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Everything posted by Sir Texas Sir
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Ship Knowledge Grind
Sir Texas Sir replied to Slim McSauce's topic in Current Feature Improvement Suggestions
For one why are nationals in a pirate ship? I see more in them than I do Pirates....and they bitch about us using SOL's. The second thing is it's permited ships they should cost more to upgrade than other ships. It should not be the same as a normal ship any one can get in game. Though I do think they can fix the grind by added xp for damage back into game. Keep gold and CM tied to Assist and Kills, but bring back XP for damage done. The first 2-3 levels are suppose to be the norm so the xp should be more easy to level in those levels, but the last two should take a bit to grind out. You think that ship is bad you should see the SOL's. It's insane the number of xp you need to open slots on SOL's. -
Battle of the Bastards - PVP Global Duel Tournament
Sir Texas Sir replied to Christendom's topic in Caribbean News
I can see doing this in LVG's every one can easily just capture one and bring it. Every one will have three slots open to put what ever you want on your ship. Than just have a FFA TRADE WARS fight until last man standing. I"m pretty sure I know my load out.......and I don't plan to be the last guy either...lol -
announcement Declaration of Independence
Sir Texas Sir replied to sounthernrebel78's topic in Caribbean News
Nah they need to show they are no longer British Colonist and take back Penzacola and Gaparilla and show they are no longer British Loyalist. Than maybe they can come talk to us Pirates and I do mean actually come talk to us as none of the US clans have yet tried to make any peace agreements with the pirates and about getting the region back. We have even offered to screen for them against the Brits at these two regions if they need it and we have guys free in that area. It would go a long way as us seeing they can hold there own against a more equal matched opponent and not be a bunch of British Loyalist. Than maybe we can talk about giving Savanna back to them or even letting them have part of the North Bahamas. West End really has nothing for us other than to keep them from getting a foot hold in the Bahamas. It could be a nice place to switch back and forth between the two nation to have lower level PvP/RvR to help folks get experience and learn to fight. And remember if you want a safe zone folks we keep telling you we have no interest in the Gulf. Other than taking NO's for the three points we have no interest in anything past the Keys.- 99 replies
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Server Health is a Game Design Issue
Sir Texas Sir replied to Tenet's topic in Patch Feedback and General discussions
I'm all cool with an in game shop as long as I can get the same stuff by some in game means too even if it will cost me compared to something I might get. Like special missions that give out the skins, but some one can buy them from me or they can pay real money in shop to get the same ones without doing the missions. We really needs paints back to be honest as a lot of folks want them. I'm hoping this was only a UNITY engine issues and with 5 they will be back and with more of them. I don't know if the API was just a list of place holders, but if ya'll had that many more paints as the files show it would be nice. I mean what is the OUTLAW For the heavy rattler look like and could it be a pirate only skin? Would be cool to have some of them nation only that you have to do a special mission in your nation to get it. Like the outlaw one you have to use a Heavy Rattler to do a mission string in it to get that skin/paint. Maybe have one such mission for each nation with a ship that is of that nations origins. Have some Premium ships that are same ships we have in game and can craft and build, but if you buy the Premium version you get a special skin on it. The SC could work great like this. PUt the same ship in game as the Hermonie (not the l'hermonie) with a basic skin and save the SC version for a premium ship or special reward. I think the move to 1 dura was great, but it didn't become easier to craft ships, it actually became harder to craft them. I can get the 4th rates and SOL's being harder, but the lower tier ships should be easier to craft. Things like furnishings in light ships and frigates should be removed as gold and silver is a hard resource to find. Save those for the bigger more rare ships at least 5-4th rates and above. Bring back XP for damage to help with the grind. Make the first 2-3 levels easy to get for a ship, but make the 4th/5th slot the ones you have to grind/fight a good bit for. Give xp for travel and missions to ship knowledge to help with the grind. More rewards for PvP, we should not be getting better rewards by grinding out PvE over doing PvP. Even if you don't make them a drop the PvP marks where good, but what you should done is allow folks to buy those books and loot with PvP marks and than make them a random drop in PvE for those that don't want to do PvP or trade for them. When you removed the PvP marks you took away one of the perks of those that did PvP over PvE. Some mods like copper-plating should be craftable not hidden behind RNG (which they said they where trying to get away from). Combine and remove some of the lesser speed mods or make a three mod stack limit for one stat or do like POTBS did the more you stack the less you get from them as they degrade. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Sir Texas Sir replied to admin's topic in Patch notes
