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Everything posted by Henry d'Esterre Darby
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nations rising the pirate flag
Henry d'Esterre Darby replied to SeaWolf_'s topic in Tribunal - Трибунал
I've requested clarification from Admin on this. Please stand by until he clarifies his post and the rules. Thank you. -
That form of "support" does not pay the extensive hosting, bandwidth, and hardware costs that it will take to keep the game running. Nor does it pay for developers and modelers to create new content. You're quite lucky that the Developers are planning a more GuildWars 2 style financing plan rather than a traditional monthly subscription plan. The paid content will be needed to allow the game to continue to run and grow. If you don't want to pay more than the initial $40, you can happily keep playing so long as there are new people signing up and other folks who are willing to pay for premium content to keep the game running for you.
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You'll have to pay either way. Try sending an email to support@game-labs.net - tell them why you think you'd be a good tester, what skills/knowledge/experience you'd bring to the testing, and they might just add you.
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With the exception of upwind sailing in Open World, and they only get one repair instead of three, my understanding is that the AI fights under exactly the same rules we do. I've frequently knocked out guns on AI ships - including a Brig that after a broadside from my Surprise, was reduced to only three guns on one side. If you think it is a bug, please F11 after a broadside in which you think you should have knocked out the AI's guns, but there is no "special" treatment for AI that I'm aware of.
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Update for Naval Action Open World and Client Issues
Henry d'Esterre Darby replied to amator purpura's topic in Support
There is no code. The default, base client is Open World. The code was just to activate a special closed Beta version.- 5 replies
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- Update
- Client issues
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(and 3 more)
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Update for Naval Action Open World and Client Issues
Henry d'Esterre Darby replied to amator purpura's topic in Support
Start by going to your Library, right click the Naval Action Beta item on the List (either of the two list - detail views, or if you're in tiled view, right click the game tile), select Properties. Then go to the "Local Files" tab, and click "Verify Integrity of Game Cache". Please report back if that doesn't help. Sea Trials no longer exists, it was a temporary client to test Combat. We're now testing Open World. I'm also going to move this to the "Support" forum so that it can receive more attention.- 5 replies
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- Update
- Client issues
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(and 3 more)
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Morale and Mutiny
Henry d'Esterre Darby replied to Puchu's topic in Current Feature Improvement Suggestions
To be clear, the Royal Navy went to seniority once you were a Post Captain. Prior to that rank, merit or social standing is what drove your promotion. After you became Post, you were on a list and moved up in that list when those above you either died or retired (we'll ignore "Yellowing" for now). Merit had nothing to do with it at that point. -
As mentioned, the server is offline. Please keep an eye on the forums for further updates. Thanks! I'm going to lock this thread as a duplicate.
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Bugs experienced when combat-testing new trader-lynx/cutter
Henry d'Esterre Darby replied to Styles's topic in Support
Thank you for your reports. AI sails "perfectly ", so it's very possible he was in depower mode to be sailing at that speed. It may not be a bug. -
More details when buying a ship
Henry d'Esterre Darby replied to 312_JS's topic in Current Feature Improvement Suggestions
I miss the detailed stats on ships in the shop myself. -
3 Team Killers And Offensive Language
Henry d'Esterre Darby replied to Sureshot's topic in Tribunal - Трибунал
The Tribunal has been responded to. The rules posted in the News Section apply both here on the forums and in the game. Whether you are speaking to your friend or not, doing using the game channels means that you agree to the rules that govern what you say. Mr. Smith - Admin's statement about Doran's length of time on the forums wasn't that it excused his behavior, it was that he should have known better than someone who is brand new to the game what is and is not permitted. His age didn't excuse his behavior, it made it more serious. There's nothing further to add. Closing. -
3 Team Killers And Offensive Language
Henry d'Esterre Darby replied to Sureshot's topic in Tribunal - Трибунал
The friendly fire is permitted between pirates at this time. Sailing under the black flag comes with potential consequences from other Pirates. My concern is with the language, and I see Admin is currently on this thread so I'll await his response. -
3 Team Killers And Offensive Language
Henry d'Esterre Darby replied to Sureshot's topic in Tribunal - Трибунал
What I'm interested in just now is the potential use of the N word by Doran. Please post that screen. -
3 Team Killers And Offensive Language
Henry d'Esterre Darby replied to Sureshot's topic in Tribunal - Трибунал
Please post the whole screenshot with the words that Mr. Doran is alleged to have said. Thank you. -
I've brought this to Admin's attention again, please be patient while they look into the issue.
