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Everything posted by o Barão
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NAR Alpha 1 for UAD 1.7 Updated for UAD 1.7 Initial release, see below what is planned for the coming versions. IMPORTANT: The players need to install first the latest Melon Loader and TAF dll from Nathan to make it work. Report to me if you see any bugs or crashes. The Melon loader log (alt-tab) can help us to find where is the issue. Do not report any land connection issues found in the Melon loader. Those will be fixed later. Link: https://drive.google.com/drive/folders/13j4QFsQJ3upWofl_6EEV8y_wABwE4s9X?usp=sharing
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I don't have the skills to add place mounts for the 3D models.
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Nice! I am already working on the new update, but the new ships and guns will take some time to be implemented, so expect to see the mod going live in the next days without the new assets added by the devs in the latest version.
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I will work on to update the mod after Nathan make TAF compatible with the latest UAD version. At the moment is impossible.
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I can't at the moment open the game with the mod enable, and I don't remember exactly now what is the modifier, but you can try open the "params" file and lower this values. length_expand_lowcal,0.3,expanding Z collider for lower caliber guns,0.0505,,,,,, gun_expand_barbette,1.5,"gun obstruction on the sides of barbettes, disallowing shooting interference",,,,,,, I am almost sure it is one of these modifiers. I recommend trying the first one. Try 0.05 for the 1st modifier and see if notice a difference. Ofc lowering that value also allows the AI to get the secondaries closer to the main guns when designing new ships.
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I don't support or keep old versions with me, and with moving vessels bug I also don't recommend you to try. You could lose the campaign progress, so not worth it. Wait for nathan to update TAF and I will update the mod.
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So it was a vanilla bug? Damn. Thanks!
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I need to wait for the moment until Nathan get some time to check the code to see if he can find the issue why the campaigns are crashing when the ships are moving.
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The land connections errors I am seeing affects all versions. It is not about possible game crashes, but it is instead related to armies movements on land, or to be more precise, why there are no land invasions in some situations when it is clear that there is a land connection. You are correct. I really need to take a break from this for a while and just enjoy playing the games I like to restore my energies. https://drive.google.com/drive/folders/13j4QFsQJ3upWofl_6EEV8y_wABwE4s9X?usp=sharing You have all the files there, but not updated with the latest changes.
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Just a quick note: As you may probably be aware, TAF is not updated to the latest UAD version, and I also didn't finish checking all provinces land connection errors. To be completely honest, it is a pain in the ass and I struggle to find motivation to fix those issues. Anyway, there will be no update for the moment.
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https://en.m.wikipedia.org/wiki/German_cruiser_Admiral_Graf_Spee One of the most famous ships from WW2, strange you never heard of it. And it is not unrealistic. You are thinking in typical heavy cruisers that were limited in caliber from naval treaties and that doesn't exist in UAD.
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Even if it is possible, it is not worth it. We would need to set the armor limit per year and the AI already follows armor values set by me, so you are only limiting the player freedom.
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Just compare the citadel layout from the Bismarck and the Iowa and you will understand where the devs got that idea. I am only mentioning the Bismarck and Iowa because it is very easy to find drawings about the armor layout on these ships.
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Yeah, freezes is the correct word. Thanks, Nathan, for all the support. I know you have been very busy atm with work, but when you have some spare time I want to ask to add small 2 improvements to the game. I suspected to be something related to provinces connections, but then why it is happening to me and not vanilla players? Or players using DIP? Brothermunro also added new nations and had to tweaked provinces to make it work. So maybe I am very unlucky or can be anything completely different. If it happens again in the next update, maybe I can find the source of the issue by looking at the ML log or Nathan can find it. At this point, I can't say for sure what will happen, so look at the next update as being an alpha version.
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You need to wait for me to check all the remaining land connections between provinces. I hope to have everything ready by the end of this week. But I can't guarantee that you will not see campaign crashes or if it is possible to fix them at this point.
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Yes, but the ranges, armor quality, guns, shells and propellants are not. A fight against a CA in 1890 is not the same as fight against a CA in 1920. Many things change, that is why I am saying to not focus so much in one type of shell but to be open-minded about what can be best for each ship in each era.
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NO!!! Don't follow everything I say about guns, shells, propellants as a golden rule that will work all the time because that is not how the game works. Each target is different, and every gun can also be different. If I didn't make it clear at the time, I apologize. I am going to give a simple example for you to understand. You have a BB with 20" with SAP and another with 10" also with SAP. The ammo is the same, but it is clear that the SAP from the 10" will have troubles against any heavily armored BB. In this case, I would prefer much more for the 10" BB with Capped shells to have more penetration power. Depends the guns you have on board and against what kind of targets you are fighting. There is no exact answer for every possible situation.
