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admin

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Everything posted by admin

  1. click E (equipment) click H (hold) (current shortcuts) - you can change shortcuts to your liking to be closer to each other.
  2. I totally understand what you mean - that the list like this could be less usable compared to old grid We wanted to give a bit more historic feel to the warehouse And this list is A LOT easier to localize into multiple languages. We will only consider reviewing the warehouse improvements after localization (like adding grid view option). It will stay as goods list for quite a while. Currently we can work with icon sizes (they feel too big) and scalability and size of the window itself.
  3. It just takes time to get used to it. + 10x times easier to localize to languages with much longer words (german, russian). Theoretically it could later transform to a icon based warehouse (with grid) but it will require a unique icon for every item.
  4. Gold coins weights will be adjusted very soon. Coins will weight like coins. Current weight is an outdated mechanic.
  5. Regarding kill missions That was an old paradigm. New paradigm = what happens in mission determines complexity. Increasing distance does not increase complexity = it just increases time wasting. For search and destroy missions - type of target (if its a rare ship) determines time of sailing - if you are asked to sink rare ships - it will require more sailing but will give more reward. We plan to adapt bot distributions to make hunts more predictable.
  6. yes. journal will be added to OW
  7. Current distribution for kill missions Capitals - easy missions 7-6th rates Towns - easy medium missions 5-3rd rates County capitals medium missions 4-1st rates Free towns - hard missions 3-1st rates Shallow water ports same distribution of complexity but always for 6-7th rates But we plan to widen the range a bit. OW Hunts and searches are always 1 star because complexity cant be determined as player decides on time he wants to spend on hunts.
  8. Yes. journal needs to be visible in the OW
  9. yes. all missions and events (with the exception of pvp missions or conquest) will be available both for pve and pvp servers. PVP duel tournament (once done) and other lobby based PVP events will be available for both servers. We decided to speed up localization so pvp duels will only be deployed after basic localization is finished.
  10. Thats intended.. some missions could be better than others.
  11. You can pass the final exam in the tutorial and get the MC xp in probably one evening (+ you will get money repairs and ships)
  12. yes its a bug.. getting fixed. it should of course (and did before) open windows on top.
  13. nope.. its a known issue
  14. 4k needs work. icons feel very small. but it will be done only once functionality is fixed and deployed.
  15. Some of the buttons are only unintuitive once. Once you click on it couple of times (and/or set you favorite short cut for it) it will stop being alien.
  16. Double click on the ship in the list of your ships - sets it as main.
  17. are you sure it was not a hunt mission kill missions only complete if you kill a ship in a designated instance.
  18. Buildings have exaggerated max production set for testing and pve gives a lot of money - will probably take one evening or two to get those resources back.
  19. This is a new bug.. will be fixed asap
  20. the xp for pvp has a bonus of 2.5x so if you kill ship A in pve you will get 100 xp (for the kill) - if you kill the same ship in pvp (for kill) you will get 250xp (+ you get xp for damage (damage xp is multiplied by 1.5x)
  21. In crafting buildings (forests?)? Can you post a screen?
  22. Christian is too good a reward to complain about reals. Especially if reals are easy to make.
  23. what are you talking about? What cash grinding?
  24. I dont get it. What 3 ships? Why you need money? You need to mine 3 resources. The rest are provided.
  25. yes its a known issue. location points need to be updated for ports according to pier sizes
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