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Everything posted by o Barão
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Weird, yes, but if we take into consideration the role they were designed to fulfill, it seems the Germans took the best they could get from the treaty limitations. They knew it would be impossible to have those ships in the battle line against capital ships, but as lonely raiders in the South Atlantic or the Indian Ocean, they were almost perfect. The English needed to keep the capital ships near key points most of the time, and so they relied mainly on cruisers to patrols the vastness of the sea in those theaters. The Battle of the River Plate show us that the British had to work hard that day to win the engagement. The weakness I see on them was the speed. In theory, when they were build, it should be enough to run away from any threat and chase anything valuable, unless they were being chased by the Hood or a similar capital ships. Maybe the Germans were thinking, the British would never use them to chase a ghost.
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BETA v6.0.3 N.A.R. changelog: Updated to UAD 1.5.0.5 Opt x2
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@flaviohc16 the same thing I spoke to Fangoriously, I will tell you. It's normal for players to have different views of how it should work in different things in game. That it is normal. I focus on historical accuracy, and I am not interested in limiting the player freedom without a good reason. That is why you don't see triple main guns on DDs inside NAR as an example. Your ideas about limiting the guns per hull, have many issues: First and most important. I tried to demonstrate with a few examples why it doesn't work, but you ignored them. I can have a ship with 20k tons and 2x 18" guns and a 50k tons ships with 6"x18" guns. Why should I cap the 18" guns only for the big ships if the smaller one can also carry the same gun, but fewer? As I said before, if the ship have the displacement and beam to support them, then it should be able to carry them. Simple as that. Second, imagine for a moment, that I would follow your idea, and limiting the player freedom what can use or not without a good reason. What would happen next? Why is my BB "X" can't use this guns "Y"? I would hear this question every week. Try to imagine how is your idea would be received by the other players before implementing. If it follows the mod vision, if it is trying to improve the gameplay or if instead to restrict something without a good argument to support it. In this case would not work.
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That is a good point, but it needs to be a minimum of 7". I will add this change for the next major update. https://en.wikipedia.org/wiki/French_cruiser_Dupuy_de_Lôme I am surprised that you never heard about the Graf Spee. https://en.wikipedia.org/wiki/German_cruiser_Admiral_Graf_Spee 16k tons, 6x11" German pre dreadnoughts, armed with 9.4" https://en.wikipedia.org/wiki/Wittelsbach-class_battleship And there is no way to set a minimum per hull. It is a global parameter. And because of this the same rule is applied to BC's. [5) max caliber for the "cruiser killers" , one of the last hulls between 25 and 35k tons, 14 inches. 6) max caliber for the BC 1, 2, 3 hull: 14 inch 7) max caliber for the modern battle cruisers and BC 4-5: 16 inch 😎8 )Max caliber for the fast Battleship ( last BC design) 18 inch .... 10)max caliber for the first 3 dreadnought hulls: 14 inch 11) max caliber for the modernized dreadnought: 16 or 18 inch.] You are thinking that is the hull displacement that will determine what guns can be available, but that is not the case in the examples you gave. There are many other factors. Just to give a few examples why your rules doesn't work. https://en.wikipedia.org/wiki/HMS_Furious_(47) 22k, 2x18" guns. This one is much older. https://en.wikipedia.org/wiki/Italian_ironclad_Italia 13k tons, 4x17"
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If you read the modifiers available in the first line, you will see this that we have only this "maxAllowedCaliber", so no, it is not possible. 🙁 It seems I am reading the script from the movie Alice's adventures in the Wonderland. Jokes aside, that is the beauty of modding. To express what you would like to see in game, but our visions are completely different. I am almost sure, that one of the three modifiers I mentioned will give you the result you want. Now, if you want to talk about the maximum armor allowed per ship type, then you need to go to another file. Open "ShipTypes" file and look for these modifiers: "...armor,armorMin,armorMax..."
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Inside the "parts" file (only in NAR), read any cruiser light line. As an example: cl_5_brooklyn,,hull,Modern Light Cruiser II,,-1,-1,1.9,300,brooklyn_hull_b,1,,,usa,"type(cl), CL_Brooklyn, Essential_Central_Funnels, Middle_Superstructure, barbette_need, cl, g2, g3","hsize(2950), hull_form(100), stability(75), floatability(65), endurance(60), spot(0), turn(65), vis(4100), beam(0), draught(0)",,,,0.15,5,7,9900,13900,7,-12.5,5,,,,,30,3,8,,29.5,-1, The "7" is the maximum caliber allowed in that hull. Remove that value and will use the global value set in NAR. 9=9" I don't remember now what is the correct modifier, but look at *these in the "params" file: *NAR values. w_armor_barbette_turret,0.03,turret barbette weight: percent of base turret weight,,,,,,, w_super_barbette,0.0035,increase weight of the barbette from armor A.Barbette,0.00115,,,,,, armor_limit_multiplier_barbette_guns,3,limit multiplier for barbette guns caliber >= 5 inch.,1,,,,,,
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Yes! I will not make any changes to the economy until I get feedback from the players. Screenshots from the politics tab is perfect! 👍
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BETA v6.0.2 N.A.R. changelog: Updated to UAD 1.5.0.5 Opt Added 10", 11" and 12" french quads.
