-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
ну так бобер же ева, станции бороздящие просторы, крафт по 4000 часов на 1 первый рейт (титан) который по моему даже задокать нельзя и его надо от игрока игроку передавать я не понимаю что поклонники евы пытаются сказать требуя еву
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
Finally you will be on the OW and someone will be able to sink you. And if you ask any real world combat sailor he will confirm that sailing without fighting is boring. But its part of the experience.-
- 4
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
We have different view on what is a playable open world. this game we made for experience. AN EXPERIENCE, immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas. We have never had the goal to have this experience very interactive or fun - we even say it on the steam short description. We promised realistic and beautifully detailed but never said fun or action packed. During Trafalgar battle the number of ships in the atlantic did not exceed 100. We give you that experience - some might not like it immediately. Some might not like it over time. But i think we forgot about our promise last year. And its time to get it straight with the users what this game is about.-
- 5
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
they will play another OUR game with OW cut off and all battles balanced. We as developers do not care what game they play if it is GL game.-
- 2
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
We might have a different view on what an age of sail experience is. Sail on the horizon WAS THE MAIN EVENT every 2-3 months for EVERY captain of that time. You guys want a lobby based shooter with non-stop battles-
- 5
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
You want lobby based session game features in a sandbox open world game. We tried merging them into one for a year and it makes both games worse NO. sail for hours in your first rate.. or take a lynx and get there in 20 mins. Dont like saiing for hours? We plan to release super special and awesome lobby based game - fight there with no open world whatsoever.-
- 1
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
Build a home near enemy waters and you don't have to sail for hours. Keep in mind that nelson sailed for months. you want a lobby based shooter mate and we are making it in a separate game. Stop demanding lobby based shooter features from a sandbox open world game because it breaks it for those who like hunting for hours.-
- 10
-
Про еву Те кто хочет играть в еву будут играть в еву - делать еву это как делать фейсбук (идиотизм) далее http://games.chruker.dk/eve_online/item.php?type_id=11568 время постройки титана = 40 дней (без сбора ресов) (живого времени) Наши порты это государственные порты. В еве невозможно крафтить что-то тяжелое не имея своих станций (портов). Поэтому грабеж и работает. Я с удовольствием посмотрел бы на бобра разрушающего и грабящего Jita 4-4 Caldary navy assembly plant - http://evemaps.dotlan.net/station/Jita_IV_-_Moon_4_-_Caldari_Navy_Assembly_Plant (порт принадлежащий государству Калдари) Даже за это выдал бы ему Wasa - редчайший шведский третий рейт с 6 погонными пушками. Но сделать он это не сможет несмотря на все заявления что все можно разграбить и разрушить. Ввести кланы возможно но это уже не будет про морских офицеров и соотвественно не будет + без фритуплея кланы не покатят Пожалуй для теста можем закрутить гайки на все линейники (время сбора ресов на первый рейт 40 дней на одного человека) да еще ресы для рейтов сделать доступными в двух портах на карибах - посмотрим что получится
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
Arrange the battles in the open world. There is a good chance you might create content for someone else as well. Keeping lobby (on foot) content in game gives players wrong ideas about the game.-
- 3
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
everyone to the open world. We are not going try to satisfy both audiences going forward. There is an audience that is here for long journeys and age of sail experience (chasing and running). And there is an audience that wants a nice brawl (an e-sport). If you want lobby battles you want a different game - a session based lobby age of sail shooter with no open world - which we are making in parallel.-
- 15
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
additional changes added to patch notes-
- 3
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
you get player ships as they are - there are no and will be no restrictions on this.-
- 4
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
there are no gold ships any more.-
- 1
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
you convert by sinking that ship in instance. in this case everyone who participated might get assists for that ship as well. If you convert it elsewhere it will be hard to count assists thus we encourage players to sink if they want marks. And capture if they want the ship-
- 8
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
The ship is the reward. If that ship permit required lets say 10pvp marks to craft this means you captured 10 pvp marks. If you sank it (taking it out of the enemy fleet) admiralty provides you with the rewards.-
- 8
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
The number of problem with decision making on surrender is hard to tackle at this stage.. there are so many ifs that only a complex system can solve of them. For example. Who he does surrender to? What if he is under fire? What if your teammates don't want his surrender and want to sink him? And many other issues.-
- 2
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
new reward system (that is already on testbed) is somewhat harsh (compared to relaxed Early access edition) but fair and solves almost every abuse issue. If you sink the enemy you get the rewards (xp and marks and maybe money) If you capture the enemy (or he surrendered) you get the ship (and no rewards) In addition to that there is a recently killed timer (1hr) that does not give you any reward if you kill that player again within 1 hour (limiting the marks farming on Alts)-
- 8
-
если сервера сделать как в Расте или Батлфилде (25-100 человек) то так получится. Мы так изначально и хотели сделать (слоеный мир в каждом слое 100 человек). Но сейчас уже поздняк метаться 2500 на карте - тоже хорошо со своими минусами и плюсами
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
trading ships will be fully unlocked. Maybe gunned trading ships will have lower knowledge thresholds-
- 4
-
Forthcoming changes in the next testbed patch
admin replied to admin's topic in News Announcements & Important discussions
yes that was the point... once you learned how to trim the ship you don't need to lose that knowledge.. and can change that trim any time in port (as it is a skill now)-
