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Everything posted by admin
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Hello Captains War server (pvp) will be stopped tomorrow - Tuesday 11th of June somewhere after maintenance for the installation of the release patch and pre-release testing (additional infrastructure and instances added to support the release) Peace server (pve) will continue normally until the launch. Launch window is set for Thursday 13th of June to Friday 14th of June (but if we are able to test everything properly we might release on wednesday evening (kiev time). Other events that happened on the 13-14th of June Edict of Milan Munich was founded Battle of Naseby Raid on Medway Declaration of California republic Creation of the United states continental army Star and stripes flag adopted First Oxford Regatta Battle of Villers Bocage First monkey rides a V-2 rocket into space Some famous people were born on the 13-14th of June: including Skarsgard, Alzheimer, Che Guevara and Donald Trump Summary Launch between 13th or 14th War Server - will be down from 11th until 13th or 14th of June Peace Server - will be down on 13th of June for long maintenance
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Fleet potential locations are indicated in the new player tips book. Any player can take action to find a fleet with a required class if he knows their geographical clusters. Any nation can capture ports around those clusters to make their life easier. Class locations are geographical and fixed. For example there are only 3 clusters for ships of the line. Lower antilles Yucatan and Hispaniola. Anybody who wants to sink a steady supply of 1st rates (outside of the missions) must move to areas around those clusters.
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F11 Coordinates Removal was a Mistake
admin replied to Tenet's topic in Patch Feedback and General discussions
F11 with visible coordinates is no longer needed as we finally fixed all the spots where people get stuck (and added some walls where people can sail too far). The reporter knows your position anyway. Another main reason is that we never planned to have coordinates on the map and we do not want large groups to use them to give specific locations of the battles (to help them). You seem to talk about immersion but for some reason ignore the difference between i am in battle at 11,985 by 23,090, come help (with people arriving to exact spot frantically typing those numbers into another box) i am in battle NW from Santo Domingo, approximately 10 mins sail. Players will learn to describe the surroundings to their friends better than typing numbers from one box to another. This is how it was always planned.- 25 replies
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After reading the comments sorry captains
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Captains Here is the final information on the player accounts on the launch of the game. Estimated launch week - 10-14th June War server: Full reset: Everyone starts fresh from clean slate. Only clan lists will remain intact. Tutorial progress will be reset Peace server Partial reset: XP, Crafting XP, Knoweldge slots and knowledge books will remain Everything else will be wiped, and tutorial progress will be reset. Compensation ships for latest server problems will be added on launch as a timed redeem Names are going to be kept on both servers. You will start the game with a character you had before launch, on war server he/she will have nothing, on peace server he/she will have xp, crafting xp, slots and books. Clan affiliation will remain as it was before the launch.
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Serius lost of new players
admin replied to captain smile's topic in Patch Feedback and General discussions
pve missions close immediately you are describing the mechanic that is no longer in game. -
Serius lost of new players
admin replied to captain smile's topic in Patch Feedback and General discussions
the new 2 rank XP thresholds were placeholders and are going to be fixed/tuned tomorrow They will become much lower In addition the knowledge slots XP will be slightly lowered as well. On average a player with only 1-2 hours play time per day can reach max level in 30-35 days after release. He can level up much faster if he finishes tutorial exams and then sinks ships of higher level than his or participate in PVP (2x xp)- 61 replies
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Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
lower reload means lower time to reload -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
Next hotfix plan additional stabilization finalization of rank threshholds upgrade final balance port bonuses changes port points distribution changes acceleration changes and additional improvements of ship overall balance -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
Patch is being deployed today 29th May Changes XP and real bonuses updated. Rewards for sinking enemy ships in reals increased. Granted XP (damage, crew and kill xp) and reals reward is now influenced more by the battle rating difference. If you sink cutters in a first rate you will get minimal rewards. If you sink ships of higher BR your rewards will become higher (up to 2x more) Example (numbers are for illustration purposes) Sink first rate in a first rate - you will get 1500 xp and 30000 reals Sink first rate in a cutter - you will get 3000xp and 60000 reals New guns added to drops from Elite NPC ships Obusier guns - similar to carronades but with less damage and higher crew damage Congreve guns - lighter medium guns with lower damage but higher reload Blomfield guns - lighter long guns with higher damage and higher reload Navy guns - Best in class long guns having increased damage compared to standard longs Reduced weight of elite ship loot notes Stability Changes to server infrastructure were applied to prepare for the release, additional instance machines acquired for initial tutorial rush Fixes Fixed bug which removed the player from the OW after exiting the game from the instance Fixed crashes of client on exiting the game from port Fixed bug which did not count the weight of the guns in some overloading cases Fixed bug that did not lock the fire zone when pressing left Alt Fixed bug that shown the incorrect number of decks when switching the ship Fixed multiple localization issues (typos, spaces, other issues) Fixed several interface bugs.- 267 replies
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Hello Captains We are undergoing finalization of the last couple of patches and notices and are doing the stress testing of the game infrastructure to support a smooth launch of the game. This means that release day is going to happen in June 2019 within 30 days from today. This all will not happen without you. Thank you each and everyone for support, positive feedback and criticism that is making the game better and better every day. More information will follow.