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Less!
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Sure ofc, in fact I did just that in the update 6.0 for the British guns. The Americans and French quad guns for those calibers will come in a future update.
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Just a side note. To have between 100-140 billions is not really important. We are talking about in game credits, not USA dollars, German Marks, British pounds... What I am really interested is to know how many ships the AI have around 1910 (normal difficulty), if the numbers are ok for the time period, and if the economy is not snowballing for the player to reach a point where he/she can build anything without worrying about the consequences. I saw your shipyard capacity. It should be different in the latest version when starting a new campiagn. Thank you for the detailed report.
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BETA v6.0.1 N.A.R. changelog: Economy hotfix Revert the last changes to GDP to try to prevent the snowball effect. Ship maintenance cost lowered by 25% to compensate change. For players interested in sharing your feedback, I am interested to know this: Normal difficulty 1890-1910, what is happening after 20 years. (screenshots please) What is the normal GDP growth for the countries at peace. If is something around 7%-9% is ok. What is the AI fleet sizes. What is GDP for countries at war. If it is too aggressive, this can be mitigated, by helping the AI nations to stay alive and the player not feeling too much penalized to go to war.
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Could it be because you are always at war? Screenshots would help me a lot.
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It went from 7% to 13.5%????? Damn, I only made a small change. Snowball effect. 😑 Those are fair numbers. Try to provoke a war somewhere around WWI and see how the treasure can maintain the whole fleet at sea. Thanks for the feedback!
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BETA v6 N.A.R. changelog: Updated for UAD 1.5.0.4R All ships and guns have been imported and adapted to work inside NAR. Scrapping threshold increased to 100k from the previous 50k to help the AI to maintain a decent fleet size. Credits to @brothermunro for the idea. (*needs testing) English file was also updated.
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>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
o Barão replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis small error on Italy quads guns max scale. gun_9_x4_italy,,229,gun_9_x4,italy,,dido_gun_cal200_x4,1.0725,1.164515625,,,dido_gun_cal200_x4,1.1,1.194375,1.2,,dido_gun_cal200_x4,1.11375,1.209304688,,,mont_gun_152_x4,1.45,1.365,1.3,0.965,mont_gun_152_x4,1.468125,1.3820625,1.32,0.965,,,,,,,,,, gun_10_x4_italy,,254,gun_10_x4,italy,,dido_gun_cal200_x4,1.194375,1.259578125,,,dido_gun_cal200_x4,1.225,1.291875,1.2,,dido_gun_cal200_x4,1.2403125,1.308023438,,,mont_gun_152_x4,1.6,1.4625,1.3,0.965,mont_gun_152_x4,1.62,1.48078125,1.32,0.965,,,,,,,,,, gun_11_x4_italy,,279,gun_11_x4,italy,,dido_gun_cal200_x4,1.2675,1.28334375,,,dido_gun_cal200_x4,1.3,1.31625,1.2,,dido_gun_cal200_x4,1.31625,1.332703125,,,mont_gun_152_x4,1.7,1.56,1.3,0.965,mont_gun_152_x4,1.72125,1.5795,1.32,0.965,,,,,,,,,, gun_12_x4_italy,,305,gun_12_x4,italy,,dido_gun_cal200_x4,1.31625,1.47346875,,,dido_gun_cal200_x4,1.35,1.51125,1.2,,dido_gun_cal200_x4,1.366875,1.530140625,,,mont_gun_152_x4,1.8,1.6575,1.3,0.965,mont_gun_152_x4,1.8225,1.67821875,1.32,0.965,,,,,,,,,, max scale value is lower than the scale modifier, which will make the guns smaller when increasing the barrel diameter. -
I strongly recommend, in this update, to delete the files and start a new campaign to prevent any issues. Also your feedback about economy is important! I suspect that the players will like it, but I would need examples from a long run campaign to know for sure. See if there are still some changes in need. I am not seeing those bugs. Delete the files as I mentioned and try again. If still present, share me a screenshot. If I do that, then players will be complaining why I am limiting their freedom when there is no reason to do that in the first place. Ship displacement is already a limiting factor for what you can do or not in any ship.