- 16
-
Post Wipe : Resource Rethink
admin replied to Jeheil's topic in Current Feature Improvement Suggestions
But what is the incentive to fight for live oak if everyone has access to it? -
европейские сервера и таймеры это теория пока не поздно и не дорого ее можно дешево проверить если к релизу все снова соберутся на глобале - то таймеры не являются проблемой как об этом говорит форум
-
These notes contain some very emotional and explosive changes. While we understand some players may be angry or upset by them, please remain respectful and constructive in your replies or your post will be hidden and a warning may be issued. This is a feedback thread, please keep your responses to constructive feedback. Thank you - H. Darby Hello Captains Here is the information on forthcoming testbed patch and future patches The goal of next couple patches is to bring more players to the open world. At least 2 will be deployed before wipe. The rest will follow after. We will be gradually changing features that hide players from the open world. Most game mechanics from now on will have to motivate players to sail out and do something on the Open world map. We also will change some areas that were causing pains for players (and potentially introduce new pain areas accidentally - but this will be fixed if we made a mistake). First test bed patch (estimated time to deliver end of next week) Removal of current upgrade system and ship quality level We were not satisfied with the fact that upgrades were worth more than ships themselves. Most upgrades will be removed from the game and transferred to individual ship knowledge, with bonuses that will depend on individual ships and/or class. Sailing a ship and getting kills will add to XP on that ship that will unlock knowledge slots over time (currently all ships have 5 slots). All crafted ships will only have wood type and trim (designed by crafter). Every ship will have 3 permanent upgrades which will allow installation of bow figures and regional refits (crafteable permanent upgrade) Repairs changes Repair kits for fleets will be gone and replaced by another system. Standard ship repairs will be removed and replaced by another system. Port repairs remain (and will remain the cheapest way to fix your ship) Players will have to stock hull repairs (working title) and rig repairs (working title) to be able to repair. Every use of repair for hull will consume planks, every use of repair for sails/rig will consume rig repairs. Players will be able to decide which materials to stock for their gameplay style. Going to port battles you might need more hull repairs. For open world hunting more sail repairs might be necessary. OW and instance repair amounts will be equal. If you repair in the open world you can also use your fleet cargo to do so. You will be able to pick up repair materials from captured enemies. Or surrendered ships. Hold management in instances added, hold management for fleets is revamped. You will now be able to interact with the hold in instances between your fleet ships and your captured ships as said before you will be able to pick up enemy repairs and hold without taking the ship, because of this feature This is a complex feature but it can bring exciting new opportunities in battles especially if you are a good player Ability to pick up enemy hold from captured ships opens up new opportunities to change the flow of the battle We are currently researching the ability to interact with the hold of sinking ships as well (if you are close and the ship is still above water) Preliminary crafting overhaul Regional trims removed and transferred to permanent upgrades (crafteable) you will be able to craft a ship anywhere and install a refit in any port (refit can only be crafted in the regional port that has that mastery). For example Nassau boarders refit only be produced in Nassau RNG on blueprints removed. Most ships can now be received by 2 methods Unlock automatically on level - majority of vessels Admiralty rewards - freely available for pve/pvp or conquest marks (minority of vessels) Regular upgrade slots turn into ship dependent knowledge levels (allowing access to skills) Certain vessels blueprints will change and will require permits For example Lineships will require a special permit to manufacture Permits will be available from the admiralty for marks Admiralty store will be populated with more things to buy. Certain things will be removed from the admiralty Technical issues ship state system in instances overhauled to the release state, due to ability to change ship (and hold) multiple times within one instance. Old system was too rigid and partially used systems from the old sea trials and was holding us back Regarding next patches After this patch hits it will take some time to prepare the infrastructure for the wipe and map reset Next patch will focus on new missions revamp (+ some potential changes to hostility) and will be deployed during wipe. If not we will deploy it right after the asset reset. We still expect to be able to do the asset reset by end of April. more information will follow but those are main features that will be deployed to testbed next patch. additional information on the patch In the spirit of the goal - more people to the open world the following additional changes will be deployed. Resources transport from FT to FT - will be disabled (might return for a battle related consumable e.g. 25 pve marks or 2 pvp marks) Ship transport from FT to FT - will be disabled (might return for a battle related consumable eg. 25 pve marks or 2pvp marks) Port missions will provide farming options only for the first 1-3 levels. Small battles and all other sorts of lobby events will be removed PVE challenges will be temporarily disabled (will be a foundation for tutorials in the future) NPCs will provide ships for players to buy in almost all ports (but unlike old system they will be 2-3x more expensive than crafted ones). Captured NPC ships will be mostly useless and will not be a source of income (through ship or cannon sales) Update 2 on communication with enemies global chat will be removed Communication with enemies will be removed as well (both in the OW and instances) Toxicity in national chats will be worked on as before (based on reports)
-
- 66
-
You don't like someone too much (your annoying nation mate) You create bounty by paying a lot of money (maybe real money)... or lot of pvp marks or conquest marks. If someone sinks or boards him he loses a lot of XP. In this case using alts to claim the bounty will not be desirable. In all other cases alts or friends can claim bounty and share it with the the person who was supposed to die or be captured making the bounty feature useless (or fake).
-
- 15