This along with xp for damage in fights will help the casual players and solo guys that struggle in game and loose interest cause the grind is so much. Even if it's very little xp it's still better than no xp. I would love to see the return of xp for ships you craft too for the low level guys. It doesn't mean crap for me since my two mains are maxed out, but my third guy which is pure crafter is still 2 ranks from maxing out. He's gotten almost all his xp from travel pretty much and a few port battles I brought it in as special teams member (he was my Dane pre-patch). I did grand out the last level before patch to get it to 650 crew to run dual LVG's or an escort and Indanman and not be under crewed. Though I still think splitting your crafting levels perks from combat perks will help too. Give less reason for folks to have to buy an alt to do there crafting since it ties up there combat perks so they can do one or the other, but not both. A lot of game changes where done cause of alt abuse that hurt the solo players. I'll be honest as a person that has more than one char I have no reason to abuse them cause I level them up the normal way. What they should of did instead of got more strict on those caught abusing the rules instead of making every rule to try to avoid the abuse. XP for Damage needs to return for the lower level guys and casual players so no matter if they loose they still get something from fights. Right now with the share rewards thing you don't do enough damage to get an assist you get nothing....NOTHING at all and that has been my biggest complaint since testbed. Keep the gold and CM reward upon Assist and Kills, but bring back the XP for damage so you get something no matter what happens in a fight as long as your doing damage. Also Missions and travel xp needs to go towards ship knowledge xp too. That right there will help a lot with the grind folks complain about so much. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Sir Texas Sir replied to admin's topic in Patch notes
@admin Have ya'll thought about separating perks according to Combat and Crafting. Say we get 10 combat points to spend if your rank is high enough (use to be 1 point per rank and I prefer that, but what is it 10 by rank 5?) Is there any way we can have crafting perks tied to our crafting levels. You have crafting level 50 so that is 1 point ever 5 levels you gain. Than you can put them towards your crafting perk as you rank it up and don't have to change them back and forth. If some one never wants to rank up crafting than he doesn't have to, or you can have a player that only crafts and he has high crafting level and crafting perks but very few combat perks points. Than you have guys like me that are maxed out in both that can do them both. This will help the limit of need alts for designated crafters and traders and such and help the solo players out more. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Sir Texas Sir replied to admin's topic in Patch notes
No that is the last ship you auto get from leveling up. Anything above that will need you to purchase the BP from the Admiralty Store/Pirates Den. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Sir Texas Sir replied to admin's topic in Patch notes
You will still need to get the BP's for the SOL's and other ships. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Sir Texas Sir replied to admin's topic in Patch notes
Glad we finally can see the ships at end of battle and the crafting changes sounds good for new or lower level crafters. -
Yah take a break, it's one fight and I do agree when you play one style over others you tend to have weakness. When I see a board fit ship and you can tell if you been playing by multi things (extra crew, slow reload, running smaller guns, very soft ship armor/hp wise) things like that you know to keep your distance, keep your speed and don't get close to them. I have demasted and sunk a good number of boarders instead of taking that chance. I have taken a few good number of ships too by having more hybrid builds than one that pushes all one direction. Marines takes up crew that can be used for sails and gunners so remember that and the more crew and damage they take the lower there moral gets when you do board them. Not sure what ship you where in but 2 Bucc's and Connie is a pretty hard group to win a fight against unless you got speed and can out run them (no bow chasers on those Bucc's).
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Server Health is a Game Design Issue
Sir Texas Sir replied to Tenet's topic in Patch Feedback and General discussions
A lot of stuff we complained about that was going to run players off was keep in the game when it went live with the patch. Hell I got chat ban (for a short time before INK fixed it) cause I was arguing so much about not getting anything at all for a captured ship even if you don't want to keep it. There was a lot of feed back but seems they wanted to gear the game towards a hardcore way. That and a lot of stuff wasn't in testbed either and was real buggy when put into play. -
Remember there was two other ships too, if you look at the kills and you lost a large numbers to OK (out side kills) some one prob stern camped you and graped your crew and yes I can kill half a crew of a ship if you hit the wrong action towards my action.