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I think I saw that from a Drachinifel video. I will add the italian BB III to Spain.👍
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I can't fix it, and to be fair, doesn't bother me. I remember a similar issue when I was modding TTE for war on the sea, but in that game we have underwater view because of the playable subs and to track torpedoes, both are missing in UAD so it doesn't have a big impact. It can be annoying when sailing in storms, then it is common to see the propellers in the air in some situations. As a side note, the issue on War on the sea was the propellers' direction that was wrong in some cases, but the devs gave us the option to fix the issue by simply editing a notepad file, if I am not mistaken.
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>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
o Barão replied to Nick Thomadis's topic in General Discussions
---Provinces neighbours errors--- part 2 BLACK: should not exist. RED: should exist, but is missing. serbia,Serbia,adriatic,serbia,serbia,serbia,serbia,serbia,serbia,serbia,serbia,0,country,5,0,-1,-1,0,0,0,2.5,0.0399999991,3,"bosnia_&_herzegovina, croatia, montenegro, central_balkans, romania, hungary, kosovo, bulgaria" southern_spain,Southern Spain,medit2,spain,spain,spain,spain,spain,spain,spain,spain,1,home,10,85000,-1,-1,0,0,0,2.5,0.0299999993,2,"southern_france, western_spain, northern_spain, western_france, gibraltar" western_france,Western France,biscaic,france,france,france,france,france,france,france,france,1,home,31,100000,-1,-1,0,0,0,7,0.0299999993,2,"northern_france, southern_france, northern_spain, southern_spain" central_usa,Central USA,n_am_west,usa,usa,usa,usa,usa,usa,usa,usa,1,home,9,0,-1,1890,100,1000,500,7,0.0125000002,2,"canadian_prairies, southeastern_seaboard, western_usa, gulf_coast, eastern_usa, british_columbia" southern_alaska,Southern Alaska,alaska_gulf,usa,usa,usa,usa,usa,usa,usa,alaska,0,colony,1,25000,-1,1930,5,950,400,2.5,0.0125000002,2,"northern_canada, british_columbia, northern_alaska, eastern_aleutians" northern_spain,Northern Spain,biscaic,spain,spain,spain,spain,spain,spain,spain,spain,1,home,10,80000,-1,1930,5,400,300,7,0.0299999993,2,"portugal, western_spain, southern_spain, western_france" kiautschou_bay,Kiautschou Bay,yellow_sea,germany,germany,germany,germany,china,china,japan,china,1,home,4,30000,-1,1925,2,30,100,7,0.0125000002,2,"northeast_china, weihaiwei" weihaiwei,Weihaiwei,yellow_sea,china,china,britain,britain,britain,britain,china,china,0,country,4,40000,-1,1925,2,300,100,7,0.0125000002,2,"northeast_china, kiautschou_bay" argentina,Argentina,s_am_east,argentina,argentina,argentina,argentina,argentina,argentina,argentina,argentina,1,home,9,45000,-1,1930,5,600,300,7,0.0299999993,2,"uruguay, paraguay, chile, south_brazil, bolivia" peru,Peru,s_am_west,peru,peru,peru,peru,peru,peru,peru,peru,0,country,6,3000,-1,1890,100,140,400,7,0.0125000002,2,"ecuador, south_brazil, north_brazil, bolivia, chile, southern_colombia" southern_colombia,Southern Colombia,s_am_west,colombia,colombia,colombia,colombia,colombia,colombia,colombia,colombia,0,country,6,15000,-1,1916,5,400,400,7,0.0125000002,2,"ecuador, northern_colombia, north_brazil, venezuela, peru" borneo,Borneo,indonesian_sea,netherlands,netherlands,netherlands,netherlands,netherlands,netherlands,netherlands,borneo,0,colony,5,2000,-1,1930,5,900,500,2.5,0.0125000002,2,"sarawak, north_borneo, brunei" brunei,Brunei,se_asia,britain,britain,britain,britain,britain,britain,britain,brunei,0,colony,2.70000005,1000,-1,1897,10,600,500,2.5,0.0125000002,2,"sarawak, borneo, north_borneo" malaya,Malaya,se_asia,britain,britain,britain,britain,britain,britain,britain,malaysia,0,colony,5,15000,-1,1908,10,300,500,7,0.0125000002,2,"thailand, burma, singapore" burma,Burma,benghal_sea,britain,britain,britain,britain,britain,britain,britain,burma,0,colony,5,1000,-1,1890,100,900,500,2.5,0.0125000002,2,"bangladesh, laos, southern_china, thailand, eastern_india, tibet, north-east_frontier" eastern_india,Eastern