Liq
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Everything posted by Liq
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Battle UI Testbed - Server status OPEN!
Liq replied to admin's topic in News Announcements & Important discussions
Are we being given some redeemables or is all the testing to be done in cutters? -
Global chats for the main languages
Liq replied to Liq's topic in Current Feature Improvement Suggestions
google translate has its limits can't always translate word by word, sentences will lose its meanings and thus misunderstandings get created, which leads to more salt and toxicity also, can't translate dialects -
Not trying to be racist or anything here. Just thinking for the Future it might be handy to have a global chat channel option for each of the main languages. I get the impression that the people not understanding english often have a hard time trying to communicate with others. Their messages often get lost, or it turns into a "speak english ffs" shitshow. (Looking at the future localizations and possible influx of players speaking all sorts of languages)
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Battle system core ruleset discussion
Liq replied to admin's topic in Patch Feedback and General discussions
This is similar to the patrol roe change suggestion i made a while ago Though I would suggest to give it a little more room and not close a battle once it has reached 1:1 BR but instead allow reinforcments to about 1.2 - 1.3x the BR of the other side - often when it's, say, 4v2, the two might be already too crippled for two joining ships to balance it out. Also allows battles to"grow" more. And perhaps it would be wise to test the changes in the patrol zone only first as a test, to see how it works out- 615 replies
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- rules of engagement
- pvp
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Props for the fair play Perhaps the new pb could be used as s training session for both sides, in more disposable ships, eg. Good old 3rd rate / bellona 25v25
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Had similar experiences when I was lagging out with a ping of about 2k, yards wouldnt respond nor could i change my crew task assignments
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How do you cry in reverse? Bath your eyes in salt water?
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Battle system core ruleset discussion
Liq replied to admin's topic in Patch Feedback and General discussions
tbh should bring back NAL- 615 replies
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- rules of engagement
- pvp
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Lol'd
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Game inbalances or cheating?
Liq replied to Captain Mulec's topic in Patch Feedback and General discussions
1 word Mods -
Custom localization file - discussions
Liq replied to admin's topic in Localization and languages. Community translations.
Am I seeing it right that there is not yet a german translation work in progress? -
Merry Christmas and Happy New Year!
Liq replied to admin's topic in News Announcements & Important discussions
Merry christmas! (Wtt christian for santa cecilia) -
Also got to consider that a lof of players that are just into a quick battle or two per day already don't log in anymore, because they cannot get that from OW - just don't have an hour or more per day just to find a battle When we had the DailySmallBattleChallenge #Reloaded, quite a few players were participating - of which a lot of names you dont see ingame anymore https://imgur.com/a/bhhG1 Wish we had more options, alias a custom battle room possibility, indeed.
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the issue i see with qualities being dependent on how many ressources you put into it is, that people will think in order to be competetive, they MUST at all costs have a super gold 5 slots ship - which will then result in less PvP because 1) Players are not gonna produce as many golden ships as current regular ones and 2) they are less likely to actually risk them, since they were way more expensive. Also goes for RvR - "Only join the PB if you got a full gold 5/5 ship" Actually think the 3 slot system without any RNG was fine. It's human nature to always want the best thing possible - When golden ships required crafting notes, noone was sailing anything other than goldies. Thogh the option where you have to wait longer (a couple days) to get a better quality sounds better to me
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How much time do you spend playing NA?
Liq replied to AngryPanCake's topic in Patch Feedback and General discussions
In my high times id easily spend 6+ hours a day on the game, now I got something along the lines of 0.5 hours in the past 2 weeks -
I feel like this is the 4315th time this has been brought up And dont really see it happening, because of what redii said. Average joe will be very disappointed he cant be a "nasty pirate" anymore and do his couple daily SoL missions in safezones anymore. Pretty sure GameLabs is aware of that. Only solution I see is having 2 different kind of Pirates. True "i dont give a shit" pirates, and, Hello Kitty Pirates. But adding another nation is probably not exactly what is going to help Todays player count / game Experience in terms of action going on
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- hardcore nation
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Don't mean to sound rude but I dont think you've understood the idea behind the original proposal yet You want group fights, I get that. The thread linked on the first page of this thread means to suggest the following. I'll give you an example: You, in a group of 4 players, sail out to the patrol zone. Now there are several possible outcomes. You meet a solo player, engage him. The proposed RoE change now would allow reinforcment for your opponent until his side has reached 1.5x the BR of yours. At the same time though, your side also gets the right to get reinforcment until it has reached 1.5x the BR of his. Note: First 3 min of the battle are still normal RoE, anyone can join without caring about the BR inside the battle. Result: You either just proceed to get an easy kill on him cause noone is nearby - or you get a group fight You meet a fleet of equal size in numbers, say 4v4 to keep it simple. There you go, you already got your group fight. To make it even better, the battle can grow over time, while keeping it all balanced. 4v4 could turn into 4v5, 5v5, 6v5, 7v5, 7v6, ... Result: You get your group fight Now, for a solo player, this wouldn't mean granted duels all the time. Can still get ganked regularly, which is fine in my opinion. However, if he finally manages to find a decent opportunity for a duel, and gets reinforcments on his or the enemy's side 15 minutes into it... Nothing should be allowed to ruin that experience, ever.
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wouldn't call 106 players, about a third to a quarter of todays average pop., a small sample. My original idea of that thread was to eliminate the "20 min into a battle" ganks, eg. Joining a 1v1 or 2v2 with a group of 5+. If we cant have balancing favoring RoE, as in let the battle be open for each side until it has reached 1.5x BR (while also first having the 3 min usual join timer to prevent getting locked out of a battle you could see start yourself), then please at least make it normal RoE all the way.
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pretty sure a lot would
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There can only be one
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So you're saying, a fair 3v3 similar ships is not pvp And A squad of fast frigates / schooners ganging up on single new players in brigs is pvp Excuse me, but, what?
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How? If you tag someone on the border of patrol zone with the intention of actually fighting - and knowing what you are gonna face, with no reinforcments joining 20 min later - that seems totally fine However if you are just tagging for whatever reason but not fighting, then yeah thats griefing IMO
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Id be up for that