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o Barão

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Everything posted by o Barão

  1. Semi realistic/traditional formations
  2. Ok, I found the issue. This happens because the resource.assets is not in the correct place. Download the resource.assets you want. A ) If it comes in a zip file, unpack the content. B ) If you get a folder, is the content inside the folder that you need to move to the right location. The resource.assets This location. C:\.....\Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data
  3. I will not do that for two reasons: The mod and the game are still in development. That is also the reason why I don't share the mod on the steam forum. Here is the perfect place to get feedback from the players. Mega a scam? If anyone here should be worried about Mega, that would be me that is uploading the files, not you that is only downloading. And I have no issues with Mega. Also, as I mentioned before, I am using Mega because it is the only cloud service I have with the space I need and without the upload limitation to send big files.
  4. You don't have this issue without the mod? Are you using the correct game version? It is possible to upload an image to see what is the issue?
  5. Semi realistic: Semi realistic accuracy values based on real life reports. Arcade: Arcade game experience for players that just want to shoot things. Traditional formations: Scout; follow and Screen formations are enabled from the start and the AI will use them. AI is also ordered to keep a battle formation. Swarm AI tactics: Any AI ship with torpedoes is ordered to rush the player at close quarters. There is no default option, you simply choose what you prefer to be your game experience.
  6. BETA v5.0.0 N.A.R. changelog: Weight rebalanced. Fuel and barbette weight lowered. Belt armor and Deck armor increased a little to compensate, but in general the players should have much more freedom. Anyway, I am tired and busy atm with other projects in life, so I will take a few weeks break. Have fun.
  7. Move English.lng file inside the folder to this location: C:\....\Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data\StreamingAssets\Languages Choose the mod option and download the resource.asset file Move resources.assets file inside the folder to this location: C:\….Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data Replace the files and you are done.
  8. Bulkheads were already rebalanced inside the mod. I still recommend using maximum, but it is possible to go with high or standard if you are not expecting to have the belt being pen multiples times in a short time period.
  9. I like to keep the mod as realistic as possible, with some freedom being applied if the situations somehow ask for it for a better gameplay experience. At the moment there is an issue with barbette weight, because it was historical a heavy part of the ship which is reflected in the mod in the current state, but the way the game works it seems it makes no difference using or not. I am considering nerfing this value but increasing in other areas to compensate a little, maybe. It is a possibility. Fuel is also another problem. I used the values from the Bismarck, but this is not the same for all ships. Coal ships are different, also other modern ships have different values, different engines, different ranges. So it is very difficult to use universal values that are good enough for all ships. To have some freedom is good, to have too much freedom is terrible for the gameplay, IMO. I will never want a design ship process where the player is not forced to think. I want the design process to be an interesting part of the gameplay, where the player needs to make decisions to accomplish what he thinks is important for the ship role in the game. About the Yamato. I am considering rebalancing the barbette armor weight, fuel and compensate a little by increasing the belt/deck weight values. This should give a little more freedom. I would prefer to wait for the DD rework, but I can make this now if you guys prefer.
  10. The mod versions will only affect the guns' accuracy, ships formations and AI behavior in the battlefield. I just checked that hull and I don't have any issues. Delete the custom save file, or move to another folder, open the game and try to design that hull again in custom battles. Should be working fine.
  11. Check the barbette armor weight.
  12. That is most likely an issue related to your pc. Drivers maybe? Just to make sure, remove the mod and play the vanilla game and see if you have the same issue.
  13. BETA v4.1.0 N.A.R. changelog: Fixed a critical issue that prevent the players to load or start a campaign.
  14. Just woke up and I already know where is the issue. Of course now I have 4 mods versions to update. 😒
  15. BETA v4.0.9 N.A.R. changelog: Updated to UAD 1.4.1.0 ---VERY IMPORTANT!!!!--- Thanks to the devs latest updated, I can now offer more options to the player to choose how he/she wants to play the game. The player have now 4 options: Semi realistic-Traditional formations Semi realistic-Swarm AI tactics Arcade-Traditional formations Arcade-Swarm AI Tactics Semi realistic: Semi realistic accuracy values based on real life reports. Arcade: Arcade game experience for players that just want to shoot things. Traditional formations: Scout; follow and Screen formations are enabled from the start and the AI will use them. AI is also ordered to keep a battle formation. Swarm AI tactics: Any AI ship with torpedoes is ordered to rush the player at close quarters. Note: Because of this new options, I was forced to use a different cloud service due to space limitations in the previous one. Now will be on MEGA. Link: https://mega.nz/folder/WkN2kCjZ#pEzwbqlq31BLP5pjp1WmDA
  16. To be fair, the barbette is not responsible to protect the magazines or the citadel, so this is not the best example. Is not. For that, you use the component barbette Anti flash. I run several tests and until this day I have no idea what the barbette armor does in game and if it is worth it. Probably not.
