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DeRuyter

Naval Action Tester
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Everything posted by DeRuyter

  1. I too have noticed this since the last patch. It happened several times in the past weekend in the OW. Screen stutters and then game discos.
  2. Mine also - KPR being a capitol (uncapturable) will remain British.
  3. No reason any shallow water ship should not be able to go into deep water PB - the choice should be up to PB commanders to put what they want/need on the line up. (DLC/permit issues aside).
  4. Only if it is wrong to test the vanilla ship and guns. Notice I said mediums with no mods which means that you have to get within 100m to have a chance at penning an LGV main mast. Just testing different load outs really. Took a Surprise out with long 9s and dismasted it with less hits.
  5. @Fluffy Fishy @LeBoiteux Your ideas would make perfect DLC if the base game is going to be just RN&USN. I like the idea of taking command of the French navy in the AWI. Even the Venetians could get in on the action with a campaign in the Adriatic and Med (Lissa 1811, etc.).
  6. I agree with other posts about the swivels - ran an all medium set up and also found the swivels cause all decks to fire high. Even turning them off it seemed the other decks still fired high. @van der DeckenRunning with mediums and no mods poses a problem though. Landed 49 mast hit on an LGV and nothing fell b/c no pens. Even using charge and some within 100m. Also found the ship is not a brawler T/WO/Very sturdy and melting from LGV broadsides. Gonna switch to longs/carros/no swivels and see what happens to the firing arc. Great looking model.
  7. This is what I was wondering about. Does the join timer not work in the PZ?
  8. If you go to the web site it shows the player can choose either the RN or the USN.
  9. Sadly the last part does not matter in NA since we don't have real weather.
  10. Maybe I missed the Prater you are talking about, although I have been around since 2015 and talked with him on TS about join timers at the time. The long close timers certainly don't favor a solo hunter which is what he did more often than not (in a Lynx). That post about the 10 minute join timers and travel times was made fairly early on in the OW development after all. Despite what you may think about TDA most of us were on the realism/history end of the spectrum and favored a shorter join timer. Argument about TDA aside, my point is that we when through a long join timer test and now we have one that is double the open time. I realize you have been against this from the beginning and I agree. The ROE we have now favors the clan zerg over solo players or small groups. Factor in an increase in population on release and battles in some areas of the map will be uncertain and chaotic affairs. Here we have gameplay trumping a hardcore realism approach in a major way, while also having hardcore ship replacement and economy, unless you buy DLC ships. One does not go with the other. At least we now have the duel room except that you have to sail through a gank zone to get to it. Better if it was in a separate area, seems that would be simple to implement.
  11. Or run aground.
  12. No TDA was with few exceptions always in favor of a more WYSIWYG ROE. That mentality didn't start or change because of bigger clans. We always had solo and small group players, many of which left because of the revenge gank fleets. Prater felt your 30 second ROE was too short but remember his diagram which has been since quoted a number of times? That when everyone thought 10 minutes was too long. Now we have 20 minutes. That said I think I think we are on the same page here.
  13. How do you collect missions along the way? You can't pick up missions in enemy ports. Are you sailing only to friendly ports?
  14. No not really - hull structure close and length yes but everything else not so much. IRL no captain would have fought the Connie vs a 74, she was designed to run from them not fight one. Broadside weight may be closer in game but Bellona is firing far more weight in long guns for example. In game sure 4th rate makes sense, but not 3rd.
  15. @sterner Thanks for the reply! Looking forward to the game.
  16. Not every crewman on firefighting duty was at the fire location. For example you had crew manning the pumps or otherwise getting water/sand from locations all around the ship.
  17. @sterner I see the Testing forum is up and running. You noted earlier that a separate recruiting thread for alpha testers was going to be started. Is that still going to happen or do we have to wait and buy a preorder pack from the web site to be a tester?
  18. IMO The Pandora's box was made when they decided to give every hello kitty ship carronades on the main deck. Only a few ships in game carried carronade main armament IRL (Niagara, Surprise for example) and those were mostly the smaller ships not the Indefatigable with 42lb carros on the main deck. They could still tweak the system and limit the use of carros on main gun decks through. You don't want to nerf them to oblivion so that they are useless for the small 6th and 7th rates that carried them as main armament.
  19. Thanks for the post and guide @Coco well done. It took me far longer to get to lvl 50 and that was when we had xp for intermediate parts also! Now that I'll need to think about leveling up again this is a big help!
  20. I remember when there was 30 players on PVE around the time of the PVP server merge. For a casual player though it seems the grind is the same on both servers, but I haven't really played much on PVE so IDK.
  21. Curious myself why certain ships are now behind a CM wall. I know @admin the idea to make certain ships rare, but I am not sure you have the right ships for the permits. I expected line ships and some 4th rates but not small ships. Surprise one of the original ships in game and more of a light frigate. Why permit that? Renomee? Putting the Prince and Niagara behind a permit gives an advantage to players with the LRQ DLC. I hope you will adjust this and remove permits from some of the more popular small ships.
  22. I almost went with the historical ratings - 5th rates for Connie and United States and 3rd rate for Aga. But the game should allow leeway for super frigates and older line ships, so 4th rate fits that class. We don't have any true 4th rates in game anyway. And yes allowing carros on main gun decks kind of changes the balance, Indy being the big offender there. She was a cut down 64 reclassed as a heavy frigate (44). Never had 42 lb carronades on her main deck.
  23. Historically rated as a 5th, purposely built to be the largest 5th rate frigate at the time. In RN ratings 4th rates were weaker line ships and usually had 2 gun decks.
  24. @admin I know you said all forts are to be removed but what about capital zone forts? Should capitols and non-capturable ports still have their fortifications? Everyone is talking about forts being a liabity in PB. What about in a regular battle instance no more running under the guns unless it is you clan/friend list port? IMO we should have some forts for large regional cities or something.
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