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Everything posted by DeRuyter
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This really depends on the situation. There was a chain of command and individual gun captains would only "fire as you bear" if that order was given by the Captain. In the RN and USN you also had lieutenants in charge of a division of guns. If the ships were maneuvering you'd have more controlled broadsides. If the ships were broadside to broadside you'd more likely have guns firing independently.
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How so? I am not saying the Dutch navy was still on par with the English, but still a force to be reckoned with. Still had Caribbean colonies as well. The English didn't want their fleet to fall into the hands of Napoleon, etc.
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Should provide leaks if bow gone and sailing at full sails. High speed collisions should have serious rigging damage too. Like ram someone with your bow and you lose your foremast.
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+1 poods should be given their limited historical role anyway - special cannon class for QD+FC only maybe. Smaller ships like the Herc should not be running around with these things on the gundeck, actually no ship should have a gun deck full of poods.
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Yes it is the 17th century but the Dutch were still a major Naval power in the 18th century. +1 on the movie though!
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Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
Was it a French designer though? -
Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
That was modeled after El Gamo which was a hybrid rig. So some of the larger xebec-frigate could interchange rigs or have elements of both. https://en.wikipedia.org/wiki/Spanish_frigate_El_Gamo -
So the Admiralty DLC gives you 5 additional ship slots immediately and if you use in game gold it increases the max to 25?
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I see your point. Maybe a positional advantage (if that counts in any new boarding system we get in game!) but under battle sails you should have more numbers available to prepare for a boarding attack too. Also going too fast and a tbone collision should result in damage and lost rigging to both ships.
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Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
I wouldn't think that the xebec wouldn't be able to out run those ships going down wind. Maybe at 180 going wing on wing but any other angle greater than 90 xebec should be slower. Other cons: should have high crew damage due to low bulwarks and large crew on deck. Even Le Requin as a French design (vs. Algerian etc) should have less strength (side HP) than a comparable sized square rigged ship. Also removing ability to mount poods would be helpful. -
Most sail handling under battle sails was done from the deck so I am not sure you'd be more vulnerable to boarding.
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"Immersive" water graphics
DeRuyter replied to Navalus Magnus's topic in Current Feature Improvement Suggestions
For 2&4 we need to have variable weather conditions. (and storms back in battles). Right not the conditions are pretty calm so you won't see much of this. We do have #1 it depends on the ship are sailing and of course with higher winds you'll see more heeling. -
+1 and repeat. Hydrographics and individual drafts may be too much programming but let's at least have more detail than shallow/deep. BR may be easy fix. Let's not throw out any semblance of historical ship armament because of this Herc PB issue please. Ok do take away the poods on the Herc, frankly they are seriously questionable as a main ship armament anyway.
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I generally have the opposite view on RTS games - I love the concept of Steel Division, but I am terrible at it. I like to relax and think about moves. UG:CW is good as RTS because of the time period. Maybe because I come from the traditional wargame world of IGOUGO or WEGO - Combat Mission is a favorite. WEGO is maybe more common in naval games? - Mare Nostrum is an example there. Maybe it is the scope - SD and WG have too many units to keep track of and then they are destroyed - lol. I will give the new CC a try though, smaller in scope than SD. Anyway just my 2c - and I totally agree with your notion about ship games above.
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Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
Keep in mind that Le Requin was larger than your typical xebec and essentially was a 5th-6th rate anyway. But your are right in general they were built to take advantage of local conditions in the med or the Baltic for example - lots of shallows, certain wind patterns and of course rowing ability. Tactically, except for larger perhaps European examples like Le Requin or El Gamo they weren't meant to go broadside to broadside anyway. -
New ships by nation
DeRuyter replied to William DeRyter's topic in Current Feature Improvement Suggestions
TBF to @maturin I don't think he meant that the style we have now was correct either. Having said that I think Charleston could go with a colonial brick look, maybe Savannah as well at least by the 1760s. Some of the smaller ports could look like the last image you posted. Frankly the NA timeframe includes a lot of growth for the colonial ports. It would be nice to have several different port styles for each nation, maybe a shallow style and a deep style. -
Not yet mentioned but IMO necessary for complete sailing combat sim: 1. Variable wind and weather. Range of changing wind strength excluding no or light wind. Allows for storm damage to ships and sails and consequences for sailing around at full sail in high winds. Changes dynamics of ship usage as well. 2. Proper ship drafts. More than just shallow and deep. Gives use to a variety of ships in PB if shallows are mapped in ports.
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Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
And here should be a big weakness of the xebec - high crew casualties/damage. -
Le Requin Testing and Feedback
DeRuyter replied to admin's topic in News Announcements & Important discussions
It also allows wing on wing for downwind sailing (like the oared galley in the painting you posted). -
Hurricane Regatta (a post for NON-Pirate players)
DeRuyter replied to a topic in Current Feature Improvement Suggestions
I think he means this: -
Going to pre-order - What will come first NA patch with new UI or next opening of PS test server?
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Amount of Crew // Crew hitbox
DeRuyter replied to Hethwill, the Red Duke's question in Feature proposals and Gameplay Help Q&A
You would also have to take into account the size of the ship for that amount of crew. -
That's an ironic statement because the day was first established after America fought against itself. Hence this is posted in UG:CW. I think you are throwing stones from a glass house though. Most countries have a day to remember their fallen soldiers even China right?
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If I recall correctly the wreck spawns within 2 grid squares of your location when it is opened. This distance is effected by land, ie; don't open a bottle on the east coast of Florida you may have to sail all the way around to the west. If this mechanism is in place the suggestion does spice up the bottles. I have had wrecks spawn too close to well travelled areas before, but if the player with the bottle has some control it does soften the visible to all bit. I like the variable pick up as well. You choose what you sail to the wreck with and risk not getting everything, but you can take some anyway.
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