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Everything posted by Sir Texas Sir
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[PvP Global] Political Situation and Port Battles
Sir Texas Sir replied to Teutonic's topic in Caribbean News
1) Hay now it's a freaking KILT not a skirt get it right about any women clothing wearing. We never plan to out point ya'll by capping cause we knew we didn't have numbers. It was all about the kills and follow through. Many of your guys did great at backing out when they got to wounded and getting repaired. We had a few guys a little to eager at start take damage (mast) they shouldn't had taken too. COMS is the key but also being use to follow through and staying on target. Every one did a good job even with a few mistakes on both sides. 2) We where surprised about that, time before last when it was the US prime guys they brought 3, which was to many in my honest opion. 1-2 at most normally just to clear out that first fort. In the last Savanna Port battle the forts/towers didn't even spawn in for the port battle so there are some odd things going on. Since I can't see if and when y'all took damage it appeared they were not firing or half of them fired. It looked like the C circle ones worked and was firing like normal, but he B one woke up late and started to fire. Maybe graphical delay or just something that Unity 5 will hopefully fixed. 3) I think we all can agree same coms is very important. We had every one in one coms and that help. The few time we didn't it showed on those that got stuck away from teh main group and wasn't following through with orders. In the videos you can see I'm barking out commands in most those fights in team chat to free up the commander from having to type and pay attention to the battle. 4) @Forphuxakes did a good job at calling it even though it's something he normally doesn't do. We normally run with a few sub commanders to take the heat off the main caller so that each group is paying attention to there own area of the battle, the commander/caller just makes the final calls with how the battle was going. We lost the Bell Poule at the start (US player) and had one guy DC in the middle of A circle but made it back in time. So yah some times i think the connections for this server hates us. For once it wasn't our AUS guys that DC's it was the US one. I know that was 6am for me and I was a bit wee tired as I had stayed up instead of taking an old man nap and risking showing up. Do want to thank ya'll for trying to make it a little later and more reasonable time so we can get a decent number for a good fight. I'm not sure what all happens after the fight as I was completely out of hull repairs (I was close to sinking at least twice) and didn't have spare on hand or the cash on that char to repair. I really need to stop doing that...and of course I went to bed as I was dead tired. Well until next time chaps it was a good fight and we all stayed classy too. -
Can I assume the PB AI was reduced too?
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I'll be honest when I saw the new map I was expecting a lot more non-capturable ports that what is listed. Maybe if both servers end up with a ton of Neutral AI owned ports they can add some more ports to some of the nations. Like for the pirates I think Kidd's Should be non-capturable, but leave the other two able to be captured and give them one or two more ports spread out for those that don't want to get involved in RvR stuff to play OW PvP. right now every one being able to use the neutral ports I'm worried folks will just want to not fight over any key regions. That and what is the resource distributions going to be like in these areas? If some one can just go to an AI neutral port to get a resource than there would be no reason to fight over them. I get some resources need to stay easy to get, but some need to be a reason to fight over an area.
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How is the new UI comming
Sir Texas Sir replied to Mike the Mongel's topic in Patch Feedback and General discussions
We aren't going to see a full new AI until the game is more closer to completion if it ever gets there. Though they did seem to do a few little tweeks and changes on testbed like the repairs screen in OW is not some grey big block, it's not transparent and looks a bit better. So maybe we will see little changes here and there soon. -
PvE Server Game play overhaul
Sir Texas Sir replied to AngryPanCake's topic in Current Feature Improvement Suggestions
I am on topic, your not going to get any new PvE content until they are done with the PvP servers. You prob won't get content until after the game is released if it every is released. Some one brought up special classes and rules and flags and the only way they can do that is with the merge Proposal they brought up before with a PvP safe zone you can play in. You don't get to pick who makes suggestion. You made yours and I made mine. To better give resources to this game they need to just merge the PvP and PvP servers and make a PvE safe zone for the players that don't want to PvP. Than you will prob start to see more PvE content. Until they do that you prob never going to see anything that isn't first made for PvP server and you just get the scraps. If I was you I would be more asking what will this next patch do to effect my server? No one has asked what it will do for PvE server. I get a feeling ya'll might not see anything or it might just break all types of stuff. Though more than likely your just going to have a map full of neutral ports with a few national ports (the no captured ones). Hay you can still set outpost in those so it should make it even more easy mode for you guys. -
PvE Server Game play overhaul
Sir Texas Sir replied to AngryPanCake's topic in Current Feature Improvement Suggestions
