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Everything posted by Hethwill, the Red Duke
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[PvP1] The Dutch Join the War Against France
Hethwill, the Red Duke replied to Lyric's topic in National news
Damn, that's why band dessinée should be elevated to Beaux-Arts status. Such grace, such pose and faithful representation of the human nature and feelings. -
PVP Missions
Hethwill, the Red Duke replied to Crayon's topic in Current Feature Improvement Suggestions
Absolutely. List ideas for PvP mission types ? -
Done.
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Hence this social corner, to find people willing to help to make the transition smooth. Can't rely on skynet
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The Imigration Office is an idea of a meeting place for anyone wanting to change Nation and all those willing to help to make the move. Not all players have the contacts, the social skills and the will to pursue a change and therefore many might let the idea of changing slip in time. So, let's help each other. If anyone falls into a scam, by all means name the culprit here and we all will find a way to get to him. Snappy Salute ! List of Imigration Officers ( in game names ) __________________________________ Sweden: PVP-1 > Tommy Shelby Denmark Norway: Xxxxxx Xxxxxx Great Britain: PvP-1 > Bulwyf United States: PvP-1 > EricKilla Dutch: PvP-1 > Pietjenoob PvP-1 > Lytse Pier Spanish: PvP-1 > Eishen French: PvP-2 > Jean Ribault
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Trader missions
Hethwill, the Red Duke replied to Snoggy's topic in Current Feature Improvement Suggestions
whaaaaaaaaaa.... wow But yeah I am with Skully on this one. Maybe Trader's Guild can work this sort of thing themselves apart, because from what I see Trade is used as the Crafter wench. And it shouldn't be so. -
They might be useful down the development road, as much as big towns might be less useful. Who knows. BTW flags will become obsolete with the update, they are a legacy mechanic. Please, forget they exist for a moment and rethink and suggest why Towns must exist. Some towns existed back in the day simply because there was a gold mine nearby. If the gold mine wasn't there the town would probably did not exist. The same way Naval Bases turned into ports. Maybe some Ports will exist simply for that purpose ? Ports need a revamp and given importance, that is true. It will provide targets, specific objectives and a purpose to wars and localized conflict. What most have at the moment is an abundance of everything which provokes little focus, little spread ( territory means nothing ) and a sense of loss. It is all good. For testing purposes we must be given everything to make and break what works and what doesn't. Let's say, for example, that XP and gold would only be awarded for victories. That would change a lot of things. Would make your Rear Admiral rank much more important.
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Some of the ideas are okay to work with, I would dismiss the buffs, the statistics and pvp zones though. Ships buffs are totally arcadish. Would be the same as giving my Spitfire in Cliffs a buff because... (?)... The victory and reward are there already to promote it. If anything I would decidedly penalize number differences in pvp. Equal numbers normal 2 times as it is, double the numbers 0.5, triple numbers nothing at all, being in this last case the only reward the subtracting a ship from the enemy. Statistics. Hmmm. I'd rather see a Navy Board akin to Storm of War for CLoD. You get the victories listed. When you lose it resets to zero. No more stats are needed. PvP zones will funnel a lot and upcoming Conquest update already will give days in advance for fleets to organize. Open World free pvp is quite well accepted for those who do it for the love of the sailing, the chase, the fight; raiding in different Nations territories, coming from different direction, and so forth. I maybe did not understand correctly what you mean as teleports from Outpost to Outpost are instant already (?). I like a lot the ranking idea to be reworked, in a Admiralty fashion though. But I fear it may become too harsh. Remember that the ideas must take into account everyone with no rank, no assets, no nothing. We are privileged at the moment, having rank, ships, and absurd amounts of money.
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Squad is arena based, modern warfare, arma lite mode. Born out of Project Reality mod team. Hearts of Iron 4 is launched, is not in alpha stage. And it is a nice strategic simulation. It is not balanced at all. Naval Action is really nice for an Alpha. Highly playable and enduring. Every session is different ( for me at least ). I like the experience and review it with extremely good gaming hobby time spent for its market value. Seeing much more content down the road I see it bouncing population once more. I am sure, very very sure that steam charts does not sees the steam-offline players. Only the online ones.
