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Everything posted by admin
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Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
good point - missed that.. did not play as a pirate for a long time. will be fixed. -
known bug.. in process of getting fixed
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Port Investments: The problem and a solution
admin replied to Teutonic's topic in Patch Feedback and General discussions
Port investments will be rebalanced with upgrades The points will be limited and will force the ports to specialize. These changes will be deployed very soon. (hopefully this week) -
Captains Patch 32 will be deployed today. Monday 20th May. Warning: 2 New ranks and updated crew requirements might affect your ability to sail the ships you sailed before, and recently reached that rank. Contents include Added the ability to destroy the investments made by the alliance of clans (available only to the clan alliance leader) Added Elite NPCs that occasionally appear on the map - The flagship of the elite fleet often drop elite ship notes comparable to ships crafted in fully invested ports (their loot tables will be expanded over time to have additional interesting things to be captured) this means you can get notes for 1st rates as well, provided you kill them Assists now counts for PVP Hunt missions Changed successful port defense cool down and attack cool down to 2 days. (previously defense cool down was 1 day and attack was 2 days) Added ship paint preview button that can show you how your ship will look like, if you have the same ship selected in port 2 New ranks added (Vice admiral and Admiral) Crew requirements re-balanced (XP thresholds are not final) and some ranks have their crew limits increased or decreased Here are the changes on the high level leadership limits Commodore - 700 Rear Admiral - 900 Vice Admiral - 1200 Admiral - 1500 Thresholds for new ranks are not final and might be updated once more before release, as additional rank of Admiral of the Fleet might be introduced, but we have not made this decision yet. Changed the hostility missions point attribution. Any kills for attacker only count to the mission taker clan (clan attacking the port). Any kills on the defensive side only counts to the port owner. Significant nerfs to mortar brig perks, accuracy and reload time were applied. Additional changes will be done by the next patch. Bugs Fixed bugs with the port investment features Fixed bugs that allowed you to sail with incomplete gun deck Fixed Hold optimization in instance Fixed names for forts and towers in the commander tablet (in case umlauts are present) Fixed the bug when forts and towers shoot your allies in instance Fixed the invisible walls that stop players to sail to north or east to places without any chance to return Whats next. Finalization of translation for all new features Final update on upgrades, port bonuses, limits to investments Final update on battle and kill XP based on final damage model Final update on economy and battle rewards and loot tables Stabilization of the release candidate and launch Hotfix 21 May Pirate ranks updated List of final ranks Thief Rascal Scoundrel Rogue Mutineer Rover Brigand Plunderer Raider Scourge Terror Curse NPC ships no longer can be sank by circles of death in patrols (closing a potential exploit loophole) Additional port investments bugs fixed Several UI bugs fixed Hotfix 29th May Patch is being deployed today 29th May Changes XP and real bonuses updated. Rewards for sinking enemy ships in reals increased. Granted XP (damage, crew and kill xp) and reals reward is now influenced more by the battle rating difference. If you sink cutters in a first rate you will get minimal rewards. If you sink ships of higher BR your rewards will become higher (up to 2x more) Example (numbers are for illustration purposes) Sink first rate in a first rate - you will get 1500 xp and 30000 reals Sink first rate in a cutter - you will get 3000xp and 60000 reals New guns added to drops from Elite NPC ships Obusier guns - similar to carronades but with less damage and higher crew damage Congreve guns - lighter medium guns with lower damage but higher reload Blomfield guns - lighter long guns with higher damage and higher reload Navy guns - Best in class long guns having increased damage compared to standard longs Reduced weight of elite ship loot notes Stability Changes to server infrastructure were applied to prepare for the release, additional instance machines acquired for initial tutorial rush Fixes Fixed bug which removed the player from the OW after exiting the game from the instance Fixed crashes of client on exiting the game from port Fixed bug which did not count the weight of the guns in some overloading cases Fixed bug that did not lock the fire zone when pressing left Alt Fixed bug that shown the incorrect number of decks when switching the ship Fixed multiple localization issues (typos, spaces, other issues) Fixed several interface bugs.
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Admin HIRE THIS GUY! Great for port interface
admin replied to a topic in Current Feature Improvement Suggestions
it is basically the first frigate in game you can easily see the forms if you look closely. But it had to be reworked heavily as we were learning a lot then about how ships should be done and how rig should work and look.- 10 replies
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we are looking into ship rarity as the mechanic as we speak. They will be most likely sailed more by the Elite NPCs in the open world too (in addition to chest permits)
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There is no violation of rules legacy mechanics. Please avoid calling something you do not like or something that does not yet properly work cheating. Hostility generation will be improved but it will take time. Wipe will happen as well. There is no point to boil with emotions on this issue today.
