You are so in the right, Hachi! You know what's up and you lay it out to the point.
I've attacked mods since a week or two after their release, I think many here simply think I sperg against mods out of old habit but what you describe here i why I do it. Apparently it is important to have mods so people have something to PVE for and to avoid the terrible concept of "cookie cutter ships". It's just extremely difficult to maintain competitive game balance with mods constantly throwing the equation off. I'd argue that at the current stage OW has moved away from unadulterated skill based play in favor of "gib content" and pve-grind-to-win ideals known from other sandbox games and MMORPGs. It's going to be hard to get back to NA's skill based roots as we've drifted away from Gods's light for quite some time now, I'm (almost) eternally and hopelessly optimistic and in spite of the current situation I still see the beauty of core NA-OW. OW is like the prettiest girl you've ever seen with far too much and badly applied make-up.
I've done the trolling with kirimati and french rig too lately. I guess you could stretch the definition and call it "skill" to be able to abuse an anti-meta like that, but like you, Hachi, I think it reeks.
Speed meta has over the course of two years been brought down to a tolerable level(?), so there probably is hope for masts vs hull vs sails vs crew vs speed balance too. As long as there are power gamers with copper, kiri, french, navy, 5 rings, carta and what have you they will be slightly above the balance the plebs have to deal with, from what I gather this is the joy of an equipment based sandbox <shrugs>.
Legends will have pvp-on-demand with deliberate competitive balance. OW won't be pvp-on-demand but I see no point in denying OW true and pervasive skill based balance.
Don't worry about tommi.