Liq
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Everything posted by Liq
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Such is a lord.... part 2
Liq replied to admin's topic in News Announcements & Important discussions
No you are not getting my point You have to swap the port nation status for one day so then you can recapture it. Any normal hostile PB fleet will never get deep into a nations waters to try and stop the nation A's generation of marks-
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Such is a lord.... part 2
Liq replied to admin's topic in News Announcements & Important discussions
Suricato rojo is right. This system is still quite exploitable All a nation A needs is an inofficial alliance partner nation B to "capture" a region deep inside nation A's home water where a normal, hostile PB fleet would have a very hard time to get to. After nation B capped it, nation A re captures it. EZ marks over time.-
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Such is a lord.... part 2
Liq replied to admin's topic in News Announcements & Important discussions
True that -
My awesome pvp findings of 3 hours playtime: 1) tagged a surp, demasted it, went to boarding, 5 french cutters joined and sterncamped and graped the shit out of me. Gg 2) tagged a surp, 1v1, he runs to forts. A cutter joined is side. I was hello kitty tilted i sank the Cutter Three hours. 10/10 gameplay
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well that was amusing Demasted the surp, got into boarding, cutters joined and stern camped me ^^ good fkin game
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you first need to claim the contract
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You seem to be looking at the game to be a RvR game and ONLY that When in reality you can do so much more IMO the whole RvR before the patch was giant kindergarden. We will see how it developps now after the wipe, but I'm not expecting it to make giant changes (why would it?)
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I like that suggestion but for that to work, cutters BR has to get changed to 0 Can think of too many exploits otherwise
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Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Oh I'm sure the outcry will be insane once the first port battle fleet will be lost right after fighting a 105 min port battle, losing it, and then after that losing your ship to "screeners" outside -
good one So basically if you attacked something half the BR, you would barely get any marks If you attack two guys on your own, you get more than regular
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Well technically bigger ships indeed can't take a surprise, if the surp knows what he does. Nothing will catch a surp beam reach, especially with its 4 stern chasers I surely will be checking NA Arena once it hits, whenever that will be But until then I will try to have as much fun as possible in the sandboxversion
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I have mentionned this before a few times in other threads, but thought this deserves one for itself Currently, the main motivation to PvP is 1) having fun ofc but at the same time 2) getting pvp marks for sinking ships, because if you want to craft a decent ship, you will sooner or later have to get them. (you could buy them from market, but from my experience people are not being reasonable when it comes to giving them a price lol) So, if you want to get yourself a Connie built. That's 15 pvp marks for the permit. The quickest way to get those would be to sink lower rated ships where you knew you were going to win anyway from the start. It's effective to obtain the marks, but is it fun? Before the patch I wouldn't even have considered attacking lower rated ships than my Surprise as an example (except traders). Why? Such a battle is not fun at all, where is the challenge? Just wasting time, you wouldn't get any decent reward out of it anyway But now, the way it is, I'm often tempted to attack 6th rates etc. in my surprise. Not because I WANT to fight them but because I want the pvp marks for doing so. (I still don't attack them btw.) PvP has become a grind, which promotes taking on newer players in lower rated ships which don't have a chance of winning at all. I doubt this is intended as it is not healthy for the playerbase at all. I think this issue has to be adressed ASAP. I was thinking of a feature where the weaker ship could already "surrender" when being targeted without getting pulled in battle; saving his ship but also giving the attacker some rewards. But I have not yet figured out on how to avoid exploits with such a system. What do you guys think? I'm really interested in any PoV possible as I think this is a major problem.
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Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Ja isch scho spot ^^ findemer scho ä lösig. Guet nacht herr sveno -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Okay so next time we will wait for "willing" pvpers to come and have a fight, on a pvp server lol Problem is people prefer easy mode and tend to only engage at double the numbers (see kpr before patch; I had to tell them not to take lineships for a frigate battle) Since we dont plan to gank and make batlles relatively fair (except traders ofc) we expect our oponents to be willing to pvp since they got equal chance of winning If they still are not, pvp server is not for them im afraid -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
I dont see how HRE visiting kpr pre patch is any different to OCEAN visiting gust. Post patch Right now you are saying you are not a fan of tp to port After battle because one would have to live with the consequences of being next to a capital Yet you also gladly used the tp to port feature before patch I dont blame you for that because revenge fleets are shit and we shouldnt have to deal with them -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Also on a sidenote I remember seeing you guys outside kpr often Sometimes you won, sometimes we won, it was always fun But i can also remember you guys disappearing after the battles using tp to nearest port Also right outside a capital If you were consequent in what you are saying you should have left to open world and dealt with reinforcements So much fun right? -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
But what do you mean with "get away with it" We are not looking to gank but to have nice equal battles using the changes i suggested in the post above Can we not get away with having fun? -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
I think here lays our main opinion difference (keep in mind we support signaling (and buffing it to +20% for def. Side) AND 1.5 - 2 min join timer) When a group of 5 frigates attack one frigate, with signaling being active, 4 (or maybe even 5 when tweaking signaling) frigates can join and help How can this be considered as ganking? IMO such a battle is the best thing you can have in this game (OCEAN still wont actively gank tho) And if jt was just one frigate attacking one frigate. Def. Side has 120 sec max time to reinforce if anyone was in sight. After that signaling applies. Is that not fair? -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Almost 1.5 - 2 min timer is ok too cause anything in sight should be able to join (after that signaling applies) But 5 minutes ... Enough time to sail from port to battle location What you describe as "and there will be lots of them" is 99% of the times the revenge fleet. But if you werent there when the first tag was made, ships cant just teleport om command to help you out Conflict between ow and instance speed is just way too massive After finishing the battle you also escaped. Imagine seeing a revenge fleet sailing to you in hyper speed in the battle. You should not have to escape from them. -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Yes but combined with signaling being default (maybe tweaked with that 20% thingy) which will hurt gankers You shouldnt have to escape twice Even admin said so a while ago But changed his mind apparently -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Whats wrong with signaling We said before we support tweaking jt so the defending side could bring in 20% more br or something I fail to understand how this is bad -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Tactic of abusing ow speed buff compared to battle speed? So any big ships can easily catch up without any issues? Sry but thats just bs -
Alternatives to the removal of endresult screen
Liq replied to Liq's topic in Current Feature Improvement Suggestions
Admin some time ago : You shouldnt have to escape twice Admin now : let's bring back revenge fleets Oh and also 5 min timer while we're at it :'D -
Conquest/Hostility Percent Degradation
Liq replied to OneEyedSnake's question in Feature proposals and Gameplay Help Q&A
Sant Iago decreased by 9% over night