India,benghal_sea,britain,britain,britain,britain,britain,britain,britain,india,0,colony,12,80000,-1,1890,100,550,1000,15,0.0125000002,2,"western_india, bangladesh, northern_india, north-east_frontier, burma, tibet, bhutan" tibet,Tibet,benghal_sea,china,china,china,china,tibet,tibet,tibet,tibet,1,home,5,0,-1,1920,0.00499999989,750,500,15,0.00999999978,5,"nepal, kashmir, northern_india, xinjiang, central_china, bhutan, north-east_frontier, burma, eastern_india" north-east_frontier,North-East Frontier,benghal_sea,britain,britain,britain,britain,britain,britain,britain,india,0,colony,1.25,0,-1,-1,0,0,0,2,0.0125000002,6,"burma, tibet, northern_india, bhutan, eastern_india" guantanamo,Guantanamo,caribbean,spain,spain,usa,usa,usa,usa,usa,cuba,0,colony,0.100000001,25000,-1,-1,0,0,0,7,0.0125000002,2, cuba angola,Angola,w_africa,portugal,portugal,portugal,portugal,portugal,portugal,portugal,angola,0,colony,5,15000,-1,1930,9,0,120,7,0.00449999981,2,"southwest_africa, northern_rhodesia, congo_free_state, middle_congo" southwest_africa,Southwest Africa,s_atlantic,germany,germany,germany,germany,britain,britain,britain,namibia,0,colony,5,20000,-1,-1,0,0,0,7,0.0125000002,2,"bechuanaland, south_africa, angola, northern_rhodesia" northern_rhodesia,Northern Rhodesia,indian_west,zambia,zambia,zambia,britain,britain,britain,britain,zambia,0,country,4.0999999,0,-1,-1,0,0,0,2.5,0.0125000002,2,"southern_rhodesia, nyasaland, mozambique, angola, congo_free_state, tanganyika, southwest_africa" north_west_england,Northwest England,irish_sea,britain,britain,britain,britain,britain,britain,britain,britain,1,home,6,120000,-1,1890,100,200,300,7,0.0299999993,2,"north_east_england, wales, eastern_england, scotland" northern_russia,Northern Russia,arctic,russia,russia,russia,russia,russia,russia,russia,russia,1,home,4,150000,-1,1925,15,1000,2500,7,0.0299999993,3,"northern_finland, southern_finland, southern_russia, siberian_russia, central_russia" western_mexico,Northwest Mexico,n_am_west,mexico,mexico,mexico,mexico,mexico,mexico,mexico,mexico,0,country,4.5,10000,-1,1920,4,800,400,2.5,0.0125000002,2,"gulf_coast, eastern_mexico, western_usa" -
@A.R.Euro XVIII added the tower and scaled down those funnels. I didn't change or created a new tower for those 16". It would take too much time and I have important bugs to fix. @SpardaSon21 now is Sweden? I simply can't understand why this is happening only to me. I will take a look. Thank you for the log.
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Exactly that. The thing is, you need to see what design language is being used for that hull. If is only one is more simple to fix things. In this example are 3 which make things more complicated: barbette_need, Coastal_Ship, Essential_Central_Funnels You will need to see what design language have a main tower line in the randparts. You can make it easier for the AI by increasing the range-z [-1;+1] for the main tower, and reducing the chance for other components to interfere with the main tower space by making the space for them to not overlapp so much the space you want for the main tower.
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>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
o Barão replied to Nick Thomadis's topic in General Discussions
Thank you! 👍 -
>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
o Barão replied to Nick Thomadis's topic in General Discussions
I thought the same, but according to Nick, ambush battles are optional. Now I am lost. -
>>>v1.6.0.7+ Feedback<<<(Latest version: v1.6.1.5 Optx4)
o Barão replied to Nick Thomadis's topic in General Discussions
So what means "key" in the missions? ambush_taskforce1,TaskForce,$BattleType_AttackerTitle_ambush_taskforce1,$BattleType_AttackerText_ambush_taskforce1,$BattleType_DefenderTitle_ambush_taskforce1,$BattleType_DefenderText_ambush_taskforce1,21600,100,1.6,0.4,,,,TRUE,0,35,0,25,3,"dd, tb",,"bb, bc",,6,-1,1,2,0,0,0,0,12000,20000,30000,45000,1,sink,sink,,,,"key, task_force",1,,85,425,1.6,1