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Liq

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Everything posted by Liq

  1. Signaling hat den (damals noch 5 Minuten) Battle join timer overruled, sprich konntest du mit Signaling jemanden angreifen, und wenn das BR bereits ausgeglichen war konnte niemand mehr draussen joinen, egal wenn das Battle genau davor war. Signaling Regeln sollte eigentlich nach dem Join Timer angewendet werden.
  2. But I think they're developping Legends for that reason. Would have liked to see the both aspects combined in one game, never saw the small battles hurting anyone basically the old pvp event zones around la navasse to la tortue - could work out well, why not .)
  3. So what was behind the pray button? Some players said it could re-new tagging timer when being targeted but ive never seen that working for myself?
  4. At the moment, you can buy Naval Action on Steam, which includes both the "Vanilla" Open World version, but also access to the Closed Beta of Naval Action Legends (instant battles, no OW). Once the testing phase is over, Naval Action Legends will be Free-To-Play and have its own Steam entry.
  5. It certainly would be interesting to see the result on that. I'd expect a massive "NO" to that because it would totally destroy the meaning of RvR aka Nation v Nation in a pvp environment. Want to smuggle something past enemy lines? Just disable pvp flag. It could be a neat feature for the PvE server, and has been suggested there before. But I cant see it work on pvp.
  6. First of, this Poll I made is not anything official, as stated in the first post. Maybe I should have asked "Do you think Reinforcments need change" , yes or no. So no extremas as in completely removing them. Poll would look different then, I'm sure. The fewest would probably think removing them completely would be a smart idea, because it makes sense to allow recovery. But the size and the way it works can be discussed.
  7. Thats my issue with reinforcments, when I first heard about them coming back I thought they were supposed to balance ganks, e.g. 5v1 or similar. But no, I tagged an essex in my Surprise, and got 2 1st rate spawned in. A little bit overkill dont you think?
  8. Neither do I, mate https://imgur.com/a/WoLhF Why would you go, say, from CS to Santo Domingo if you can get everything at zero risk inside the safezone? Maybe you should play the game again and spend a few hours sailing past coasts outside of safezones and report us your findindings (of meeting players that are "willing to pvp" with you)
  9. No offense but this is opportunistic statement doesnt make sense. By your logic there would be no pvp because in order for there to be pvp, you need to be in enemy waters (since there is no reason to be in the middle of nowhere in no nations waters whatsoever), and by being in enemy waters, one side will always be "NOT looking for pvp". IMO as soon as you set sail and leave the port, you're agreeing to the fact that you're playing on a pvp server and a target to anyone. You actually got a 3 minute battle timer so if you get tagged right outside capital, you can still call out for help and get players joining which got the call when still inside port
  10. "It's not gonna do that much..." Lmao
  11. Its not really FORCING players to leave the safezone but giving more opportunities to meet other players and therefore create PvP on a PvP server. I liked the pvp event zone area around navasse to la tortue. And I used to have more fun with 250-300 players on than now, roaming around and looking for balanced fights. I know not everyone wants balanced fights and there would be massive seal clubbing à la 5v1 in enemy waters, hence my suggestion of applying an auto signaling rule for the uncappable regions where defenders can join until they got 1.5x the attackers BR Im still not too sure why the pure "pve crowd" even is on a pvp server? Its not like there is a complete seperate server where you cannot be disturbed at all or something.. Most likely because of double standards, e.g. "being ganked sucks and makes the game retarded", but when doing it to others its fine. Thats how an ow MMo works
  12. First case being going to enemy waters and attacking others "not willing to pvp"? This has two sides. And I think making the difference of willing and unwilling pvp in a MMO on a pvp server is odd. Sure there needs to be the possibility to recover but as it is right now there is 0 reason to leave the safezone because money is super easy and ressources are inside that zone aswell. IMO what we need is heavily reduced pve rewards inside the safezone and/or increased rewards outside the zone. Might also have to do with how hostility is generated now, usually the place is crowded with dozens of players for an hour or two with lineships, but there is little to no room for small group players in frigs or similar.
  13. I think current masts are fine given you can set up a new pair of masts every 10 minutes. And its not like it used to be anymore, when you could go for the whole mast. Now you actually have to know the pen values / mast thickness and decide if you want to go for top or mid mast sections. Cant really be described as abusing game mechanics anymore I think. A surprise SHOULD lose its topmast section from 1 well placed broadside of a connie.
  14. Well not really, you could have camped the port in a smuggler trader because it was announced in public that there was going to be cartagena tar supply. And cartagena tar spawns in cartagena Why not take the port off them if you want it so badly?
  15. I cant see the issue? It was being announced in public that there would be supply provided to please the players crying for their cartagena tar stuff. So anyone could have sailed there with smuggler tag and buy it?
  16. And here its being suggested to adjust a game mechanic because after all its an alpha where testers are meant to suggest stuff ? I think it'd be great to have more variety in Port Battles. Nothing to do with carebear
  17. You are controlling the attackers on the same level when setting the max number of attackers possible to join to 25 or 15?
  18. Well its already limited to 25 even though sometimes there are 50 - 100 defending players outside the port? how does it make sense to not let them join aswell? because it wouldnt be fair at all.
  19. Spätestens nachdem du die Mission gestartest hast, hättest du realisieren müssen dass die 10 1st rates da ausserhalb des machbaren sind und abdrehen sollen. Aber scheint so als warst du nach *Das Spiel ist Scheisse* "Beweismaterial" aus
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