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z4ys

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Everything posted by z4ys

  1. True. Why not introduce free storage at clan owned ports at a certain limit? A clan warehouse at a owned port has no tax? Would give a meaning to a clan owned port right?
  2. Improve RvR. by applying pressure to capture ports. Losing access to certain resource would matter. Not like now were people can just ignore the fact of the lost port because they have a pile that will last for a rl year. Would force people out of their holes.
  3. why is that good? Some players have so much stuff they never have to do any eco again. It even make RvR meaningless because why should someone attack a port when he has 100000000000000000 copper ignots. Its actually the opposit.
  4. Suggestion: Introduce taxes for stockpiling in the warehouses. Details: all player warehouses and clan warehouses will have to pay taxes on each used slot every maintenance cycle. If player cant effort to pay the taxes local goverment will size the goods till missed fee + additional charge is payed sized good penatly payment increases each day up to a maximum of xx. A clanwarehouse at a port that the clan owned has no tax cost. Pros: Money drains reduces stockpiling by players "meaningful eco?" + pressure rvr Cons: Can be bypassed by using ship cargo slots to reduce taxes players have to pay taxes (oh no)
  5. fun = winning I dont fight for the fight I fight for the win. so I prefer a pb where attacker gets screened out (as defender) or as attacker i prefer attacking when port cant be defended. I dont care about even battles. Even battles imply even chances for everyone so my fun can get spoiled by losing. I dont like to fight imported ships because even if i sink the enemy he can just click and get an other one in the best case for me 24h later. It spoils the eco warfare for me. 😉
  6. Everything @Banished Privateerlisted are player requests. So maybe devs just should stop listening to us and do their own thing. Might be better right? Or we should stop asking for stupid stuff?
  7. Name already in use? Wrong letters/symbols? Someone with the same problem
  8. Somewhere I read that the new imported ships are op. Hm and they require 250crew. They even come with 1 click. 250 crew is doing the tutorial and exams which are all different. I don't see your boring grind in this game anymore. So should be huge success now? No?
  9. Regarding prussia: Ship: Merchant ship König von Preußen built in London in 1750 for the king of Prussia and the "Preußisch Asiatischen Kompanie" (1751) Brandenburg Navy which can be considered prussian. The Brandenburg Navy was the navy of the Margraviate of Brandenburg in Germany from the 16th century to 1701, when it became part of the Prussian Navy (thats the naval flag 1657–1701) I guess that could be the flags on the masts with just the cross changed for the eagle. But couldnt find any better pictures maybe someone else know a better source? Prussian merchant marine flag ( 1823-1863 ) Maritime flag of stralsund(1695-1815) Stralsund-Navy War flag 1816 (Stralsund is the place where prussia started to build their first schooners) Why those flags should be added?: There are a lot of german clans ingame that already use the name "The Brandenburg Navy" or love to play as merchants guess lot of them would like to see such flags added.
  10. I had kind of the same issue. Before I could log into the game i stayed 5 mins in the char selection screen after pressing "Start" when i finally joined i was ported to an other port and couldt enter the ports anymore. Patch note stated it as " locked out the player from using ports after random teleports caused by connection drops during the change of state " Maybe I just had more patient to stay in the "start" screen So it might/might not be related to the same issue i had?
  11. that it takes time means it will be awesome 😉
  12. And why is everyone complaining about sailing in a sailing game? That bulding ships is hard? So much time effort?
  13. Does that mean we will see more ships sailed by npcs. And will we be able to capture them?
  14. What about making all ship like trader so AI shoots random chain and ball till there is time available to work on better solutions?
  15. All spanker sails have that bug. Even on all square rigger the spankers are bugged. It's only possible to dmg them by shooting close to the mast.
  16. It's not an exploit even admin described how to do it. But I agree imported ships should be limited to 1 and cooldown should start to count down when ship is lost.
  17. I agree that there should be more slots. But like you pointed out outposts restrict you in participating in RvR/OW at the same time. That is exactly why it would be p2W if it is a dlc.
  18. most are. Xebec and herc are possible to get through epic chests.
  19. Gamelabs could just raise outpost slots for ingame money 😉 nobody would complain. dosent have to be a dlc that makes it fishy
  20. to make an alt take influrence ( not by some exploits) in rvr he needs to gain lvl (books etc) its ingame effort that has to put in. while buying just a dlc is only cash for advanatge.
  21. number of outpost are connected to rvr. rvr is endgame content. having more outposts is advantage in rvr. therefore p2w
  22. Carezones are meant to be fallback areas. Taking away what they are supposed to makes it kind of fake feature. Don't get me wrong I would love to see the zones get changed so they still serve their purpose but stop making rich players richer.
  23. Nice so it got somewhat changed I lost the mizzen once and it was 33% as well. Percentage distribution still doesn't make sense because front and main have almost same area.
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