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>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
o Barão replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis I noticed on some hulls to be stretched by looking at the dots. The hull height is different. I am guessing there is a modifier value in "parts" file that is responsible for this. It is possible to share what it is? -
BETA v5.9.9 N.A.R. changelog: Updated for UAD 1.5.0.4 All the remaining ships missing from the update 1.5 added to the mod. Some of the new guns added (I was working on them when UAD 1.5.0.4 went live, so expect the others to be ready in a few days) From the devs changes to the economy, these two are being used: Reduced ship maintenance costs by -33.33% and increased TR losses effect in economy by about +15%. shipyard_start_increase,100,increase of shipyard per year after minimal year (only for new game) nerfed from 150 to 100, in vanilla is 250. VERY IMPORTANT!!!!!!!!! Due to changes I made to some ship parts and hulls, it is important to delete the save files to avoid any issues. And if you want to hate me even more, I have some surprises in the work to be implemented next week and I will ask to delete them again. I need to be honest here. Ships list of the remaining ships that were missing and added in this update. Italian “Small Modernized Dreadnought”' is a hull which produces modernized battleships similar to the Giulio Cesare battleship. It can be found in the battleship hulls from 1929 and has a displacement between 24,000 and 29,000 tons. Italian “Hybrid Destroyer II”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,050 and 6,250 tons. Spanish and Chinese “Hybrid Destroyer”' is a hull that is very big for a destroyer and small for a cruiser but can be useful for nations with a tight budget. It can be found in the destroyer hulls from 1935 and has a displacement between 4,750 and 5,950 tons. Chinese “Large Torpedo Warship”'can offer experimental large ships which can fulfill a role that have never existed, to cover the sea with swarms of torpedoes against the enemy at the expense of smaller protection and gun firepower. It can be found in the battleship hulls from 1936 and has a displacement between 31,000 and 43,000 tons. French “Advanced Modernized Battleship”' offers a good compromise for producing a battleship that is powerful but not overly expensive that uses superior fire control. It can be found in the battleship hulls from 1929 and has a displacement between 30,000 and 54,000 tons. Japanese “Experimental Torpedo Cruiser II”' producing fast cruisers with the ability to host many side torpedoes. It can be found in the light cruiser hulls from 1930 and has a displacement between 7,100 and 12,000 tons. Japanese “Modern Light Cruiser III”' producing capable all-around cruisers. It can be found in the light cruiser hulls from 1935 and has a displacement between 10,900 and 14,900 tons. Japanese “Modern Heavy Cruiser V”' producing cruisers with advantages and disadvantages similar to the Atago-class. It can be found in the heavy cruiser hulls from 1939 and has a displacement between 14,400 and 18,900 tons. Japanese “Modernized Battlecruiser”' offers not the fastest hulls for a battlecruiser but focuses more on resilience and number of secondary guns. It can be found in the battlecruiser hulls from 1929 and has a displacement between 42,500 and 57,500 tons. Japanese “Modernized Dreadnought IV”' is another battleship alternative for the nation which is very resilient and a stabile gun platform but rather slow. It can be found in the battleship hulls from 1927 and has a displacement between 42,000 and 69,500 tons. Japanese “Modern Battlecruiser II”' offers designs of versatile, very fast and powerful battlecruisers which though have not much resilience. It can be found in the battlecruiser hulls from 1935 and has a displacement between 38,500 and 54,000 tons.a French “Modern Light Cruiser II”' is a speculative hull that can produce fast and reliable cruisers which though are expensive. It can be found in the light cruiser hulls from 1935 and has a displacement between 9,500 and 12,500 tons. French “Modern Heavy Cruiser III”' is a speculative hull that produces powerful and expensive cruisers. It can be found in the heavy cruiser hulls from 1937 and has a displacement between 15,500 and 18,500 tons. French “Flotilla Leader”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,250 and 6,550 tons. Russian “Flotilla Leader”' is the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,350 and 6,650 tons.~ Russian “Modernized Dreadnought I”' is a new hull which offers cost effective battleships. The previous hull took the name “Modernized Dreadnought II” and was enhanced with new parts and different scaling. The new hull can be found in the battleship hulls from 1919 and has a displacement between 27,500 and 35,000 tons. British “G3 Battlecruiser”' offers the possibility to create similar gun and tower layout as the historical British design of the G3-Battlecruiser (the previous N3/G3 Battleship, has been renamed to “N3 Battleship and received some new towers).. It can be found in the battleship hulls from 1923 and has a displacement between 42,500 and 55,500 tons.
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>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
o Barão replied to Nick Thomadis's topic in General Discussions
Nick if possible make these lifeboats disappear. It is impossible to place the "Big Advanced towers" variants with secondaries in those round placements. Hull: moga_hull_a_var If possible, and that would be perfect, would be to remove that third torpedo placement, and push those round secondaries placements further to the back. This and removing those lifeboats will solve many issues when trying to recreate this historical ships. -
It seems a vanilla error. Other players mentioned the same thing There were some small improvement to base & province income and wealth grow in the latest version. It will need a new campaign to test the changes.
