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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Would be good to extend this idea to the National Forums then
  2. Isn't the "Wraith" the Suprise ?
  3. It is a double edge. A lot of drama comes from announcements rather than the lack of them. This is a fact. And why ?! It seems posts are not read entirely and many do just pass eyes over and go "panic mode" for some reason This is 2017.
  4. Yes me too, talking about vets and newcomers and folks that bought the game today actually. There's a lot of ppl waiting for release of the game though and a lot that took a break months ago until after a wipe. We'll see population renew.
  5. It pumps the testing blood. Some take a break, other come back from breaks. We seen it all before, during trials, during first iteration of OW, etc etc etc Biggest difference at the moment is the amount of drama queens, that's all
  6. One of the visual aspects I like in Dreadnought game is exactly that. The paint wears, the "scars" stay with the ship. There's a point where it gets reset, maybe due to losses, but it is really nice to look to the ship and have that feeling of a "veteran of a thousand fights".
  7. Must salute with a big S both nations France captains and the Great Britain captains that fought for the entire 90 minutes yesterday in screening action. Spirits kept cool, combat was truly dynamic and split right from the start into 3 combats. In the end was 2 different battles in the same instance. Obviously it was not a loss so i'm posting it http://images.akamai.steamusercontent.com/ugc/82594465628072893/ED942C7D547B52AFFC8FCBC7DCF1C496496DFFBC/ We still kept shooting after BATTLE OVER but eventually was time to rest http://images.akamai.steamusercontent.com/ugc/82594465628073552/611B7DDAE7659966601985172FA7FF7075CB6BA0/
  8. Great to read some groups are considering already balancing the Nations populations in the new scenarios.
  9. Remember we are going to test 1 durability ships.
  10. I do not threat. Deserving has no place in NA. Choices do have a place in NA. Let's keep it at that.
  11. We, NA players, get a Global Server running Conquest 24/7 and a EU specific server which runs on 10 hour time window based around GMT. No one was deserving anything. Global server will continue to exist ( PvP One ). New EU server will be created. You are in no position to exact retribution to anyone nor pass sentences to whom "deserves" anything. You will chose a server to play in, Global or EU, and stick to your choice and leave others to it without further flaming. ~ moderation will ensure to provide a healthy community for newcomers and veterans alike ~
  12. Yes. I know. We are going through a lot of changes so why not also change this "stupidifying" mentality that some own Conquest rights !? A group can go into a PB but by all means the Nation can go to ALL PBs.
  13. Whether I agree or not, there is nothing and no one stopping a group of friends and a random group to work towards opening a PB and damn entering it and fight. So no, PBs on paper are not limited no a specific group of players. If toxicity comes your way after you had your fun, take the flak, report abuse and move on.
  14. Western Europe. Time frame of choice to play, 22/23 - 01/02 on weekdays. Weekends is almost inexistent on average, as I almost don't play on weekends Going Global. It is adequate to the time frame.
  15. Yes. But for some reason one of the PBs that lasts in memory was a defense of Parrot Cay against a Dutch fleet, sometime at 2 - 3 AM during the United Nations offensive to end the Pirate scourge. A motley crew was gathered, mostly OW combat fans not really PB folk, no TS, no designated commanders, chat in battle was simple. Dutch fleet was by the book. Ours was a mix of everything from renomees, up to a couple connies with everything else in between. Wasn't hard to have fun and drive them back with a sounding victory, like proper wolves and jackals circling the stampeding herd. We kept cool and focused, watching each other, and playing very fluid. No "military history" maneuvers nor egocentric leaders. Was really great. But organization in Conquest is needed. It is essential. BUT... One thing is for a clan to "monopolize" a specific PB. Another thing is for clans to monopolize the entire Conquest.
  16. For sake of completion this is the original thread
  17. Works the same way as any other I guess. IIRC got a green and grey firefit from OW AI ( not missions )
  18. I get the logic but I hold my reserve regarding that. As I see, the 5 dura needs now can perfectly be used for a 1 dura, adjusting where needed the amount of materials or labour hours. My logic tells me to look to historical records of materials needed and how many hours spent and hope that the crafting update mirrors a bit more realistically the shipbuilding.
  19. How do you know this ? Testbed ? Any crafting update there ?
  20. Last two I got was a Fine Reinforced Sails, from a AI LGV and a Exceptional Mortar Handbooks for a AI Trader Brig. Common green modules come by fairly easy on anything OW, no missions. And you see a lot of Commons on sale by the way, especially on free ports.
  21. Plans for the next 30 days. Equip every ship with Exceptional Fireship module and go into harm's way. There's little more to consider.
  22. Okay, we have an answer from the Developers. Instance pulls ships, in the case we have here where the instance is overflow it is easy to understand, is always relative to distance. Attack instance should pull people from the center to outside of circle, there is no such thing as a roulette but odd perception of what happened might occur due to calculations versus what we are seeing. Measuring is precise server side - and we are looking at pixels we might see 2 ships that can be fairly close but may not get pulled in do to visually imprecise positioning relative to others For example, a ship might be pixels away from center on server and we are seeing it in center in the client due to slight delay. Hope it helps.
  23. What a nice twist There be smugglers in these waters I tell 'ya...
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