq replied to King of Crowns's topic in Current Feature Improvement Suggestions
#NoFleetsForPlayersExceptTraders #LessForts #IHaveADream-
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Destroyed a Fort in a PB on the testserver in just under 4 minutes, not sure if it's been possible to do that fast before. But the increased fort-range surely will result in defenders camping in the parts of the circles that are in fort range, IF the attackers fail to get their mortar brig in position. Not too sure if I'm a fan of that.
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Ich mach es so: Seite an Seite segeln, dabei ist es sehr wichtig, die richtige Geschwindigkeit zu haben. Wenn du zu schnell bzw. langsam bist, dreht die Navy brig, und wenn du Pech hast, endet dies in einem endlosen Gedrehe, da die AI so programmiert ist, dass wenn sie einen Befehlt erhält, eine bestimmte Breitseite abzufeuern, sie erst wieder etwas anderes macht, wenn der Befehl auch ausgeführt wurde. Aber mit ein bisschen Übung sollte dies kein Problem sein. (T für Depowern wenn du zu schnell bist und wechseln zwischen 100% - 80% - 60% und evtl. sogar 40% Segel nicht vergessen). Wenn du Seite an Seite fährst, nimmst du dann die Seiten-HP des gegnerischen Schiffes runter. Sobald die Seite keine HP mehr hat, wechselst du auf grape, und schiesst erst, wenn alle Kanonen geladen sind. Das Ziel ist nun, das Schiff in Crew-Shock zu versetzen, da für die Zeit im Crew schock das Wasser nicht herausgepumpt wird und das Schiff folglich schneller sinkt. Beim letzten bzw. dritten Schiff lass ich auch gerne das 'Gegrape' sein und wechsel auf die andere Seite des gegnerischen Schiffes, um so noch ein bisschen mehr Schadenspunkte zu erzielen. Hängt natürlich davon ab ob ich mich beeilen muss oder nicht. Bezüglich Setup meinerseits: Mahogany, Build strength (kein regional bonus da im Capital gecraftet, reicht aber völlig aus) Extra Planking, Optimised Rudder, Improved Magazine Access Rum Rations, Steel Toolbox, Carpenter Teams, Powder Monkeys, Extra Hammocks Viel Glück
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Not sure if intended or not, but ai seem to explode quite easily once their armor is down and they have caught a fire (fires spreaded very rapidly). Had 3 of the AIs in this mission explode
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inb4 skull figurehead aka another additional 10% mainsail force bonus, gg
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Poll: Should Player fleet be remove?
Liq replied to PIerrick de Badas's topic in Current Feature Improvement Suggestions
I'm fine with ai fleets for player traders, but warships shouldnt have the option to take fleet ships with them imo. -
Not too sure this is a good idea, forts are pretty strong right now already, if the attacker side fail to get their mortar brig(s) in place, the damage taken in the circles is devastating and makes it impossible to win
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I'm guessing the alt farming
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OCEAN - Oceanic Privateers (PvP 1, Pirates)
Liq replied to TommyShelby's topic in Guilds, Clans and Trading companies
EXPOSED -
[VLTRA] Non Terrae Plus Ultra [ESPAÑA] [PVP-EU]
Liq replied to Pablo Frias's topic in Caribbean server guild recruitment
lel