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jodgi

Naval Action Tester
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Everything posted by jodgi

  1. I wish I was a better bash ninja then I would've made a gsheet that auto updated much like my speeds sheet does today. I had to ask qw569 to write the script for me: curl http://storage.googleapis.com/nacleanopenworldprodshards/ItemTemplates_cleanopenworldprodeu1.json | sed "s/^.\{20\}//" | sed "s/.\{1\}$//" | jq -r ".[]|select(.ShipTemplateName!= null)|[.ShipTemplateName,.Specs.MaxSpeed,.Specs.SpeedToWind[]]|@csv" > apidump$(date +%Y%m%d%H%M).csv drive push -quiet -destination 'Naval Action'/api apidump*.csv I know what it does because he wrote it to my specifications, but I still don't understand it Too bad we lost @Black Spawn.
  2. My heart goes out to you! I'm not being facetious or sarcastic.
  3. Guilty as charged but completely shameless. I'm weird that way. When dealing with OW eco activities I'll do anything to accelerate, avoid or bypass. I'm scumbagging as hard as I can, you could say. To me it's only a fun-tax or penalty laps. When it comes to fighting I'm the complete opposite, then I want maximum challenge. In early 2016 I sailed downwind of trincos in frigates and surprises in an attempt to get a fight with bad odds (We had long join timers then so everyone assumed I had the RAKERS hiding in port or behind the antilles islands, we didn't cheese like that but everyone else did, so...). I've never joined the high BR side of a patrol fight. I don't go to reinforcement zones to pick on newer players. If presented with a choice I'll always want to fight a ship somewhat more potent than mine (or equal) rather than going for an easy fight against a lesser ship. I want to learn and get better and picking on inferior ships or dragnet fishing in gank groups completely deprives me of any learning experience. This is the only reason I play any game. I'm nowhere near the best we have, but I want to get better and I relish finding myself in a hard fight to facilitate just that. I'm no saint, I will tag anything that moves in this pvp deprived OW, but unlucky guys have to sail infront of me for that to happen.
  4. That is the sandbox way and I completely understand some people place great value on stuff like this ("If you find yourself in a fair fight, your tactics suck" - this Steinbeck paraphrase or misrepresentation has been quoted on these forums many, many times). How bad can it be if a tiny circle on the OW is based on other ideals?
  5. It sure does! The only people it would hurt are those in big groups with or without lineships inside the circle. And those special few who want to to fight and win 2v5 or worse because of mod met...ummm skill. Forgive me for not having the needs of these people front and center.
  6. The super rich, clanned up and Xk hour players are more able to than guys at the opposite side of the continuum. I've fought for the new guy since 2015, before OW was even a thing, I'm super consistent.
  7. Sorry to burst it, but who piles into the zones with lineship dread fleets?
  8. There are two ways of informing players on both sides of a fight about mast pen without new and complicated features (which would make it a no go): __________________________________ Different animations for pen or no pen for the mast shooting player. Mast pen decals for penetrating shots and no- or different decals for non penetrating shots. __________________________________ Counters on screen or with TAB press for both sides on number of penetrating mast hits, nothing else is needed. No need to separate between sections as people can get that info watching the roundshots fly. __________________________________ Doable?