  17. I need to finish the early destroyer rework first. Not only that, but I wish to give the player a few options the moment the mod is ready, but at the moment I can't support different mod versions with the devs still updating the game.
  18. That is the problem, we don't know. What I do know is that the barbette have a bonus to the armor effective value to simulate the circle shape. 6% What is possible to do, is to run a test. A BB with all the main guns on barbettes without any armor against a CL design by the player without torpedoes at close range. Don't shoot, and let's see if the CL can cause a flash fire or ammo detonation. To have barbette armor or not, it is irrelevant the enemy can't pen the belt armor.
  19. For me, it is impossible, maybe someone with better skills can dig the resource.assets file and edit the hulls shape in a 3D program. In the params file: armor_limit_multiplier_barbette_guns,3,limit multiplier for barbette guns caliber >= 5 inch.,1,,,,,, It is possible to play around with this value to lower the limit. But the limit is strange, the way it works. In small caliber guns can be higher than the turret armor, and in big caliber guns is lower, which is realistic. w_armor_barbette_turret,0.06,turret barbette weight: percent of base turret weight,,,,,,, It is also possible for you to lower the barbette weight. I used the Bismarck weight data for comparison and this value gave me a close value. Lowering this will give you unrealistic values. Can be. Next month, I can take a closer look at the barbettes values in the AI ships. This year, I am already busy with other stuff.
  20. I already tried. In this example, those "boxes" are there to support the tower's big size. In the flush deck American destroyer, It is possible to change the hull, but there is no need to fix that. There is also an Italian cruiser, I forgot now which one, that could be better, but still not an issue.
  21. DD 1-4 rework preview W.I.P. Japanese destroyers. DD 1 https://en.wikipedia.org/wiki/Ikazuchi-class_destroyer https://en.wikipedia.org/wiki/Murakumo-class_destroyer https://en.wikipedia.org/wiki/Akatsuki-class_destroyer_(1901) https://en.wikipedia.org/wiki/Shirakumo-class_destroyer https://en.wikipedia.org/wiki/Harusame-class_destroyer https://en.wikipedia.org/wiki/Kamikaze-class_destroyer_(1905) DD 2 https://en.wikipedia.org/wiki/Umikaze-class_destroyer https://en.wikipedia.org/wiki/Sakura-class_destroyer https://en.wikipedia.org/wiki/Urakaze-class_destroyer https://en.wikipedia.org/wiki/Kaba-class_destroyer https://en.wikipedia.org/wiki/Isokaze-class_destroyer https://en.wikipedia.org/wiki/Momo-class_destroyer https://en.wikipedia.org/wiki/Enoki-class_destroyer DD 3 https://en.wikipedia.org/wiki/Kawakaze-class_destroyer https://en.wikipedia.org/wiki/Momi-class_destroyer https://en.wikipedia.org/wiki/Minekaze-class_destroyer https://en.wikipedia.org/wiki/Wakatake-class_destroyer DD 4 https://en.wikipedia.org/wiki/Kamikaze-class_destroyer_(1922) https://en.wikipedia.org/wiki/Mutsuki-class_destroyer
  22. You already have the hulls to build similar ships to those. This is a rework about the early DDs. 1900-1920.
  23. That was the solution I found when I reworked the modern destroyers months ago to make them unique. I also gave the Germans the same tower. No. Guns model in UAD are not ship exclusive, but ship class and nation. I tried my best to make every nation unique, and be at the same time as historical as possible, with some fantasy (all China and late era Spain). I am happy with the result and will not waste more time with that.
  24. DD 1-4 rework preview W.I.P. French destroyers. French DD 1, inspired in the early XX century French destroyer hulls. Voltigeur class, among others. French DD 2 French DD 3 French DD 4 Goals: *To make an exclusive look for these nations: French Italy, Japan Britain, USA Germany, Austria Spain, China and Russia *To force DD1 and DD2 hulls to use 3 or more funnels to have a good engine efficiency. *To use historical references as a guideline if possible. As an example: https://en.wikipedia.org/wiki/Navigatori-class_destroyer https://en.wikipedia.org/wiki/Freccia-class_destroyer Japanese tower designs and angled funnels in game. *Remove double and triple bottom hulls from DDs
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