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Everything posted by Sir Texas Sir
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Devs brought up in another post maybe giving a one time redeemable of rank up to those players that return in a redeemable time. They are doing that, but you have to have a char on that server for it to sync or it won't work. Yah might do this for a bit with one char. I'm against giving every one RA rank up that isn't of that rank yet. Your just asking for a mess of trouble having a ton of folks maxed out that have never leveled up suddenly including alts folks used nothing other than craft. I know one guy that is crafting level 50 but his alt never fired a shot and only has like or or two ranks just from doing trade runs only. Yah he would love the rank up, but he didn't play the char to earn it. I think doing the two redeemable is best way. I'm going to add if you haven't played in a long time and you haven't made a char on any of the servers than I'm sorry you haven't been supporting the game and you shouldn't get an auto level up for being AFK for who knows how long. We need to stop rewarding the folks that leave the game and AFK and support those that stick it out and keep testing/playing the game.
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This morning there was actually more on test than was on PvP2....11. Though what sucks is the big carebear alliance is taking advantage of this and rolling every one. Mark my word they won't stop at Pirates either. Though really I see no reason to fight over regions when we are down to 3-6 logging in a night cause every one is waiting on the patch. Would be nice if they break the alliances now before hand just to have fun like they did with the 5 min timers for OW battles.
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Which gives me hope we might get a reputation system maybe? That way the very bad bad bad pirates would have very bad bad bad bad reputation with there deeds (sinking every one). Though this could in the future give folks chance to go back to being a national if they are very very very good too. Maybe be able to turn pirate in game by breaking reputation with your nation and than later join a new one by getting reputation back. Reputation system could also be used for traders that want to trade with other nations too. We can only wish right?
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To be honest I'm ok with some nations being bigger than others. My issue is when you get the two largest nations (like on PvP2) that get in a alliance and never fight each other. US and GB on PvP2 are the two largest nations and they have not had a port battle since alliance system came out back in Aug of last year was the last port battle they had against each other. I get if two nations need to join together to fight a common enemy, but they don't have to stay in a perma alliance afterwards and pick on small nations. What we need is a check and balance system where if you have the top number of regions and some one has the second most they can't get in an alliance with one another. So they can only pick up the smaller nations to help them. Never had a problem with the Brit/Dutch side of the alliance cause it was a large nation and a small one. If US had all this time picked up say France or Spain. Than Danes and Swedes or French had been picked up that would be three way alliance a decent numbers. I know one of the biggest complain back about size is, "Well we might be bigger, but you have more PvPers." Sorry every on on a PvP server is a PvPer so that is not my fault you can't get them into RvR and if you have the numbers but they don't want to come and help than they don't need those regions either. This is why I really wish we had a tax system on ports/regions. If say a clan takes a port and region they control it and have to pay an upkeep with the taxes at that port from things being sold or out of there own funds. IF they don't pay the upkeep it can fall into a agro state and become neutral for any one to come and take over. This will be one way to keep one nation from owning the majority of the map when they aren't even using it. As for switching nations I kinda like the Devs charge for switching nations. If you want to do it the fast way you loose a level ever time. Though give folks an in game way to switch too. I brought up a reputation system would work great for this. You give up your nation and become a pirate, but if you get enough reputation with a new nation you have the option to become a member of that nation instead. It's a way to switch nations, but it takes time and won't happen over night.
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Response to a review
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
I have rarely ever given a game a bad review and that includes this one. Though I have reviewed it a good time ago and I think I even added in a few negative things about it in it's current state at that time, but the review was a positive one. I might bitch and moan a lot on here but hay that is my opinion if I don't like something I can give it, but I also back a lot of things I thought was great too. Though I have noticed a trend on Steam of the up/down votes of certain folks that make reviews and of how a lot of the content in those reviews is very out dated or flat out BS about the game. And I get our Devs aren't all ways get along with and the points across too, it's not my first rodeo of a dev team from that part of the world. Now what I hate is the folks that just cry, "I DON'T LIKE THAT. I'M LEAVING AND I'M GIVING YOU A BAD REVIEW." Most the time it's over something that was suggested and not even put in the game yet (recent PvP/PvE merger). Like I said I don't like ever thing in the game and they way it's done, but I'm not going to run off and write a bad review. I'll wait until the game is released and I'll prob do an updated proper review of the game at that time. Right now mine is very short and to the point that it's an EA game that is still in Alpha stage of development and there are a lot of work to be done before it's released. -
I asked if since they won't be doing the PvE merge thing will they release the patch or even testbed sooner. Ink answered on STEAM that they have a bunch of other things to do and work on that it won't come any sooner. Well they did say by the 10th so that means the patch can drop at any time maybe. Than the merger prep is the 19th and Merger on 20th of April, though I'm not holding my breath on those numbers until that date, anything can happen before than. Hell might even get it early (see I can be positive some times folks).