  9. Well, ok. The only thing I've done since they gave us patrol zones, apart from some port clicking and player trading for rare books, is solo PVP in the zones. I don't play all the time but when I have time I'm there and i go all alone. I see others going in alone as well. Met rediii there all alone. You must purposely avoid the zones or only go in with a bunch of friends? Patrol missions is the last stand of solo-pvp in NA. Hehe, "meaningful" has been hijacked by the sandboxers. Look at hachi, or me for that matter, we're done with all the lower tiers of Maslow's hierarchy of needs that the sandboxers call "meaning", and all we care about are challenging and therefore fun fights. That is the pinnacle. That's true meaning and self-actualization when you're past the "suspension of disbelief" that the lower rungs of eco and loss provide. It's perfectly fine if you like that stuff, just know you haven't reached nirvana yet. (Not directed at z4ys, to be abundantly clear) "Making patrols a part of OW" sure is a nice dream. It'd be wonderful if it happened. I don't think it ever will happen, all the "meaning" of OW is dead set against it succeeding. I would be so happy if I was proven wrong, so go ahead and do it. It sure is settling for less going to the gank zones hoping for a somewhat equal fight as far as numbers and BR is concerned. I'm not content hitting on ppl in or around the reinforcement zones, or sailing for hours in the faint hope I might tumble upon someone. I don't roleplay, RAKERS even had that as part of the recruitment: "No roleplay". So, yea, it really is settling for less, but I'm quite happy going to the zones knowing I will find warm bodies in fighting ships. That is the main function of the circles; A guaranteed fight within reasonable time. Secondly there is the marks farming opportunity even if you lose. Yes, @Sir Texas Sir, I shed a tear for the shelving of Legends every day. But now I'm here trying to carve out a little corner in NA that fits me. BR limited patrol missions or <gasp> duel zones would make me go rock hard. I just want fun fights and don't care a hoot about anything else.
  10. I had a patrol zone fight today (Antilles) where I joined a frigate against an indy. A bit later an endy joined the indy. That happened just because us two late joiners decided to help the low BR side instead of piling on the winning side. This is rather exceptional as the gankbox coerces most people to seek safety in numbers at the complete disregard of fun, anyone's fun, really. It was a fairly fun fight. If BR limits somehow forced that almost every patrol mission fight would be fairly fun instead of the insano lineship gank groups stomping the patrols. Now, I don't think this would suit Hachi (?) But it could be good for most of us. The gank groups have the entire caribbean to stomp, why not enable fair'ish fights in the patrol zones? As far as fun fights is concerned; Having sailed this shameless gankbox since it opened, my expectations for fun (=equal sides) is set rather low.
  11. Hah! Without fleets this wouldn't have been an issue.
  12. You don't know what you're talking about.
  13. Except that happens when you penetrate and when you don't penetrate. We would settle for that kind of visual feedback.
  14. (shakes head in disbelief) Lol, who benefits from the removal of mast pen info?... People who ran around with mast mods and enjoyed watching enemies pelt their masts to no avail. They enjoyed a one sided situation and didn't like when people could adjust quickly. Pen info makes WoT more dynamic and not less. When people are dug in and shells ricochet good players reposition and change tactics. I disagree strongly on this, admin. I think you've made the wrong decision based on I don't know what, really.
  15. When did you last play? There was one wipe about a year ago where everybody lost everything except what you say you still have.
  16. I'm still REALLY looking for notes on best rudder angles. If you have one to trade, do contact me as I might have something that makes you happy.
  17. AI reinforcements keeps me away from capital areas as I'm not in the least interested in fighting bots, regardless of how easy they may be too disregard or beat. I don't care about new or old players hiding in reinforcement zones. I only care about those who want to fight, so when I have time I go to patrol zones.
  18. Lol admin: "What do you guys think of this one specific thing?" Slim: "We need a million billion other things! While I'm at it; The game sucks and unless you fulfill all my wildest dreams it's going to die... No, this is on point, can't you see that? Lol"
  19. I'm with rediii. Don't like DD much (didn't before and still don't) as it pretty much takes away boarding as an option. DD only active when at some level of boarding prep would be much better.
  20. We can only guess, wildly.
  21. 4th - new visually improved Connie (known) 5th(?) Xebeq (known) Unknown, but I half expect it to be some 12pdr frigate (wild speculation) ETA unknown. I'm anxiously awaiting the prem ship pack and how prem ships are going to be implemented.
  22. PvP mark - pistole. Obvious choice is obvious.
  23. That will make everyone happy, for sure. The patrols have that last secret weapon of granting PvP marks for damage and not only kills. Pretty neat especially for those who struggle to pull off wins
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