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admin

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  1. Those who think 74s cannot out run frigates are mistaken (deeply) This misconception also influenced us initially. Not anymore. Its incorrect and we suggest everyone to burn this outdated and incorrect standard out of their mind If you read any real literature on the age of sail by the end of 1820 only 3 classes left. Building ships longer than 65-70 meters was impossible, building shorter ships was useless. Design settled on the best determinant for success of the vessel = max broadside weight per length = which gave best speed and firepower for class. Long one deckers (heavy and super frigates) (fastest) Long 2 deckers (3rd rates) Long 3 deckers (1st rates) Speed fit Bellona cannot compete for speed with long hull frigates in our game and could not catch endymion in reality. But Bellona (properly fitted) can outrun any shorter ships - which is correct and historical. Because main determinant of speed is hull length and sail power to this length and weight. A properly built 74 could be faster than any light ship due to hull speed and number of sails (power to weight). 2nd rates quickly died out because they were costly but did not have broadside weight per length). PS We balance for light breeze that's why rattlesnake is faster currently. If and when we implement wind power it will become more varied, and there will be cases where 1st rates catch everyone.
  2. Found the issue We will fix it next week... Hold on.
  3. Admiral Ackbar. We have seen this before. It's a trap. Because costs of mined resources is fixed, everyone became richer. People paying millions for upgrades giving 1-3% bonuses more are a minority. There will be no limitations as reduction of time wasted for an average player is a priority. It does not matter if you make 5 trips or 1 trip - you risk 100% of cargo, so why force you waste 4x of your time. The answer is no - there is no reason to waste time of 4 more trips. This is all we want to say to suggested limitations on trading. Here is the topic where we are interested in player feedback .
  4. Buckets will make impossible to explode the standard non-fire ship. The crew damage was drastically reduced in last patch and brace effectiveness was almost doubled. Perhaps shockwave distance should be reduced a bit.
  5. your crew wont die on brace. Fire next to magazine no longer explodes it. Fire will first spread around unilt fire shock appears, and will explode the magazine 15 seconds after We are very worried about wind shadow though now. We cant imagine complaints from experienced captains where the whole fleets would get stuck and destroyed because fleet commanders could not manage wind shadow discipline, during tacks
  6. it is impossible after today's patch
  7. In terms of Fireships - we are adding the heavy crew penalties to fire ships so they can be easily identified (sunday or next week)Normal ships still carry a lot of gunpowder and exploding will damage your fleet if burned and shot at. Fire safety discipline though is the responsibility of the whole fleet and fleet commanders. Buckets save lives. Speeding up explosions by shooting at target was invented by British by the way, multiple sources say about shooting into ships on fire to spread it. This was implemented after several references were found on this mechanic.
  8. The explosion delay is always 15 seconds or more. It could have felt shorter in the heat of the battle. Fire shock could have appeared before you looked at the target. If the battle was recorded you can find the moment on video and post here...
  9. Its 15 seconds or more.. Never less Question Why not use buckets? Like nelson. Upgrade name is Extra Buckets In game they almost immediately stop fires and drastically increase firefighting, making it almost impossible to explode you with outside fire. They were on ships everywhere for a reason
  10. explosions were tuned significantly today in the patch. please provide feedback on explosions in battles after the patch
  11. not a bug but rounding.. kill 1 more ship or get assists
  12. Fire Hot Fix 1) Explosion damage to crew reduced 2x 2) Brace (F10) Effectiveness - increased 3) Explosion damage to masts increased 4) Explosion damage to sails increased Important Magazine explosions now will only happen after fire shock started to give players visual indication of the potential impending doom. Magazine can be reached by fire before - but it will only explode in fire shock.
  13. In their mind they are playing the game. They paid up to 40 dollars for the right to sail AFK.
  14. That was not an experiment. Agressive AI in some form is absolutely necessary for immersion as Passive NPC turn the world into a static picture. They will come back in a different form to Peace (Pve server) some day (as pirates or raiders). They are removed to close the bug allowing players to enter those battles.
  15. The removal is to solve the PVP problem as players can join on the side of privateers. We know some tension is good for the Peace server. And pirates never signed any peace agreements. They will come back slightly reworked.
  16. What is this? 6 min first battle (battle timer is 5 mins) 14 min second battle (battle timer is 5 mins). Constitution was chasing you - then you turned engagement started - ships stopped firing at 12th min and at 14th exited the battle after receiving heavy damage. Are you sure you were griefed? На видео обьективно Первый бой - оба корабля расплываются во время батл таймера и выходят через минуту после его окончания Второй бой - конста гонится за кристианом - кристиан разворачивается - конста получает люлей чтото еще пробует - получает еще и выходит из боя первый бой 6 минут второй бой 14 минут. Вы уверены что это прямо полноценный грифинг капитан?
  17. Well. It does say Peace server and nations are sort of at Peace We are removing aggressiveness from Peace.
  18. Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase)
  19. On the OW they use Wind boosts. But again. Peace server means Peace between nations and Privateers acting as players should honor peace rules. On PVP they will eventually behave inside the instance and will learn to chase players.
  20. Attack will be switched off tomorrow or day after tomorrow on the Peace server. AI will consider effects of peace agreements just like all other players.
  21. Players from Peace server are correct. The nations are at peace thats why agressive combat AI should not attack players - as it is against the name of the server.
  22. Yes. Just said this above Because mechanics are shared across servers - capital waters act the same way on all servers. As a result owners of capital waters (brits at KPR) can enter battles created near their capitals against privateers (privateers are treated as players). We like aggressive AI on peace server for immersion , not sure if players like it. What do you think? We know players like @hoarmurath from peace server love aggressive ai.
  23. Loki does not work on Peace server Its not LOKI that is causing pvp on Peace server Its just because some mechanics are shared (battles created in Capital waters can be entered by owners of capital waters). This will be fixed ASAP
  24. yes crew nukes are too strong.. hulls were wooden and could protect people. We will reduce the crew damage, increase sail damage keep mast and hull damage. We will also try to increase the brace effectiveness. you have 1 day left to enjoy the nuking fireworks we will also add crew penalties to fire ship related fittings to simulate low crews required to operate them. it will take longer though.
  25. We did not like that explosions were just a nuisance and were not really dangerous. We also did not like that explosions did not do anything with masts much and with sails. As a result we doubled the damage to masts, hull and crew and increased the radius slightly. (It was in the patch notes) Explosions became deadly and dangerous (which they should be) but we do not want the battles to be played solely in this direction.. What do you guys think? PS Meanwhile - a reminder - ships equipped with buckets are very hard to explode by focus fire as they drastically increase firefighting rate- other countermeasures are coming .
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