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[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
From the storm and flooding? Be safe man. Be safe... -
Thoughts on making a PVE server viable
Sir Texas Sir replied to Ruthless4u's topic in Patch Feedback and General discussions
Wow personnel attacks on some one, real mature. None of my post was attacking any one player. Just a concept I don't agree with and like you said that is my opinion and I'm allowed to make them. Even the Devs said it won't be any patch soon so how is that far fetched that I'm stating it's something they aren't going to be working on any time soon? Maybe in the near or far future they might work on it, but it is listed on there plans for this year, so that means it's prob going to come, just not any time soon. And no I'm not going to pull and tag every dang Steam post and Every post on this forum where folks have stated this stuff. Cause I"m active on the forums and have been for some time I prob seen a lot more than you have. You know since you just got vocal recently and started posting yourself. -
[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
I'm not even wasting my breath on those two. There is a reason most folks have them on ignore now. Funny how they come back out of the wood works right now. Specially when my comments are about the actions of US/GB doing there roll thing, which is more US than any one cause they know folks are logging in. Just like they did last big patch when every one took a break and waited. Oh Ink said today that they prob won't be pushing any dates up cause of not doing the PvE merge stuff so yah it's prob going to be very dead for the next week or two before testbed shows and even more deader until the 18/20th. If these guys where smart they would break the US/GB alliance cause they won't have any one to fight in a week when they have every one down to one port/region...lol -
[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
We weren't running, we fought. Runing away means your not fighting. We went straight into the middle of them and fought it out until we blew. We plan to the last day to to a bunch of small battles with fireships. That way every one can fight and no stupid alliances. To be honest for the fun of it US/BRITS should break there alliance this go around since every thing is going to be wiped. Oh wait they plan to roll the map any way. Notice ya'll got French port up to 50%. Don't tell me Rogue Dutch player? I really wish all these active PvPers where out fighting us over the last month. Funny how they only come out when they have numbers an no one to fight. Well they can have the map. Things will be different come patch/merger. -
Outlaws Release?
Sir Texas Sir replied to Grundal's topic in Current Feature Improvement Suggestions
Again it gives a bunch of penalties and no perks. What are the perks? Nothing. With a 1 dura ship mode that means with no means to build there own ships and do econ they will be runing around in nothing but basic cutters if your a solo outlaw player that doesn't have friends or alts. This is why many of us have brought up an actual raid system instead of capturing ports. -
Outlaws Release?
Sir Texas Sir replied to Grundal's topic in Current Feature Improvement Suggestions
There is so much they can do with pirates, but I don't think they will do anything other than what they hinted. -
Content plans for the first half of 2017
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
It's really not that bad on test bed as I done a bunch of AI grinding and been getting pretty decent pay outs on traders and equal BR ships. Your not going to get filthy rich over night, but your not going to be broke in a basic cutter either. -
The problem is we HAVEN'T HAD A PATCH IN 5 MONTHS. And well just about the majority of the player based have stopped playing and won't be back until prob after April 20. So effectively once again like they did with the regional patch which they said would be out in a week and took a month, killed the game for a month. Cause lets be honest do you really think with there track record they will have anything ready by the 10th for testbed and the 20th for live server? Sorry I hope they suprise the hell out of me, but by there past track record I don't expect this patch until May. So instead of waiting to do every thing all at once, they can throw us a bone and give us what was tested the last MONTH on testbed to test on a larger scale. Like I would love to test the structure thing on a ship I would build instead of the crap ships they gave use I would never be caught in builds of those types. Gives us a good reason to burn all these mats we have sitting around right now. Yo know since every one has ZERO CRAFTING AND ZERO MATS ON TESTBED.