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If it was Joba that boarded you I can promise you he prob was board fit for that fight. He normally is any way. I can one shot folks if they have no clue how to defend and most folks don't have a clue. Though the rest of it sounds like some really buggy lag issues too. The last few days I been getting really bad lag in game, but I was more thinking it was my provider being stupid over the weekend.
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Server Health is a Game Design Issue
Sir Texas Sir replied to Tenet's topic in Patch Feedback and General discussions
I would love to some day see some proper pirate mechanics and I will keep posting my other concept of making the Privateers not Pirates/Outlaws. You only become a Pirates/Outlaw if you have no LoM's for any nations and give us a proper reputation system. Many of the thinks I have pushed on in Testbed got changed or tweeked cause others do the same which is great, but a lot of things got changed that didn't need to be (why was the open hostility missions changed to 5 mins when it was tested fine at 15 mins and even 30? Things like that.) Many things like leaving the Hostility missions open for 15-30 mins would of got more folks out in the OW and involved on that side that are in the RvR side too. It was like they keep trying to do ever tying to protect the care bears from Ow PvP and RvR to be honest. As for a map wipe every 3 months would be key or a point system like POTBS had. You than got a reset and the losers got extra credit/xp if they are on the bottom. Every one got paid out Conquest marks even if in last place, but the winners got extra marks over the others. This way folks aren't left out and not able to compete. We also need an in game means to change nations if you wish, reputation system would work with Pirates actually being a Privateer faction instead of a broken nation. You use the reputation system to leave you nation and become a pirate/outlaw. Than you get a LoM and gain reputation until you are able to join the new nation. That will give the game more a sandbox fill than some silly papers you get once in a blue moon or buy to change (though later can still be something you pay for on steam to change nations but it wipes you reputation back to zero if you use them.) By doing Privateer faction and not allowing some one to make a Pirate from start it makes it more about what you do in game. It also allows you to have Spanish Loyal Privateers, French Loyal Privateers and so forth. Will allow for a Clan to switch what nation they have a LoM with and work with the weaker nations if they want help them grow. -
Server Health is a Game Design Issue
Sir Texas Sir replied to Tenet's topic in Patch Feedback and General discussions
This is why we have testbed. Majority of the players never even got on testbed when they announced the changes. They just stop playign for 3-4 months until the patch came out. While most of us that are actuall hard core testing and giving feed back got on testbed and played things out and gave feed back. Maybe keep it like other games do and give the key out to folks that want it and you can only see the info if you are using that key and playing on the testbed. I honestly plan to be on it for the next two weeks or so to test out Unity 5 and any new stuff to give proper feed back. Oh and don't take 5 months to drop patches. Just cause your putting them on testbed doesn't mean you patching anythings if they never go to live. -
Battle of the Bastards - PVP Global Duel Tournament
Sir Texas Sir replied to Christendom's topic in Caribbean News
Maybe do an open braket. I get the 3 vs 3 and such but why not have a group set some time that is as many ships as you want to bring but you limited to 500 BR. This could be fun as hell. Think of it. You can have two 4th rates vs 10 8th rats...lol Death by a thousand cuts. -
merge servers (PLEASE)
Sir Texas Sir replied to C R E W's topic in Patch Feedback and General discussions
Thanks I know I seen some of your screens with spikes over 600 from some of your guys. Even I get ping spikes on EU server for some odd reason. The normal base ping isn't to bad over there and I can live with it, but it's those that kill it for me. -
merge servers (PLEASE)
Sir Texas Sir replied to C R E W's topic in Patch Feedback and General discussions
I never been in a game that shuts down for one regions times cause a few folks want to sleep or work. In real war you don't take tea time (actually they did my grandpa use to bitch about the Brits doing so in Africa when he was assigned to them) or wait until the sun is up. You don't call your enemy and say I"m going to take you two days from now right after dinner time. What they should do is set the lord commanders times again so and go with the war company thing. So if a set of clans/war company fights only in EU prime time they can set there battle timers to that time. If they are SEA players they can set that time, if they are US players prime time than that zone. I seen folks request a short time you can't, but it shouldn't be a short time it should be a 4-6 hour window that can only have port battles in them. Than you can protect it in your prime time. Than if there is a clan that doesn't work in that prime time in your nation they can