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Everything posted by Henry d'Esterre Darby
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damage below waterline
Henry d'Esterre Darby replied to harry's topic in Patch Feedback and General discussions
Whether or not it was correct, there were statements in the Aubrey novels all the time about holes being made beneath the waterline. At a close range, I believe it is fairly possible - you'd have to be close enough that the cannon was actually pointing down at the water at a decent angle though, otherwise the balls were prone to skipping. -
Since those orders were issued, the Admiralty has become alarmed at the rate at which Captains were simply setting their sails and then retiring to their sleeping cabin, resulting in the rest of the fleet having to undertake the destruction of nearby enemies and then spend the rest of an hour long match chasing so as not to end up with a draw. That's darned poor manners, and the imposition of the sailing area is the Admiralty's response to prevent such behavior. Once the open world is released, naturally, withdrawing from a losing battle will become an option, though you should fervently pray that your orders allow such behavior to avoid imperiling your command through such a display of cowardice. Hah! You may wax philosphical with me, Sir, but other than not having another victory notch in your log, a loss at sea causes you no monetary losses, no lost time in reprovisioning, no need to harry the Naval Yard for new supplies with which to repair your vessel, no loss in rank or ship, really no loss at all. Running away from a fight over great distances when there is nothing to lose is not in the Naval Action spirit! I believe Lord Nelson spoke it best, "Damn the tactics, go straight at 'em!" Aye, pointing out that another Captain is handling his ship in a lubberly manner by forcing him into an hour long losing chase may seem like sport to you, however, it is darned impertinent and makes you look very much a scrub. My rank has nothing to do with this Sir, nor is my prowess, or lack thereof, at shrinking your head. Your insistence on running away from battle is the true crux of the matter.
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Wow, lots of Western Europeans!
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I wonder if anyone has ruminated about just why there is a lack of submarine games on the market?
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I'd have to agree, that rangefinder makes it too easy.
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Development priorities
Henry d'Esterre Darby replied to admin's topic in Current Feature Improvement Suggestions
I think we're giving the same message here. Sometime in the future, as release gets closer (and it gets closer every day, no?), there will be further optimizations needed. I'm assuming that Naval Action will eventually support DX10, but that may not be the case? -
Spencer, Off Toulon, 15th August, 1804 Sirs, After years of receiving challenges due to my parents' poor choice of names for me, and having wearied of stepping out, I have been redubbed Sir Henry d'Esterre Darby, in keeping with the Naval Action tradition. I trust that those who would once call me triptyx may take joy in calling me by my new name; and I am, with great esteem, dear Sirs, &c., Sir Henry d'Esterre Darby
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Let's not rehash that debate here. They're two different games, geared towards two different playstyles. There is DEFINITELY room for both.
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Buffs?
Henry d'Esterre Darby replied to Charles Caldwell's topic in Patch Feedback and General discussions
With regards to number 2. Technically we direct the guns to fire in a general direction (see the "cone" of fire you're getting), but they are fired by individual gun crews, aiming on their own. This means that crews that are motivated by a good leader might "get into the zone" and take that extra moment to aim the gun. Good morale will make a crew work harder, faster, and better - this can explain number 2 perfectly well. -
In the first place - the matchmaker is either: a. Still under construction and will make mistakes - they did, after all, slam it together in a matter of a few days, which is a pretty good feat! OR b. Working under the same assumptions as the PvE creator, which seems to make easy, similarly matched, or hard/impossible to win battles. This may be due to the idea that sometimes you came up against a superior force, and sometimes you didn't. As to the limited area - it was no fun for someone to run away the entire match, forcing everyone else to try fruitlessly to catch them for a full hour. We know you can successfully run away, it's tested and it works great. We are currently testing the ships against each other in a fight, not how fast they can run away to grief everyone else. That's why that mechanic was put into place. If you want to run away when losing costs you absolutely nothing, you're in the wrong game at the moment.
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Bonden - I'm playing on a laptop with less than that (except the processor, mine is an i7 2.4) and I'm getting 22fps on Low, which is more than playable in my opinion. It won't be amazing, but I think it'll get the job done.
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Buffs?
Henry d'Esterre Darby replied to Charles Caldwell's topic in Patch Feedback and General discussions
To be totally honest - you can. I think the general hue and cry here is to not make it overpoweringly strong. A 1%-3% enhancement to performance due to "good leadership" is one thing, and that's something I can agree with. A huge bonus that means an unled group is going to have a huge disadvantage over an unled group (e.g. a led group means a nearly automatic win against an unled group) just leads to an "arms race" where you must have a leader to succeed. -
Buffs?
Henry d'Esterre Darby replied to Charles Caldwell's topic in Patch Feedback and General discussions
Right, but that doesn't mean in Counterstrike you have some magical potion that you paid a lot for (or at least, you didn't back in my day when I played it in 2000/2001). Everyone had the same gear choices, the same options, there was no special gear that you had to buy or grind for - your advantage came in how you chose your gear before a match. We have that already here. The nuances of sailing, the weather gage, positioning for advantage, shooting accurately and well, etc. make for heavy nuance that should carry forward nicely. -
Not quite correct. Cards that only support DX10 will actually run the game. You can see the ships themselves, the land, and the towers (unskinned), you can't see the shot, the aiming arc, how it falls, nothing is transparent, which means smoke and spray makes a solid pink wall you can't see through. It's not easy to play at all, but it will run. Blewtooth: Do some troubleshooting. If your card supports DX11 as Feriluce says, and you have Windows 7 or later, you should be go. Start by trying to upgrade your video card drivers.
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Your big problem is the video card. Because there's no DX10 support in the game, you'll get a pink box with ships magically flying around in it (can't see the water, it doesn't exist), and all effects like smoke, splashes, etc. make giant solid pink walls you can't see through. Effectively, it's like being blind. I've switched to carronades because there is no way for me to see where my shots are flying or landing and I have to fight yardarm to yardarm to be effective at all.
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Loosing masts
Henry d'Esterre Darby replied to Ligatorswe's topic in Current Feature Improvement Suggestions
Agreed, One should have to enter survival mode to remove the dragging rigging, and there should be an increased chance of fire while the mast is aboard due to sails draped over matchtubs, etc. -
Questions to developers
Henry d'Esterre Darby replied to admin's topic in Patch Feedback and General discussions
I found it somewhere, don't recall where. Armor - Pretty easy - refills your hull armor to a small degree. Sails - Also easy - refills your sail % to a small degree Pump - If the word "Pump" is yellow or red in your damage display, this will restore it. etc. If you're taking on water, you need to use #8 - Survival mode for the crew. This will cause them to pump out the ship, at the cost of all of the other qualities (sailing, shooting, etc). As long as the pump is functional, survival mode will cause leaks to be slowly stopped up, and, if there isn't too much damage, the level of water will go down. Even though you may have no listed leaks, it's still possible you'll have to turn the crew to Survival mode occasionally to keep the water to a reasonable level. -
Avatars
Henry d'Esterre Darby replied to CaptMiles's topic in Current Feature Improvement Suggestions
Personally, I'm totally happy with boarding in the abstract. I had a chance to try it today and was almost totally satisfied with the mechanic. -
Unfortunately the series cuts off after the third video, but it'll get you a lot of the way there. There currently appears to be some dispute about how fore-aft rigged vessels are performing in the game - they seem like square rigger light instead of exemplifying the advantages of their rig. Unless cracking along at 13 knots, I tend to have to do a square rigger tack in them to get them to stay.