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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. I would think it is the same as the paints we tested in the past, right ? Ok, back to Flags Flag Flags. Request open for anyone to find if there's any specific for the - Casa de la Contratacion
  2. Was a rhetorical question, in a provocative way, granted,, and i'm sure you can find a theoretical answer to your question
  3. What if you could "buy" the slots with PvP marks ?
  4. Why sail when we have everything ( like hoard resources for a month non stop to have ships for years ) ? Hmmm.... - sit in port and wait for someone to be tagged in zones - sail to zones and attack someone - setup some conquest just because the other two options are already too boring
  5. With 50 is Plymouth Trafalgar every Saturday, at best. Oh wait... 🤔
  6. ... read again... 25 1st rates !?... never !...building them everywhere ?...naw Upkeep won't divert away from the...arhem... magic elements that would never be there Reckon even I have to make concessions, and whether the xebecs and pollacas, pinks, luggers and whatever, were 2 or 3 masts in the caribbean, truth is that they were there, from the Horn to New England. Let's call historical accuracy by its name in all levels if we must and not only when it suits me - which it does actually, roughly 600 ships registered at any given time, as sailing at the high point of the age of sail, in the West indies as ocean going and majority weren't even frigates and ships of the line. Anyway, i did have to defend one of the most interesting rig implementations of late, a full lateen rig. Maybe it opens way to see a El Gamo sized xebec in the future.
  7. Neither fleets of 25 1st rates, nor making port in every port with said 1st rates. Nor build 1st rates in all except 3 naval bases, etc etc etc
  8. I have no idea what type of Master Forger you guys contacting but mine does his job perfectly, exactly what I ask for. No past names, no past allegiances, all ships registers properly done, ... i must say, well worth the coin spent.
  9. Mine was a test from the "mod". Only I could see her. Flags on ships and atop the port towns in the OW were the one modded. P.S.- did remove her given i was having odd issues post patches. Will wait for flag options.
  10. Sink ALL enemy players whenever possible. Even when they clamour being alts... they are not. No mercy. Sink or take them with all hands. Other than that there's only one venue of approach - to design the game single character oriented with as many interesting mechanics as possible to make multi character ( alts ) as discomfort as possible - example: Owning clans possibility to bar access to anyone except their clan/ally clans/nation etc.
  11. 1. Naval Bases - shipyards by Admiralty ( no more player shipyards ) located in Region Capital IF region is 100% controlled. ( Capital is always a Naval Base ) a - shallow naval bases build 7 - 6 rates b - deep water naval bases build 5 - 4 rates ( and 7 - 6 rates ) c - Capital naval bases & Special historical naval bases build 1 - 3 rates ( and all others ) 2. Either full safety or no safety in Reinforcement Zones ( the 10 minutes entry is a no go ) 3. Crafting/Resources production depot ( quantity waiting to be harvested ) halved. 4. Multi warehouse slots items - volume vs mass - same volume of wool has less mass than iron ingots. Or, alternatively, dynamic stacks by mass. 5. Port Battles control point circles to shrink as well during the course of battle.
  12. Rely first on pen and paper to design "the game rules" and, given his tender age, make it a family project. Invent a small game he would like to play with the family "around a virtual table" and get hands on approach with Tabletop Simulator and start with the very basics of game design while also having the opportunity to program/script automated tasks. The base of logical thinking without being tied to a "machine" ( code ) will be invaluable. He can start small, like program a simple card deck shuffle, or pieces moving on a board according to designed game rules.
  13. You misinterpret me. I will repeat again - a lot of players, a LOT of veterans dislike the boarding option a lot. That's all You, me, or whomever coming and trying to preach to them is void. They been here for years now. Anyway, sorry for the off topic. Boarding values are back to acceptable values as we always had them.
  14. You keep justifying your choices. We get it brother. We all have our own favorite playstyle. I like the boarding as a result of all the rest, a nice conclusiong of all the shooting, demasting decreweing, you know, all mechanics but not boarding as means to an end like old gold marines. But you do, great. Have fun. Keep preaching to the fishes.
  15. It is both sides of the coin, for "you" and "them" ( read averages ). Both know the system it weak. They decide NOT to play it. You decide to play it. Preaching the gospel won't work. They don't care. System is too weak despite "simulating" something. They rather shoot and achieve results with shooting, whatever ships they use. Even with the event of them using boarding system is only AFTER having the challenge of disabling the enemy, decreweing the enemy, forcing the enemy to be boarded and not the push pull kill or rage board option. Read: I am not supporting either, just stating a raw fact. And no matter how much you discuss it and even "offer advice"; they are vets and they don't care about a weak system.
  16. Licinio - 95% of the players actually "feel boarding to be the weakest link" and they stand firm to their beliefs. You feel good with it. They don't. Simple.
  17. There's no shipping around except conquest driving or zones fight for the sake of fight( patrol / capital ). Lifeless. We need nothing else really. Everything has been harvested. So sit in port and wait. But that's our own doing. The rush to rear admiral, the rush to own everything and fill warehouses so there's no need to sail for 2 years. We do not really want to play a game that delivers the age of sail experience if at the expense of our own belongings. Correct ? Anyway, let's not be literal in some assumptions. On example, real one, of the caribbean was that silver mines, for example, would be exhausted. Maybe it is not the player warehouse that gets hit, but the amount of resources that could be made available. But let's not touch the established comfort. All that's left is void conquest to fuel caribbean news board. The players that still try to play age of sail keep to themselves and silent most of the time. So I propose to remove any need to do anything. Have all players have everything at all times. Everyone will be happy and nothing else matters. Loss is of no consequence and joy will fill the world with battle occurring everywhere at all times with no concerns if one wins or loses.
  18. Don't laugh but playing "Paladin" in Diablo I didn't break the barrels because such gratuitous violence was not proper. 🤣
  19. Whenever a ship of mine sinks i have to roll this one... ( it plays a lot lately )
  20. Long term investment and solid establishment of equivalence ( anyone is adequate enough as group ) versus short term results and organisational burden on the same core ( reliance on individual commanders ).
  21. Designate new commanders everyday, have them decide what to do. For good or for worse stick to his plan, win and sink together. Becomes less boring, more interesting, more fun. No tears, loss is temporary.
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