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Everything posted by maturin
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No one's removing NPCs.
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There is already a topic about this, and even a video guide. Could we lock this?
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Honour kill advancement tweak
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
The feature should stay around in some form or another. But I can't imagine why I need to sail both a brig AND a snow. These vessels are just so similar in firepower. There's no reason a captain would need to prove himself on both. Sailing one ship in each rating would be more than enough. The devs know which ships are really popular. There's no need to enforce usage of Constitution or Trinc. On the other hand, what if only 7 kills were needed in Cerberus, as opposed to 10 in Surprise? -
Honour kill advancement tweak
maturin replied to Crankey's topic in Current Feature Improvement Suggestions
A large merchant ship (such as Gros Vetre) with a crew of 35 is perfectly historical, so no worries. -
Ehhm, not sure I remember. ppitm, maybe? Just look way up north.
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Heh, I guess other people touch the wheel more than once per day, because I'm bringing up the rear!
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Careful Prater. If Connie gets United States' carronades, she might get her speed as well. Although certainly all the superfrigates could have carried them. Anyways, is anyone actually having a conversation on using cost to control a historically fast and tough Constitution? Certainly an expense of 1.5 Bellonas would not restrict the ship to the powergamers and large societies, agreed? On the other hand, it would force societies to choose between being dominant in the OW frigate game or in port battles. We should also bear in mind that many people will come to Naval Action with the express dream of sailing such a famous ship. They might not want it placed months out of their reach. So an alternate path to Connies could be admiralty missions for solo players, structured in such a way as to prevent societies from farming them.
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Just tap F1 to turn off the carronade deck.
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We also need to buyable and customizable player houses. And you should be able to marry NPCs. And carriage driving minigames. And hats.
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I just read through Northern's list of references again, and I still haven't heard anyone specifically praise Constitution's maneuverability, despite near obsessive attention paid to every one of her other characteristics, even 'stoutness of spars.' We hear about the relationship of weight of construction vs speed, but nothing about 'nimbleness' (as it would be referred to at the time). Against Cyane and Levant she seemed able to wear quite well and get in raking broadsides, bearing in mind, of course, that at least one of the other ships was near totally disabled in the running rigging. As Robert Gardiner writes, maneuvers had fallen by the wayside in single-ship actions by this time. IRL stern camping wasn't really a thing, so all we really have here is a very well-handled and excessively well-manned Constitution pitted against British ships that were usually seriously below complement. When you're short on crew, you forgo the fancy maneuvers and hope you can lay alongside at pistol shot and hammer away until the other guy surrenders. I haven't checked the complements of the British ships in each of the actions concerned, but I doubt they were all well-manned. Even their official listed complements were probably barebones at that point in the war.
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Actually, I'll answer my own question, because the ship's 3D model has more problems than any other vessel in the game. The hull is way too wallsided, lacking any apparent tumblehome. The lower yards are mounted far too high, clipping with everything and dooming the rest of the sails to proportion problems. The mizzen topgallant is particular is oversized. Spritsail needs to be removed.
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They should really add a square rigger version. Actually, I would love it if someone worked some API magic on this site: https://www.windyty.com/?38.000,-97.000,4 You could sail the trades in real time.
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Let's not necro this old, old thread for some unrelated questions that had a dedicated thread already. Maybe lock it?
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Pirates should be all over the port raiding scene, no problem. If anything, it would be better to hire the faction to launch diversionary raids against the nation that is going after your own ports.
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Новые корабли - сбор предложений игроков
maturin replied to admin's topic in Предложения и идеи по игре
Французкие 36-фунтовые и британские 42-фунтовые почти одинаковы. Такой же весь. -
Bring back in battle repairs
maturin replied to Captain Comery's topic in Current Feature Improvement Suggestions
I certainly don't see why, since larger ships sink out from under you in situations when brigs and such would stay afloat. And repairs made fighting larger ships with smallers ones rather hopeless, since all your hard work would vanish as soon as they popped a repair. -
I see that she was captured in 1794, so seamanship could have been the issue there. I've seen quite a few lackluster British sailing reports of French frigates, sometimes by Sane. Of course, I always assume that the British stuffed them full of stores and drove them into head seas off of Brest until they were hogged six ways to Sunday. Rose was somewhat ridiculous in her youth. Apparently when she was brand new they sailed her from the Maritimes to New York with only 2/3 the necessary ballast. When they had to beat up into the harbor, they realized that the shrouds were too taught to brace the foretopsail yard around, so they furled the topsail and set the t'gallant with main t'gallant staysail instead. After hitting 11 knots they snapped the foret'gallantmast in half. But yeah, I asked a naval architect of my acquaintance (not a period expert) what he though about the log lines, and he said he couldn't imagine them building the margin of error into the measuring tool. And regarding the ability of 18-th century hullforms to go so fast he just remarked, 'put a ton of sail on it and sail that sucker till you break something.' And with L'Hermione, the proof is in the pudding. Wheeeeeee!
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Bring back in battle repairs
maturin replied to Captain Comery's topic in Current Feature Improvement Suggestions
I really don't miss hull repairs, and mast repairs were an eyesore of the first order. Timing them was not a tactical choice that interested me.- 38 replies
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Hmmn, I remembered a more positive impression of those ships from Boudriot, but looks like you are right. He states in the frigate and 74-gun books that the French knot is 47.5 feet, by the way. This is a very interesting issue! According to Robert Gardiner, our lord and savior and provider of manna from heaven (that is, sailing quality reports), the British used log lines that were only 42 feet long. That means that a speed through the water of 11.5 knots would be read as 13 knots, which is the difference between a slow and a fast frigate, a successful or unsuccessful design. This blew my mind last year, but in the meantime, I have been pretty well convinced that it isn't true. Or rather, that the British knew very well how long their loglines were, and did the basic arithmetic to convert their measurements to actual nautical miles/hour. The implications of Gardiner's theory are just too hard to swallow. First of all, it means that the American clipper-built privateers were radically faster than any other vessel afloat, seeing as our current Niagara and Pride of Baltimore I/II can go so fast. Additionally, L'Hermione hit 13 knots in her journey back across the Atlantic this summer. To my knowledge, the Concorde-class was not regarded as exceptional in the French navy, but if we solve for Gardiner's 42-foot logline, that means she went 14.7 'period' knots. I've heard that the HMS Rose replica (which admittedly had her lines modified aft) hit 13 knots once, and 11 knots closehauled with some of her ballast out. And she was supposed to be a pokey little post-ship (Seaworth class)! These replicas are all authentic enough that modern sailcloth, rigging and bottom paint can't plausibly provide such a dramatic performance boost. Which French reports are slower than their British counterparts?
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Source please. I've been looking all over the place and can never find claims of her going more than 13 knots. The excellent Loglines blog that is run by the scientists and historians at the Constitution museum state 13 knots as her maximum recorded speed. 14 and 15 strike me as extremely unlikely, unless someone was estimating her speed as she surfed down a wave in a storm. Endymion easily ran down President, after all, and President was decidedly faster than Constitution.