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thank you for the kind words - the team needed it!))) new loot for ELITES will be added next week and will include new gun types Obtusiers - French short range guns Blomfield Pattern Guns Congreve Pattern short guns Navy Guns Doubloons and real reward for kills will also be improved for All kills (pvp and pve) as promised before (but got delayed)
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чем меньше изменений текущих механик тем выше рейтинг))) мы перестали с 2018 года трогать (более менее) то что работает и только добавляем новое интерфейс локализация портовые инвестиции больше миссий и лута и так далее все будет хорошо надо не крутить краники просто которые уже текут с привычной температурой
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HP values a tad off? (Endy - Surp)
admin replied to Liq's topic in Patch Feedback and General discussions
impossibrl three decks does not say that https://threedecks.org/index.php?display_type=show_ship&id=6983 -
HP values a tad off? (Endy - Surp)
admin replied to Liq's topic in Patch Feedback and General discussions
49m 1300 Tons burthen super-frigate (almost super frigate) vs 35m (some sources 38m) 400 tons burthen light corvette -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
yes. totally agree but like with teleports once simple easy to use features are seen its impossible to unsee them (teleports were never planned in this game and was a developer feature to help testers find pvp faster during early testing) -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
@AeRoTR Ideas were also considered long time ago, but previously all attempts to change progression behind tasks or certain requirements (for example unlocking the previous ship to move on to the next) were always met with resistance from the community. -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
1) yes. port points will encourage specialization (2-3 bonuses max) 2) With map wipe or pre-release wipe - everyone knows they are OP but we need to wipe progress when there is a real need only 3) no.. if ports are wiped they will be wiped completely (with other resets to do final tests before the release) 4) yes - port bonuses and upgrade bonuses will be lower 5) current ship bonuses will remain (unless all ships are removed) but their stats will be lower.. so bonus Gunnery 4 will remain Gunnery 4 (but bonuses will be lower) 6) same answer as above - ships already made will keep the bonuses but the stats will be different 7) soon - patch will happen soon -
of course investigating meaning looking for reasons of the problem and yes its too much crashes crashes and rollbacks happen and happened before - but having them 3 times over a week is unacceptable. we are working with provider to find the source for the faults on the physical server machines and if they are not resolved asap we will move the servers to another provider.
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Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
Hotfix will be deployed today 21 May Pirate ranks updated List of final ranks Thief Rascal Scoundrel Rogue Mutineer Rover Brigand Plunderer Raider Scourge Terror Curse NPC ships no longer can be sank by circles of death in patrols (closing a potential exploit loophole) Additional port investments bugs fixed Several UI bugs fixed -
Patch 32: Elite NPC Admirals, New Ranks and other changes
admin replied to admin's topic in Patch notes
You question this in the pre-wipe. They do not make much sense pre-wipe They are great after wipe (launch) Crew increases are more balanced and natural - you will have to sail all classes instead of skipping 2 like it was before.