Cause it's a sandbox concept your not suppose to have careers and classes in such type games. You should be able to do what ever you want. Though I do agree we need a good Reputation system that so many things could be tied to in game that kinda aren't right now. That and separate the dang combat perks and crafting. This should be the closes one would have to classes. Your combat perks are based off your Rank so you can be a Rear Admiral and have 10 points or you can still be a 1st Lt with a few points. Than tie in the Crafting perks to you Crafting level where you get 1 point for ever 5 levels (since we have 50 levels). This means that Rear Admiral can have rank 50 crafting and be a master of both, but you can have the 1st Lt that is nothing but a trader/crafter and he could be maxed out crafting. As for another map I honestly thing the combine server with the Gulf being the PvE safe zone was the best option for the game. Even POTB had it where you had PvE safe zones unless you where certain classes that could tag out side of the red zones. Just make it so that if you want the PvE safe zones you stay in that area or you can leave it and adventure out and play the rest of the map. Even in the PvE zone you can set your PvP ok flag if you want to risk attack in that zone. I'm not trying to be an ass by saying this, but I have never seen more than 150 players on PvE and most the time it's under 100. To have a whole server and that big map for that few players is a waste of resources. At lease for now until the game has a reason to have a full server just for a hand full of players. Than again I think GLOBAL and EU should be merged and there should only be one server until this game is finished and goes live. They need to stop making just a few folks happy and work for the general mass populace of the game over all. But hay what I know if you listen to some of the PvE guys I"m nothing more than a idiot teenager ganker that just want to gank folks and be mean. -
Wouldn't that be against the special "EU TIME FOR BATTLES?" I think it needs to remain the same 22 hours from flip or EU's special time block for when those ports aren't AI owned any more. With the EU numbers I can see not as many AI owned Neutral but on Global we are going to see a lot of them and prob a lot of little flips by folks thinking they can own all the dots until they find out they have to pay an actual maintenance to upkeep them. I'm kinda wondering how the setting time slots is going work on the EU server. Will they even have that option or that would be a GLOBAL only thing since we don't have the little 5 hour window of port battles.
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If you do more guys in one mission you get more ships and it would mean less missions. What I'm assuming is that it takes who every joins at start of the mission and lest say it's 12 guys and adds 2 ships. So you have 14 ships to fight if 12 guys joined the fight from start in a group so kinda need to test that. That would also means if you get about 2% per ship that one missions will give you 28% and all you will have to do is 4 missions as a group. That how the missions use to be prettty much if you use a big group. What we would do is have more than one group going and it flips them even faster. Basically saying it should take a group 1-2 hours to flip a port if they have a big enough group and ships. Going to try to get a group of clan members on test to try this.
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To gain points you have to control one more circle than the other team. The more you control the faster you get points. It's pretty slow though so takes a while. Kills give you way more points faster. We like to try to point out by sinking the other team over the capping the circles. To cap the circle you have more ships in the circle than the other team. If equal number of ships are in a circle it stops and no points gained.
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Yah pretty much made this when that patch come out to better explain to guys.
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Remember on test bed the hostility is set x10 from normal to speed it up for testing.
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[PvP Global] Political Situation and Port Battles
Sir Texas Sir replied to Teutonic's topic in Caribbean News
George Town 4th Rate Port Battle - 18 Pirates vs 22 Great Britain Pirates lost 4 ships. We did have one DC early so we where actually down 5 ships at the end of the fight. Luckly the DC just escaped so it didn't effect the battle much. Great Britain lost 11 ships almost 12 but Galt pulled a quick one and jumped into the captured Aggy. We have a standing rule to scuttle ships and the player didn't do it fast enough. Good fight over all guys. Thanks again trying to push it a little later so we can get more of our guys on to make it a good fight. I think if ELITE didn't get lost and came in late ya'll would of had us. But them silly Elite guys always getting lost and being late to the part. @Norfolk nChance are we going have to get you a navigator or something? -
Distance9 shouldn't matter if you bring a good group of say 12. 12 times three is 36 missions. If you can't flip a port in that many mission than there is a problem. 3% per ship and you get 3 ships min x 36 is 108%, but this is assuming you solo all those missions. A group of 12 would get prob 15 ships. That means they can prob flip it in 3-4 missions if no one contest it. Folks use to wonder how pre-patch we flipped ports so fast. We would hit those mega fleets in front of a region that have 20-25 ships with our group of 12-20 players and get over 60% just off the fleets. The problem every one was having after this patch was actually trying to find ship sin the OW since we didn't have the mission any more.
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@admin maybe do something like this. I get they are prob about the same drops, but maybe do the percentage so you get more hull repairs then Rum and Rig Repairs. Though numbers can be better adjusted with info ya'll have on the drops.
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Delta pretty much beat me to it. Yah was going to say you can only take the mission in Nation owned ports. Seems like it gives us 3 ships (prob one per player pluss 2) for each missions so make sure you bring repairs and what you need. I was wondering if the Open world ships will give hostility? All I saw around Barcoa when we flipped it was neutral ships and we couldn't attack them as pirates. Other nations wouldn't give you hostility for a neutral port. It has to be the same nation.