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Small group/clan content: Port Raids + Poll
admin replied to admin's topic in Patch Feedback and General discussions
Do not think so The smaller the engagement the higher is the importance of skill, knowledge and fleet composition. If raid is for next day you can provide screens + best players for 5v5. You either do not get to the raid event or lose against top pros. If raid is for today, not only small clan can find the defender distracted, but also sneak in without the ability to react (as defenders will have to find you and catch you to take the loot back) -
Small group/clan content: Port Raids + Poll
admin replied to admin's topic in Patch Feedback and General discussions
its pvp when you are bringing back the loot. Enemies will decide themselves if they want to intercept you or not to create pvp -
Captains Lets discuss raids (which we plan to work on for next patch or first patch after release) There are two options which we wanted to discuss with you, but first what is a raid. Raid is an attack on a port which does not take control of the town but just robs the port owner for certain resource. Raid can happen during the defense timer. We need to hear your opinions on the best implementation A - Raid like port battle - happening tomorrow Mechanics You take a raid mission on the enemy port - the same way port battles are set up (but instead of 10v10 it will be 5v5) After you killed the designated targets - the Raid will be set up for the next day Next day battle will be set up for 5v5 port battle You have to capture circles and if enemy players do not arrive you will have no opposition After you win the battle you get rewards in form of 10% of all enemy investments (number for illustration purposes only) Benefits Clear intent declaration and battle the next day Defenders do not have to scramble and can arrive in time Benefits skilled players as 5v5 greatly increases skill ceiling for the battle, less chance to succeed for average small groups/clans B - Raid like placing a flag - happening today Mechanics Part 1 You take a mission (flag) in certain county capital You place the flag near the raided port (placement takes some time) generating a mission (or just take a mission which generates battle entry point Message that flag is being placed or mission was taken is sent to server Part 2 You fight with the elite NPCs in the battle You take their special loot - raid documents and bring them to the designated county capital Part 3 Spoils Once you deliver the special loot you receive the following rewards 10% of all port investments in that port (numbers for illustration purposes only) Enemy loses 15% of the port investments in that port Loot is capturable and people who take it from you can deliver the loot themselves or destroy it (cancelling the raided status) Loot will be on the timer like deadman chest to avoid sitting out things in port or in battles Benefits You want to play now, your friends want to play now - you can't wait until tomorrow Defenders could be distracted elsewhere giving a small clan a real option to take something valuable Raid also can provide content to other players (trying to steal your loot) Benefits the smaller attacker as defenders have to scramble from other things to try to find you in mission or intercept you after it After both cases Overall the second option is better for the attacker, the first option is better for the defender. Please discuss and ask questions and make suggestions on improvements
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Была даже разработана механика захода за неписей (игрока назначало на корабль НПЦ) как в пб так в потенциальных рейдах но все разбилось о камни людской натуры - игроки могли альтов заводить и помогать себе выиграть рейд или пб топя своих же неписей или мешая им
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Captains. Patch will be deployed next week with Elite NPCs fleets that players will be able to find and hunt in the open world that will not only give interesting challenges in combat but also will give options for active PVE players to get (not often) ships with bonuses similar to clan based RVR bonuses XP calculations update Income rebalance (where combat will return to be main money making activity) Port points updates - top ports will have to specialize - the maximum number of maxed bonuses (lvl4 bonuses) will be reduced already made investments will remain until the next map wipe. Important: We are aware that buildings prices are high, but high level manufacturing should be expensive to set up - We will improve sources to make money for those who are not interested in trading and long distance trading only and want to make money by fighting (players or NPCs). We could not deploy it this week unfortunately
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Patch 31: Port investments, new hostility and preparation for release
admin replied to admin's topic in Patch notes
hello john.. volunteer mods are not devs.. in that particular case the wording for the warning, was not appropriate and was revoked by me just now. but remember. you must follow the accepted norms and read the forum rules in case you do not know what is ok and what is not ok here. Back on topic. -
still under investigation
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Alliances discussion + Poll
admin replied to admin's topic in Patch Feedback and General discussions
no if alliances come back they will be forced by the game reason is simple: previous alliances system broke down because humans tend to ally with the strongest which will cause top 3 nations in power to ally and create the unbreakable status quo.- 340 replies
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Captains. Let's discuss the number of nations for the release state of the game. Should we keep current 11 nations at war with each other, where smaller nations have less chance to compete in RVR Should we enforce alliances from Europe by game rules. Current populations Pirates 14.52% Spain 8.83% France 10.21% Great Britain 26.86% Dutch 4.88% Sverige 8.76% Denmark 2.87% United States 9.15% Russian Empire 9.33% Prussia 3.61% Polish Commonwealth 0.97% Proposed coalitions Northern Coalition 17% (based on historical agreements during napoleonic wars Dutch Sweden Denmark Poland British Empire 27% Western Coalition 28% (based on historical agreements during napoleonic wars) USA Spain France Holy Alliance 13% (based on the historical holy alliance against france) Prussia Russia Pirates 14% Proposed coalitions will have separate starting capitals but will act as allies allowing clan alliances between nations and port usage rights. Coalitions will increase minimal size of the nation from 43 average daily players for the smallest nation to 600 average daily players for the smallest coalition, greatly increasing the potential and ability to have effect on the map.
