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Liq

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Everything posted by Liq

  1. Liq

    reload bug?

    had it in a pvp battle today, I really dont get how the bug is not fixed yet, you're not even answering when and if you're going to fix it, like, really??
  2. as far as i know, january patch was supposed to be a supportive / bug-fixing patch, but since there was none, we can only hope for it to 'merge' with february's content patch
  3. It might not create more upgrades, but splits the upgrade 'duras' into several ones which you can use at the same time, that's the problem
  4. my main concern was the upgrade duplication, say 5 exceptional upgrades on 1 ship, 5x4 mid grade notes, so 20 notes If you want to equip 5 PB ships, you'd need 100 notes, but with that suggestion, only 20 (of course the ships will only be 1 dura, but still)
  5. good idea but with the current durability system that would lead to people letting their upgrade-equipped ship get captured on purpose / let it surrender --> Ship/Upgrade duplication, Build 1 PB aggie, equip it with upgrades, let it surrender, reclaim it (by someone else), profit.
  6. This is brilliant. Thanks for sharing
  7. Features I'd like to see (additional content) Custom Battles (basically a lobby 'event' where one can clearly limit what ships and numbers are going to fight) Player profile-card where information about a captian is listed (right click a name and click profile-card), for example what ship is used how often, how many kills, deaths, distacne sailed, etc...) (I'm a fan of stats :-) ) More options to actively interact with an enemy port, raiding events, etc More ship-paints, figureheads, flags in OW, etc. PvP currency (received for kill / assist awards) with which rare items (such as paints, uncraftable modules, or maybe even some sort of 'one-time-blueprints' for the uncraftable ships (endymion/Indefatigable/Santa Cecilia/WappenVonHamburg) can be obtained "Silver-Currency" which is not given by sinking ships / selling stuff, but by helping the national effort (successful Port Battles / screening battles etc.) which can be spent on voting for Port Battle targets (as you're trying to get rid off the hostility system) Crew-Morale in battle outside of boarding, example when a first rate demasts a Surprise, the surprise's morale goes down by quite a bit, which leads to significant penalties for the Surprise captain (maybe much longer reload) Important changes Get rid off any AI fleet for players (except traders). please. Automatic 'Control-Perk' for ALL battles. A ship in range should NOT simply vanish because you forgot to tag it. Make it so traders cannot destroy their complete cargo when being targeted. Maybe a part of it, but destroying all the goods without the enemy getting it in time seems unrealistc to me. Also: FIX THE RELOAD BUG!
  8. Are you planning to add a custom-battle-room? Similar to War Thunder Will the Santa Cecilia ever be obtainable again? right now there is literally not a single way to get a new one besides trading for one of the ones that were given as redeemables to the few tournament winners. Not that important but still: When are the paints that are already in the API but not ingame yet (example Surprise paints etc.) going to be added? Are you planning to interfere to the whole 'Nightflip' problematic or do you think that it's a thing players should fix/manage on their own? Do you think the sternrakes are finalized or will you still tweak them? (A Carronade fitted Surprise killing 100+ crew off a Frigate in 1 rake) Are you planning to add some sort of BR-limits to Port Battles (seeing 25v25 Agamemnons / 1st rates only is getting a bit boring, imo) Are you still planning to add a pvp-currency with which rare modules / paints can be bought in a special shop?
  9. Example 3: The yanks feel like throwing some tea over board?
  10. Because AI, excuse my language, suck. At least the way they're programmed at the moment.
  11. $40 price tag is pricey enough eh
  12. Liq

    reload bug?

    OK i'll stop doing the pve challenges until this is fixed. again 3 times in a row today.
  13. Liq

    reload bug?

    It's been happening again regularly to me, quite an annoying bug. Any ETA on the fix? 3 battles in a row now.
  14. Liq

    Wow

  15. They were all full PBs except one, Black River iirc.
  16. Dear devs, today I realized that the regional Speed Bonus had received a massive nerf, It used to provide a speed boost of +5%, now it's only +2%. Now, I do agree that it wasn't going the right way with ships being able to do top speeds of 14-15 knots, and that, for example, a surprise shouldn't be able to do 15 knots, no matter the setup, BUT if you're going to nerf the regional speed bonus, why don't you also adjust the pirate refit perk? It currently provides a speed boost of +2% aswell as a mainsail force bonus of +10% (Basically twice the bonus of golden studdingsails without the penalties). In my opinion, there currently is no reason to choose regional speed over pirate refit, since it has no benefits over it as it used to when it was +5% speed (a ship would be faster than pirate refit-modded ships in any direction except downwind). Regional Speed should have a benefit over Pirate Refit, otherwise there is not much sense in it existing, is there? Current Regional Bonusses http://www.navalactionwiki.com/index.php?title=Crafting Regional Bonusses before the nerf http://www.navalactionwiki.com/index.php?title=Crafting&oldid=2338
  17. I like that clan tag
  18. u got gamelab'd
  19. I think you actually do lose used repair kits, but nothing else
  20. in KPR you can buy large medkits at 6419 each, they recover 150 crew, thats a crew cost of 43ish gold per crew, more than 10x as cheap as buying crew from port
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