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Slave trade
Henry d'Esterre Darby replied to Callaghan's topic in Current Feature Improvement Suggestions
Please see the following links: http://forum.game-labs.net/index.php?/topic/3154-slave-trade-preferences/page-3?p=63704#entry63704 http://forum.game-labs.net/index.php?/topic/5251-this-game-is-all-about-pvp/page-6#entry101514 http://forum.game-labs.net/index.php?/topic/3154-slave-trade-preferences/page-3?p=63731#entry63731 I'm going to close this topic as Game-Labs has stated outright that there will be no player slave traders in the game. -
Possible daily rewards?
Henry d'Esterre Darby replied to Captain Comery's topic in Current Feature Improvement Suggestions
I have been advocating for trader cutters and trader pickles (formerly Lynx) to be seeded near starter ports. These ships would be less armed than a Lynx and would allow newbie friendly battles for new folks to cut their teeth on. They wouldn't be worth much to a larger ship. -
Possible daily rewards?
Henry d'Esterre Darby replied to Captain Comery's topic in Current Feature Improvement Suggestions
This might be a good thing to do in the Beta stages. Most Alphas I've been a part of weren't at a stage where such a system made a lot of sense. Since we're trying to test a rudimentary form of progression, perhaps posting your feedback on what you find most challenging about starting out would help the Developers to better understand what a person who is brand new to the game is experiencing. A lack of rewards helps to highlight those issues. -
musket fire
Henry d'Esterre Darby replied to Tief N Tote's topic in Current Feature Improvement Suggestions
Msr. LeBoiteux has pointed out the existing thread for this subject. I'm going to close this thread as a duplicate, but please feel free to post on the other thread! -
Instances with LAND
Henry d'Esterre Darby replied to AP514's topic in Current Feature Improvement Suggestions
Admin has said that their goal is to procedurally generate the area you were in into the instance. Last I heard they weren't sure if it was possible just yet, but that's the goal, which I hope they can reach! -
I like the first suggestion, but I'd definitely like to see it take days to a week depending on distance. This shouldn't be a "free shipping" service where you can relocate all your stuff risk free. I do hear you though, I have some assets spread around a bit and the thought of fetching them all is a little daunting. As to shallows - the way to do this is to come straight in on the dock. It's a little interesting at times, but there is a channel that usually lines up with the dock, just cut straight in and 9/10 times you're in in one..
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Aggressive reaction to an accidental collision.
Henry d'Esterre Darby replied to Bolitho's topic in Tribunal - Трибунал
Please see: http://forum.game-labs.net/index.php?/topic/6045-beelz/page-2?p=114753#entry114753 Use the in-game report function for these types of offenses please. Closing. -
Please see: http://forum.game-labs.net/index.php?/topic/6045-beelz/page-2?p=114753#entry114753 Use the in-game report function for these types of offenses please. Closing.
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Crew and Rank
Henry d'Esterre Darby replied to Siegfried's topic in Current Feature Improvement Suggestions
Most ships, if fully crewed, were already stuffed to the gills. The Royal Navy had a minimum amount of space required for each man's hammock, and it wasn't very easy to pack more on. For that reason, and also the excellent reason that Bungee outlined, I'm personally not a fan of the idea. Even a Post Captain temporarily assigned to a sloop wasn't able to pack more than the alotted number of men aboard, simply by dint of being a Post Captain.