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Patch 31: Port investments, new hostility and preparation for release
admin replied to admin's topic in Patch notes
agree and we are going to update battle rewards next week making combat activities more rewarding- 485 replies
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Patch 31: Port investments, new hostility and preparation for release
admin replied to admin's topic in Patch notes
Overall income situation is getting rebalanced as well and will be deployed next week. But in general it was not ok when a lvl 3 shipyard allowing building of carriers of that time (1st rates) could be built after just doing 2-3 delivery missions (90000 reals cost). -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
no problem. Currently - it is a legacy feature - you generate hostility for yourself even if you enter other people mission. This leads to this situation when legacy mechanic interferes with the new feature. OW hostility was removed but this legacy hostility calculation was not. It will take time to remove it from hostility missions too. In the past we spent too much time investigating alts and in 90% of cases those investigations did not find alt abuse. But to eliminate all concerns (and even conspiracy theories) port battles moved to clan based mechanic. It was not done because we want clans to fight (we want nations to fight) but human nature forces us to use clan based conquest as clans can control who enter the port battle - thus eliminating alts from port battles completely. Battlegroups also solved some of the alt concerns in OW screenings and interceptions. As a result - hostility missions WILL ALSO move to clan based mechanics or will only generate hostility for the mission owner. But it will take time to implement. Before they are reworked - you can use legacy mechanics - it is not an exploit. Wipe will happen once this feature gets stabilized. There is no point to wipe the map after every flaw is found. -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
this was already answered multiple times (i even posted about this SEVERAL days ago). -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
взятие миссии разрешено правилами заход в миссии разрешен правилами утопление неписей дает хостилити утопившему и тоже разрешено правилами эти механики доступны всем и разрешены - вам им и всем остальным про ваш пример фарм марок на альтах запрещен правилами и даже не только на альтах договорные бои для фарма марок между игроками запрещены правилами - так как в вашем примере игроки сливающие свои корабли и не собирались драться - не взяли даже пушек и тупо еще решили это постримить - хихикая в чате что как щас круто марки пофармим. -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
Excuse me too I was responding to your message IN THIS TOPIC about usage of alts for hostility. And this topic was brought up multiple times on the forums and in game chats as if this topic can be used to ban someone for using other's hostility missions. This rule/post is about surrendering, sinking alts to quickly set up a PB. Not about asking real or imaginary friend to take a hostility mission. BTW We preemptively removed OW generation of hostility to solve 90% of the problems. In hostility missions usage of alts to generate hostility points by surrendering or sinking them is not allowed and is still banneable (for example bringing 10 ships to an enemy side to sink them to gain hostility faster). -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
с удовольствием забаним повторно так как французы в том бою были без пушек и все весело фармили конвест марки за порты (тогда еще были конквест марки договорные бои запрещены правилами -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
Please stop misreading our posts and trying to push them to other situations. We have zero information from the recent tribunals that alts were surrendering or alts were killed to generate hostility. If there were such tribunals you should contact mods and/or Ink and cross post in the tribunal. if it was not done.. its the reporter's fault. Empty witch hunts about potential collusion are not going to cut it here - Mueller does not have time for us to investigate this too and we have to time to make screenshots for the reporters. Informal alliances are allowed and if you informal ally will let you use his hostility missions its allowed. Its diplomacy. There is no sinking of alts in this and you spend time sinking bots (risking enemy to enter your mission). Sinking alts to gain hostility or marks or other rewards is not allowed STILL And will cause bans. Using alts to block hostility missions is not allowed and can be reported - but it must be a valid report, have no off topic just reporting the issue, providing proof of what happened, and providing enough information to help prove that that blocking player is an alt.