work to protect there ports/regions in there own prime time. I hear a lot of you say folks won't go to this or that nation. I play pirate, but started as US. I refuse to go back to US. I have a played French, Spanish, Danish too (yah bet some of you had no clue of that) on PvP2 server and I been just about ever nation but Swedes on PvP1 (I have yet to set a nation on EU or PvE yet). I would be more than happy to keep to pirate with my main and maybe roll with my clan to one of the other nations. We hate (not really, but they hate us so we might as well) US and GB nations and love to kill them so we would have no problem being in a Nation that fights them during US prime time. If any one has any clue what's going on Global I can assure you my clan are defiantly able to do port battles during those times. Though if they where ever to do a merger I think it should wait until they go to beta and do another wipe of some type and do it properly Than if they need to add more servers by release they can. -
And you forget the main reason folks don't PvP.....just they refuse to fight unless they have winning odds. Some folks won't risk pixels unless they have winning odds. It's the reason when we had all them empty port battles with Spain you say some 50-70 guys show up to fight to get into the port battle and get a slot and the conquest marks, but when you actually had to fight that number dropped big time and when they actually started to loose a lot of ships it dropped even more. They helped this problem a bit when the conquest mark was only rewarded for those that showed up to the fight, but the problem is they didn't have the active player base enough to keep those fights up. People lost interest cause you didn't get rewarded by proper screening or bad BR mechanics keep you out of the fight. I would love to see that system now that the BR mechanics is fixed, but human nation is never going to change when you have folks not willing to fight or risk anything. Some of the other issues as stated many times is the Risk for Reward. It's currently not High Risk get High Reward. I can get more rewards by being lazy and grinding AI fleets and that is a problem with the system.
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merge servers (PLEASE)
Sir Texas Sir replied to C R E W's topic in Patch Feedback and General discussions
They won't go if the server is merged and located in EU cause of the ping. Believe me it's no where the same as the AUS players. The Chinese firewall is a pain in the arse for them. That cause a Global Server needs to be located in a better place than your back yard. It needs to be centralized for all players to give out the general best ping for all. For a EU server I get really bad ping compared to other games I have played on EU servers cause of the location of the EU server and maybe quality of server? Than again most of them are more West EU based not more central as the EU is. Than again if ping doesn't matter so much than why can't the EU's play on a server located in the Global server location? If they had done the wipe properly this wouldn't have matter. No they don't. @chailang can you do the honors and show a screen shot of your ping or have one of your guys give example of how bad your ping is from GLOBAL vs EU server? From the screen shots I seen these guys are playing with pings in the 600 range on average. While our AUS guys are in the 200 range on GLOBAL. I get around 130-160 on EU (40-60 on GLOBAL). Where is that post on pings and server location? IF the average is about the same over all on GLOBAL location over the EU than it would be the better spot to pick for server location. -
This is awfull it's bad enough we get into fights where it's 2 Pirates vs 5 nationals and the thing the nationals do is all run to the forts even though they have us out number and out gun. They get every one to do this from the start so it's such a bad habit that once they get into a fight not in a home region they will run to the Forts and get killed. In one of the fights out side West End port battle a few weeks ago there was a fairly new US player in a Snow. I told him not to run towards those forts but he keep heading towards it like it was going to protect him. It was a pirate port. He was sunk before I could get to him after I sunk the more experienced players Mercury. He was so new I honestly was going to let him go like we did the Lt in the Privateer our battle before that. So it's very poor habit and making more forts and towers will make it even worse. You don't learn to fight if your always run to them and expect them to protect you.
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I said in the other post they can do something instead of like signaling perk they can do something like the Rookie ROE but make it around the starting region/capital zomes. Still have the green zone at the capital, but than put a second circle to limit the BR once they match up. I think the issue with the shallow ROE was it had a BR limit you can hit and than it closed for both sides. Though if they edit it more like the signal perk to lock when BR matches up and have it in an area zone like the Rookie ROE was set up around the Bahamas, but just do each capitals regions like this it would prob help new players more to feel safe in home waters.