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BETA v5.9.8 N.A.R. changelog: More improvements to the economy. It should be reasonable now. New ship hulls and parts imported from vanilla game. (part I) Nerf to the new Italians CL hull size and funnels capacity to be more realistic. USA “Modern Light Cruiser II”' which is a very close recreation of the Brooklyn-class, as a special new detailed hull. It can be found in the light cruiser hulls from 1925 and has a displacement between 9,900 and 13,900 tons. USA “Modern Light Cruiser III”' is a hull offering cruisers quite similar to the Cleveland-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 11,250 and 15,200 tons. USA “Modern Heavy Cruiser II”' occupies the previous place of Modern Heavy Cruiser II and the previous hull is renamed to “Modern Heavy Cruiser III”. The new hull offers cruisers quite similar to the Whichita-class. It can be found in the heavy cruiser hulls from 1935 and has a displacement between 11,500 and 15,900 tons. Austro-Hungarian “Advanced Compact Cruiser”' which is a very close recreation of the HNLMS De Ruyter. This Dutch cruiser, which was made on a tight budget is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. It can be found in the light cruiser hulls from 1925 and has a displacement between 6,900 and 8,900 tons. Austro-Hungarian “Advanced Armored Cruiser”' is a speculative hull of a wide and robust construction that can be something between a small battleship and a cruiser. It can be found in the heavy cruiser hulls from 1926 and has a displacement between 12,000 and 19,000 tons. Austro-Hungarian “Large Armored Cruiser”' is another speculative hull of a wide and robust construction that produces very durable warships but not very fast. It can be found in the battlecruiser hulls from 1929 and has a displacement between 22,000 and 29,000 tons. Austro-Hungarian “Advanced Small Battleship”' is another speculative hull of a wide and robust construction that produces very durable battleships but rather slow. It can be found in the battleship hulls from 1929 and has a displacement between 32,000 and 39,000 tons. Austro-Hungarian “Modernized Dreadnought I”' is a strong hull for battleships that focus more on resilience than on speed. It can be found in the battleship hulls from 1927 and has a displacement between 44,000 and 60,500 tons. Spanish “Advanced Compact Cruiser”' producing cost-effective cruisers. It can be found in the light cruiser hulls from 1925 and has a displacement between 5,900 and 8,200 tons. Spanish “Advanced Small Cruiser”' producing cruisers similar to the size of the Navarra-class cruiser. It can be found in the light cruiser hulls from 1925 and has a displacement between 4,500 and 6,300 tons. Spanish and Chinese “Advanced Small Battleship”' is another speculative hull that produces cost-effective battleships. It can be found in the battleship hulls from 1929 and has a displacement between 23,500 and 32,000 tons. Spanish and Chinese “Large Cruiser I”' is a speculative hull that produces cost-effective large warships. It can be found in the battlecruiser hulls (the previous hull was renamed to “Large Cruiser II) from 1929 and has a displacement between 22,500 and 28,000 tons. Italian “Advanced Fast Cruiser”' producing cruisers very similar to the Montecuccoli-class. It can be found in the light cruiser hulls from 1935 and has a displacement between 8,500 and 10,900 tons. Italian “Large Fast Cruiser”' producing cruisers very similar to the larger ships of the Condottieri-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 10,350 and 12,900 tons.
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>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
o Barão replied to Nick Thomadis's topic in General Discussions
I disagree completely, I would hate to see the AI building that kind of ships in the wrong era. -
The reason is the tech tree is global, equal to all nations, but the ships are not in most cases. In this example, the Italian destroyer II hull is a 1300 tons ship. So the moment you reach that step (1300 tons destroyers) you will see the DD II as an option to build.
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The ideas were too please all type of players. Some like to play quick battles with high accuracy values and just sink ships, others, like me, prefer to play a realistic battle simulation, well as real as it can be inside the game engine limitations and to try to represent how difficult it was to score hits. So by tweaking the ship size accuracy modifiers, it was possible to get both things by changing two values. As I said in NAR, the bigger the gun more accurate will be, but it is a small progression, nothing crazy. There is no perfect gun. If you are in a BB being attack by small ships, most likely you will prefer to have good secondaries to deal with them and leave the big guns to fire against the enemy capital ships. A flood cause by 20" gun or 2" is still a flood at the end of the day, so quick guns are usually the best to deal with DDs or TBs. Also, as I mentioned before, there is a ROF accuracy bonus in game implemented by the devs, so it is normal to see smaller guns with better chance to hit the target now.