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DeRuyter

Naval Action Tester
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Everything posted by DeRuyter

  1. FYI - grapeshot was tied together in a bunch or placed in a closed bag. I posted a photo in another thread showing shot types used by the Constitution. http://forum.game-labs.net/index.php?/topic/3205-fused-explosive-shells/#entry65504 #17 Grape is in the bag on the left. There is also canister shot in the can of course, which is similar to grape (anti-personnel). We do of course need to have reload rate effected by crew skill once that is implemented.
  2. Someone posted a link on an age of sail miniature game forum ("Sails of Glory" www.sailsofglory.org). So I made the transition from the tabletop to the screen. As I am a sailor I just couldn't pass this one by....
  3. Correct. A small merchant brig is just not built to take larger/heavier guns. Now a purpose built warship is another matter, but even then the brig would be limited by its' size and tonnage. One example which should be in the game at some point is the British Cruizer class brig-sloop: http://en.wikipedia.org/wiki/Cruizer-class_brig-sloop 16x 32 lb carronades. plus 2 x 6 lb long as chasers. Of course there is the Niagara for the US - 20 x 32 lb carronades.
  4. I have been using my user name on a number of forums for years now. I have only recently started with MMO - being mostly a boardgamer and miniatures wargamer since the 70s. Michiel Adriaenszoon de Ruyter was one of the most famous Dutch admirals who fought in the Anglo-Dutch naval wars of the 17th century. One of his flag ships the De Zeven Provincien is being reconstructed at the Batavia shipyard in the Netherlands. I used his name because I have Dutch ancestry and family in the Netherlands and of course an interest in naval history. Obviously is not a unique user name and sometimes I have to alter it. As it is there is another De Ruyter in NA already (I dropped the space for mine).
  5. +1 Historically this was also done for command and control. The 1st rates usually had the squadron and fleet admirals and so were placed in the center of the line to facilitate signaling. More ships would be in sight of the flagship that way and the flagship would be protected (from stern campers to use a game term). There are exceptions of course, Trafalgar being the prime example.
  6. I would agree with both sides here. I think you can have more control without getting overly complex. Think about the situation though. When Aubrey is personally trimming sails for optimum sped on Surprise it is not in the middle of a close action, rather maybe it is during a chase. (Recall the movie as well). When I sailed on a tall ship the captain would sometimes come along, look at the trim of a sail or the yards and order changes, but of course that is not in combat! Now the Captain would be issuing orders for maneuvers during battle, which is what they have in part with the current manual controls. I'd like to see more manual control, like with the jibs and spanker. Now on to the other issue with sail trim - everyone flying full sails during battle and in storm conditions........
  7. Just north of 50 - My HS computer lab had a couple of Apple computers and I don't mean Macintosh! My first tank in the Army is actually modeled in WOT!! BTW I do note that the nearly 50% of the responses are in the 20-35 bracket. But 35-55 is @30%, could be high for an MMO?
  8. We can explore other shot types that we used by different navies in addition to the those you mention in the OP. Here is some of the shot types used on the Constitution: You've got: star shot, barshot, grape, canister, double headed shot, round shot. I am not sure how often these were used though. Just food for thought. Sorry for the bad photo quality.
  9. In a battle between larger fleets of SOL (Trafalgar, Battle of the Saints, Cape St. Vincent, etc) the frigates stayed behind the line to relay signals from the squadrons, tow disabled ships, etc. Smaller ships (Think HMS Pickle) I would expect stayed well clear of the battle line. Not very practical in a NA battle. A 74 should be able to "one shot" to use a gaming term a small frigate. This happened at the Battle of the Nile when a French 40 gun frigate fired on a British 74 and received a full broadside that completed wrecked her in return. Certainly in smaller engagements with a mixture of ships you have a different tactical situation. Frigates could pursue and harass the enemy SOL allowing the friendly SOL to catch up and engage, etc.
  10. Generally I believe the use of shell, fused, exploding rounds, etc and naval howitzers became widespread at a later period, the ACW for example, at least for ship to ship combat. Certainly we should have bomb vessels mounting mortars, or even rockets - how else could one have the "rockets red glare", and "bombs bursting in air" at least for the US players!!
  11. An option to anchor would be great. At the Battle of the Nile Nelson's instructions were to pick a target ship and anchor next to her. I think what some people may not realize is that it took a sizable chunk of the crew to weigh (bring it up) anchor, and took some time to accomplish, unless you were willing to cut the line and lose it of course. In the game at the moment 0% sails or stop is depicted as a "harbor furl", but a ship would not furl her sails like that in an engagement. To slow a ship would luff up into the wind or allow the sails to luff by easing the lines. A ship could also "heave to" in order to remain relatively stationary, maybe this can be done in game with manual controls though.
  12. Just got in under the wire and have my key. +1 for the recommendation on Harland , it covers everything as the title suggests. It was recommended to me when I was sailing on a square rigged tall ship.
  13. Ordered yesterday @16:00 hrs. EST - weekend free and fingers crossed..........
  14. Ah but don't forget that the possibility of prize money was a major incentive for a crew to capture a ship relatively intact. This of course will become much more important with development of the open world part of the game. As others have said the damage model should veer away from sinking ships for the reasons already stated. Rare unless it was done deliberately after the capture. I'd like to see a crew morale based system introduced to the damage model. If your rigging was shot away, with no ability to maneuver most captains would strike.
  15. That's what I have, actually a HD 5760 with 1GB onboard RAM and 8GB system RAM. The Admin says minimum 6000 level Radeon. I think the question is whether our cards are compatible with Shader 5 requirement. Ati also released new drivers in 2014 for these cards, which may help. I will try it before spending the $ on a new card. The ATi Radeon 6750 with 1gb ram is $90. Although I would spend more to get more GPU Ram. Eric
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