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Battle of the Bastards - PVP Global Duel Tournament
Sir Texas Sir replied to Christendom's topic in Caribbean News
We talked about doing some stuff on the weekends and La Navvas would be prob the best freetown for every one that wants to do the fight. I use to do the gunboat to judge fights in Duels/Small battles. I could run something like a Trader Lynx and start the FFA battles. We can set up it on the back side of the port so folks can't just jump out and join. Than have a guard of none involved ships on making sure no one enters. IF they do than the guards will join and slaughter that one person or group. I'm kinda taking it slow from the game until testbed opens, got to pack and get moved by the end of the month so can't be hanging out in game all the time. Though if something is planed I can be on to help since I don't duel and won't want to be part of the fighting. -
Server Health is a Game Design Issue
Sir Texas Sir replied to Tenet's topic in Patch Feedback and General discussions
Devs need to learn from other games like The Division that try to do every to to make the 10% Elite (which was more like 1% of the game pop happy). When they finally started to change things for the other 90% of the game and gear towards the 75% Casuals (making some numbers up here) the game started to get better, but the problem is the damage was done. These where things they should of figured out in test before release, not a year later when the game is almost dead. I kinda like the way War Companies was going for those that want the RvR an it lets the rest that want PvP in OW or just do econ to do that. The RvR should not control all the map no matter how powerful one nation or the other is, so having set capture zones that they can fight over will be better. 1) Xp gain through combat should be based off damage done, sorry you have enough system to stop alt abuse and such stop hurting the little guys and casuals. Very few folks have the 2-3 slots open on ships that you said would be the norm. I get the the higher or last two should be hard to get, but it shouldn't be so much xp you level up 10 times over to get you r4th or 5th slots. The casual player should be getting to 2-3 slots in one ship they play all the time fairly easly. 2) PvP Rewards need to be High Risk/High Reward. Give the leader boards a paint chest so it rewards players for PvP of the day. This can than be traded with the Econ guys that want pretty paints. Give the x5 CM, XP and Gold for PvP over PvE. Right now I can get more XP and gold from doing solo PvE fleet missions. That is not a good system that encourages PvE leveling over PvP. I feel Combat Marks are pretty much level out now, but just don't feel the x2/3 is enough for the XP/Gold. 3) I honestly don't like the signaling perk over all, but I did like the ROE in the shallows. They should do a zone like this around capitals regions. You still have the green zone around the capital that is safe, but put the new ROE around the region. This will give new players more fair chance at fights and won't cost any one any perk points. 4) Crafting needs XP form something other than ships. It's very hard for a new player to get up and starting cause they have to get a shipyard and craft basic small ships. While in the past some one could earn the first 10 levels simply by helping out higher rank crafters by doing simple things like mats and such. They don't have to give much, but anything is better than nothing. Separate our crafting perks from combat perks. We get 10 perks points for our rank that should go to combat perks only. Tie Crafting perks to your Crafting level. So that way some one that levels up a char to be a combat char can do so and some one that stay's low ranks in the combat side can max out there crafting and enjoy that part of the game. We have 50 crafting levels so why not give them one point ever 5 levels? Than you can have your level 50 crafters that is RA's that can do both crafting and fighting. We have guys burning 5) Cost of things, I get you want us to burn gold, but why is the cost of docks and new out post so expensive? It's like insanely expensive and I'm not sure how some casual player could unlock more than a few losts. I have 8-12 docks open on all my char and I'm dreading the next slot on one of the, but I'm not a casual players. I got freaking almost 6K hours (some of that is AFK and falling asleep at the keyboard to be honest) in this game....I'm one of those 1% (maybe 10%). If it's hard for me it's insane for some one that is casual. I think OP are more real as I'm at 6-7 for my chars and it's still under the 1 milling, but opening your docks is like over 20 something million. The only guys getting this type of money are the econ traders that run 4 Traders after reset and make millions. It's for sure not the guys that do tones of PvP and actually use those ships for combat and back ups. 6) PIRATE MECHANICS.....if we can get this some day than folks will shut up about us being a Nation. They still will bitch, but we will not just be another bastard child of a nation.