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A few suggestions
Hethwill, the Red Duke replied to Naughty Nancy O'Malley's topic in Patch Feedback and General discussions
Nice analogy OP. But remember that on the sims it all comes down to how the server is designed. Not all servers are Dogfight mode. Taking Storm of War for CLoD for example, 90% of the time is flying to and back if you going for target or patrol routine if you just giving cover. So a 2 hours session in my Hurricane or in my Privateer amount close to the same ratio of travel, lookout, fight, regress. Add 1-life-events in IL-2. Two hour duration, 1 life. You get shot in the first bounce you are out for the session. Plus, even in Sims there are "gank" squads How many times ack-ack is crap and you have your AF constantly camped by enemy squads ? All in all I like the immersion of both historical periods and I see more in common in NA and IL-2 for example than NA and any other combat mmo. -
Chain is very accurate combined with the damage. It makes sense to do 1% ( on the individual canvas sheet spread ) each shot but the shot spread at every 100m should be increased. Quite no-brain to do a rolling chain across the entire length and make it drop to under 80%, with a Suprise/Frigate and even the Snake. Sometimes provokes even rigging shock. The catastrophic leaks are back yes. Had 17 leaks to plug in a single rolling broadside on my essex from a Ingermaland. Couldn't plug them and using a Fine pump was not helping, it was over really fast. High heel ships suffer the most and cannot hope to even recover. Masts yeah, along with the chain has brought the old meta combat back.
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Lytse, that is a great assessment of the future development of the game. We shall have that Setup, with time in advance to fight and plan strategies. Hell, even with naval bases and other War infrastructures or mechanics who knows... Everyone agrees, and especially the devs which have all the data in their hands, that the Conquest system is simply raw but we voted for it to change and it is coming right ? The information is public, the devs explain exactly what they plan to implement for testing. If a interested player tester reads the Admin threads the big picture becomes more clear. Change is inevitable, that is a fact in a game under development. The cheese is always moved to another part of the maze for us to rediscover to way to it.
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I'm outda here
Hethwill, the Red Duke replied to Rosebud's topic in Patch Feedback and General discussions
Wow. Someone said it !!! Is it the social aspect of a multiplayer game THAT important !? -
I'm outda here
Hethwill, the Red Duke replied to Rosebud's topic in Patch Feedback and General discussions
Yes. The purpose of a product is the customer. Not you, an individual, as a customer specifically. Thanks for understanding. -
What will happen if pirates are reduce to what you wish to reduce them to and another nations steamrolls ? You leave the game and start moaning to the devs to give that nation the same treatment ? Do you think for a second that IF a clan is displeased with a nation it won't change to another ? Wrong. They will and they will fight back just for the sake of proving a point after all is a game about war. It is a social game, wake up. There are no barriers you can erect that will stop players from changing allegiance, spying or backstabbing and even more importantly... organizing themselves to a war. Pirates are something that will change but they are not the problem. Problem is people giving up and not even showing to fight. Classic nation chat - "Someone should defend!" or "Anyone going to defend ?" syndromes
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It took me five hours, loooong ago, to half circumvent the map, along the coast, from Dutch Capital to Key West. I visited all Free towns along the way, had a chat with a pirate, ran from another, found some US guys and had a nice talk. Five hours of exploration and sight seeing, while listening to TS port battles in the Dutch-French war of long ago. I did, back then establish 2 outposts in that half world trip, 1 at Great Corn, another at Key West. I do not believe for a second anyone travels more than 1 hours to go to ANY frontline. It takes that much time AT most to Setup an outpost in a free town. Unless you have all your outposts clustered in on place - I bet you do for you craters greediness - it is no issue and I think it is highly rewarding to go one, ONE, session on exploration and circumvent the map and Setup outposts where you need them, especially...ESPECIALLY if you crave pvp so much. From those forward bases you can hit and effectively capture, if you like capturing ships so much, enemy ships and bring them back to your forward base. No one is messing with the game. But surely it messes with some players Comfort. Time to adapt. Same thing happened last big patch. Traders had to adapt. No more cargo teleport. Now it is time for the "troopers" to adapt.