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And when are you going to push it to live? It's been over a month since the last patch that you put on testbed. Some of those things can prob go to live, but yet we are goign to wait another month for you to do another patch on testbed and than give us a BIG PATCH....maybe when you say you will. Instead of making a big patch once every 4-6 months it's been said over and over you need to do small patches every other month or something. Yah I don't see why the ship structure, Pirate vs Pirate and even the admiralty store can't get moved to live. Some change is better than NO CHANGE. Hell this ship crafting stoff was announced last year and was suppose to come Dec/Jan but they put it off....put it off so that means it's a concept they had for well over 4-5 months now. To be honest I actually been feeling this way too, I just hate using there ships though and wish they gave us some crafting levels and mats to build ships we want to run and not the ones they give us or we capture.
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And add doctor as a prem perk while your at it. Number killed in battle is those that can't fight not actual killed per Devs. So shouldn't we get some of those back at the end of the battle any way for free? Hell you can reduce it in half so it's not as strong and put the extra on the Surgeon Master perk so that it's used, as I don't know any one that uses other than right when they delete and make a new char maybe and use medkits to get crew back. Other wise I bet it's on the list of hardly every used skills. I'm +1 to test these three things out in a game/server even if it's just on Testbed for a bit. So three perks every one should have auto: Area Control Doctor Signaling Devs can eve make these be auto as you level up with a few other perks. So that each level you gain you get certain perks per level. Like Double Charge and Double ball. I'm really wondering how they are going to do the officers perks since the ships kinda have there own mods/skills they gain as they level up. Need to hurry up and get testbed updated so we can check these things out.
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I hate to say they need to steal from POTBS, but what they need is map resets every three months and chance to change nation at that time. The winner gets a higher reward than say the other guys, but every one gets something. Like winner of map gets 3 special marks. Every one else gets 2 as long as they have more than starting regions. Those that have been one ported/region get 1. These can be turned in for special paints, BP's and such. When the map resets the loosing Nation or Nations that got one ported/region gets a bonus to XP and Credits for the next cycle of the map. While it doesn't tell you exactly the population of each nation, but it gives who is the strongest. We all ways made sure French came in last on our server cause they where low pop nation even though Brits where the largest with Spain and Pirates coming in next. Brits would win if Spain and Pirates didn't work together to keep them down. To keep the Brits from getting easy ports off French we would put agro on it and than not show up at the fights to keep them on cool downs. So there are ways to keep the big boys from winning if folks work together. But something that gives incentive to play the weaker nations and to switch if you want later on is needed. Though I agree showing pop normally gets folk to join the big guys not the little guy cause majority of the players want to be on the winning team. For some reason I think POTBS had a rule where you couldn't switch to the winner of the maps team to keep this from happening, but it's been ages since I played that game. While it went to crap when it went to F2P but it did have some good things about it, but a lot of bad things too.
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[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
Yah I don't think they get we are't caring about ports, we are just having fun until the patch comes. Hell when the testbed drops I'll prob be over there for a week straight checking it all out and breaking down new system and finding all the goodies we will need upon patch and merge. Than they will complain when we are the first in certain ships they don't have yet. TEAM WORK.... -
It's not like you can gain much in a week or two but this could be a good thing. They really kinda need to do nation size upon log on and create of chars or later do incentives to join smaller population nations.
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I still think they shouldn't be able to have outpost in freeports for the most part unless it's only trade ships. What nation would allow another nation to port there war ships in permantly and remain neutral? Yah I don't think so. Though traders on the other hand would be going in and out of these ports all the time. yah I know this will kill a lot of PvP for the most, but the restriction can be just 4th rates and below, no SOL's in freeports. That way your kinda meeting in the middle.
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Since we are doing these longer battle timers can we break all alliances since they will be broken any way at the merger? This will let every one be able to fight every one up until the patch and merger. That and well we are all ready seeing the big three rolling every one right now cause the numbers are down taking every one down to one port. This is going to kill even more numbers these last few weeks until the patch comes out like it did last time. At least on PvP2.... That and I still would like a SC to "TEST" even if it's on the test server...cause I'll never see one of these ships since we never got any cool events and stuff going on PvP2. Well that was Dev supported at least. We did a bunch of stuff to get numbers up recently and it worked. Oh and maybe increase the drops of fireship fittings so we can make the world burn as we destroy our ships up to the last day lol
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lol I just noticed it say's does not....bah sorry I got some shit going on RL that got me a bit distracted. I'll take that back now....ops.