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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Greetings captain, As with almost any game that doesn't have a dedicated MacOS distribution version your best bet is BootCamp. https://support.apple.com/boot-camp Your main concern will be the GPU as it needs to be dedicated.
  2. Right Click player name in chat ( in battle press control key to release mouse pointer ) select Report option
  3. Yep, they were. They just weren't built anymore but they still could hold tough in the line of battle.
  4. By the timeframe the 4th rate barely existed anymore, same with 2nd rates ( is not for nothing that we still use the expression 'second rate' today when we want to refer to something as not exactly as good ) Endymion is indeed a frigate 24 pounder, a 5th rate. Bear in mind that back then no one would refer to rate but to guns count -and/or- gun shot weight. "Frigate 12 pounds, 40 guns"
  5. Given the question is more about mechanics than about what game represents or allows player to enact - "What present mechanics do you enjoy in NA" - i dutifully fulfilled all that apply. - a word - Freedom to enact credible career life character in the west indies during the age of sail and centered in the Napoleonic Wars. Possibility of multiplayer cooperation with friends and enemies also being other persons. Some days a trader, other days a ruthless corsair and other days a humble captain in a man'owar fighting a battle with strategic repercussions, port battle. It could be a single player simulator for all I care as long as it simulates the ships, the lands, the opportunities of career, the enemies and ultimately the historical period.
  6. Please present proposals in each of the specific threads. This is for ease and fast access by the Development team. Appreciated. Combat - https://forum.game-labs.net/topic/35587-new-feature-proposals-combat/ Trading, Crafting, Economy - https://forum.game-labs.net/topic/35585-new-feature-proposals-trading-crafting-economy/ DLC - https://forum.game-labs.net/topic/35588-new-feature-proposals-dlc/ Conquest ( RvR ) - https://forum.game-labs.net/topic/35586-new-feature-proposals-rvr/ Various features - https://forum.game-labs.net/topic/35592-new-feature-proposals-art-and-other-various-featurs-not-related-to-combat-rvr-dlc-or-economy/
  7. This is the important part. Devs will assess and decide. Using a crowbar to force their brain will not work. That was the intent of the comment. Sorry for not being clear.
  8. That's 73 ppl man. Many clans have more than that. That sample is absurd. Go offtopic somewhere else...omg...
  9. I am sure the wording will be reviewed by the Devs. Comments already sliding to an agenda of "dead game"... instead of staying truly on topic locked
  10. Yes but only LGVs or Indiaman(i). And they should have an escort that matches the value of possible cargo.
  11. You are in the Introduction Mission. Read the text carefully. You are in command and must reach port. You must also do damage to enemy vessels.
  12. Complete the initial assignment. Read the instructions. You must reach the indicated port while making damage to enemy ships. Your captain has been shot. You are in command now. Once you reach port you will have access to everything. It is Introduction Mission. I don't know if it can be skipped.
  13. Try this. You sink one. Access hold. Cancel. Access again until items show up. Sometimes there's delay/lag for items to appear. I've been having zero issues with loot.
  14. No. Privateer is 30BR and will get chased by Small.
  15. Believe what you want. I'm sure devs will look into it if there's any issue.
  16. Ran a test to check this. Engaged 1 fleet of 12 frigates. Came out with above 5k doubloons. Not all ships dropped them, about half did. Ran a second test, attacked 2x 4th rates, came out short of 1300. Both dropped.Attack on a single Trinc yielded 800. On the short side of the stick, in all three battles there were almost no books, to balance it out. I know for a fact that best chances ( die roll ) drops are on ranks 1-3, with best being on rank 1. But there's chance for all ranks albeit smaller and smaller as we approach rank 7.
  17. What you perceive about a port and owner clan is not the same the game sees about port and owner clan. Game sees Port held by a clan and will continue to be held until taken by enemy, raiders, or dropped due to lack of funds. What you want is not part of the equation. Now, whether you want to accept that reality or not is on you. And no one can help you. The clan exists and holds the port.
  18. Baseline is Blue quality. Then roll a die. Nothing else matters. Low level myself, first Navy Brig I build comes out Gold. Die rolling high.
  19. Port Investments - Money Locker, as per July 2020 Present situation: Clans and large groups of people can now develop ports above their initial fixed points 25 points (initially) can be added to ports using investments. Every investment level gives 1 extra point to port development. 1 additional port point costs 10 Money Lockers, 50 Wooden Chests and 30 Victory Marks My suggestion: Clans can develop ports above their initial fixed points Additional 25-35 points can be added to ports using investments (tiers by port value). Every investment level gives 1 extra point to port development. Investment tiers: - ports with initial 50 points or more - 1 additional port point costs 10 Money Lockers, 50 Wooden Chests and 30 Victory Marks - maximum of additional 25 points - ports with initial 30 points up to 49 points - 1 additional port point costs 5 Money Lockers, 20 Wooden Chests and 10 Victory Marks - maximum of additional 30 points - ports with initial 0 points up to 29 points - 1 additional port point costs 1 Money Lockers, 10 Wooden Chests and 0 Victory Marks - maximum of additional 35 points This allows all clans and all ports to be invested upon and, by effort and organisation, to become effective and even surpass supposedly main ports. They also can become valuable Conquest targets. Once a port hits a tier, say it passes from 29 points to 30 because of investment it automatically becomes a port with 30 points and investment cost is raised. But port does not count as being an Initial 30 points.
  20. War Server As per July 2020 Conquest system - Possibility of Flag drop as loot from sunken enemy ships during a Port Battle of whatever nature ( raiders or pvp conquest); flag bound to player. If player is sunk, flag is lost. - Possibility of ONE flag per Port battle, can drop from any ship involved ( if RAIDER it will drop from AI ships only ), but only 1 flag will be dropped no matter the winner. - Possibility of Wooden Chests as loot from sunken enemy ships similar to present system of Home Defense fleets, 1 chest per sunken ship. - Flags Applicable only to ships of rank 3, 2 and 1 - Chests Applicable only to ships of rank 5, 4, 3, 2 and 1
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