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We have never flipped half the map. Though that would be stupid cause you have port maintenance and if your get to many ports like GB and US love to do than they can't afford those empty ports they will go back to neutral and it would have been pointless to take them. We all ready bet that we will see folks doing land grab at start only to find out they can't afford to hold all those lands. Now what we will prob do is take key ports and hold them. We are all ready setting up for that......9 kinda miss the storms they have had in the past, though think they had a problem with the storms and something...maybe with Unity 5 we might be able to see these again.
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Didn't get hardly any flooding in my area, but all around me bad. Some of my friends pretty much lost everything. Going to be some time before most of us are back on our feet. I'm just glad cause last time I got a 1 1/2 of flooding in my garage and my car flooded. Luckly only had to fix a one thing and it was back up and running after draining every thing.
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Ok I got to thinking and I honestly think Kidd's Island should be added as perm ports for the pirates. If there isn't a bunch of players that use these ports than a clan is going to have to depend on other incomes to support the maintenance fee for them. Maybe just make Kidd's Harbor Perm and that will give other nations a chance of attack the other two maybe? Even though I all ready plan to flip that port as soon as this patch drops since I do keep ships in that port.
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looks like your bottle necking some where on the way, but what gets me is the london1? This was GLOBAL? Have you tracert the EU server? Why would it send you that way and not towards US? Man SEA area always did stupid stuff to games when I was over there working and was at a hotel on me free time trying to get on games. I remember being in Singapore trying to get on a certain games SEA servers and it would be worse than if I tried to get on there NA west coast servers. Speaking of which any one got the IP of the servers? I had them saved some where at one time and can't remember where I put that file.
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I didn't flip it, it was all ready flipped for almost 30 mins when I got out of my battle as the port battle had all ready started. By the way it said port battle started at this time, that isn't the port battle start time that was when it was flipped. The port battle was all ready 40 mins from that time. I believe when I entered the port battle it had 8:40 mins and seconds on the clock so it all ready started. When every one else started to show up we where down to the last min for the cap circle timer too start taking effect. So sounds like we still need Damage for xp added into game since he got no rewards. I felt like the XP/Credits I got for the three Victs I killed was about right. Not to much as it was about 45K a piece and going off the ones I Assisted in the Port Battle Killing was around that much percentage wise. It was nice to have gotten some actual xp/credits even for an empty port battle. All in all that hour or two of doing the port battle testing I got about 45 combat marks too. Though the stupid loot drop still sucks in the fact I keep getting Rig Repairs something you don't really need in AI fights. I think the loot table should be set with this order: Hull Repairs 50% Rum 25% Rig Repair 10% Cannons 10% Rare other item drop. 5% Though no matter what you set the percentage too folks like me that the RNG GODS hate will still be cursed. I see now personnel attacks cause you where called out that you did zero testing and your comments have nothing to do with the testbed and the fact we are to test the hostility system and what not? I take it you prob don't know what I have suggested or not in this game and just making blind comments. Please get back on topic of the thread and leave any personal attacks at home. Again I'll state if all you did was log in 10 mins than you prob didn't test a dang thing. @Ink I had a big crash last night on test bed that took for ever to get back into the game. It said crash reports being sent in on the log in screen for over 30 mins before I finally allowed me to log in. Not sure what happen, but since it's a unstable version of the game I assume something didn't like the game on my end. Just thought I"ll give a heads up and I don't have an AMD card so it wasn't cause of that. By time I was able to get into testbed I was needed to hope back to the live server and get into a good brawl. I'll try to test it tonight again. Maybe when I switch back to testbed it will fix what ever happen on my end.
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Might want to leave this out, cause if all you did was logged in for 10 mins you didn't explore things and most your other comments have nothing to do with the patch and what is live.
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For those wondering what the map looks like
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The only thing we should have based off your skill and it shouldn't be rewards. It should be a reputation system. You beat a group 1 vs 5 you get high reputation points. You jump a small lowbie 5 to 1 and you actually loose reputation. Killing some one with High Reputation as a Pirate might give you abonus to xp/credits along with a reputation boost.
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You are not getting 500K you are getting about 45K depending on your damage.
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Oh and out of the four ships I looted my rewards was. Trim by the stern book Rig Repairs Rum Rig Repairs All while I was needing freaking Hull repairs as I was out after fighting the three Vict's. Can we stop giving a crap ton of rig repairs in these missions. I swear RNG hates me and all I get is Rig Repairs. I don't remember the last time I gotten hull repairs. I'm fine with rum to replace crew lost but really how often do you repair you sails when your doing NPC grinding?