-
Posts
6,858 -
Joined
-
Last visited
-
Days Won
51
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by maturin
-
In the final UI, it would be nice to see large collision leaks start flashing to catch the player's attention and communicate urgency. I've also noticed some possible latency issues with flooding. Yesterday my yacht was rammed by a frigate. As usual, there is no indication of a leak for several seconds. Then BAM, I'm halfway sunk in an instant. Ping 100-300.
-
Broadside accuracy
maturin replied to B24LIBERATOR's topic in Current Feature Improvement Suggestions
Half of your gunnery arc isn't covering the target. -
Whether you want PvP or PvE, all you have to do is take day-sails out of Vieques. Trying to do econ in an environment of port battles, on the other hand, is probably gonna require a LOT of voyaging.
-
Broadside accuracy
maturin replied to B24LIBERATOR's topic in Current Feature Improvement Suggestions
You should only fire a broadside when the transparent gunnery arcs have had time to become narrow and focused. Try to refrain from moving your reticule around, especially while turning, as this prevents your gunners from focusing. It's a very irritating feature, generally speaking, but one can hardly complain when our guns are so accurate otherwise. -
Broadside accuracy
maturin replied to B24LIBERATOR's topic in Current Feature Improvement Suggestions
If you use Unlocked Auto mode, each shot from a broadside will strike as close to the reticule as possible. -
Самые упорные враги в истории Европы, учитывая количество отдельных войн? Испания-Швеция и Дания-Голандия намного разумнее.
-
Pre release garbage clearance.
maturin replied to admin's topic in Patch Feedback and General discussions
We're supposed to be talking about features to cut. It's a simple concept. Cut. Not improve or scale back. And the weather is so foggy for testing only. They heard us the first 80,000 times we complained about it. -
How to win battles in your first ship - 'Yacht'
maturin replied to Ned Loe's topic in Guides - development forum
Well of course they were heading at the enemy formation directly. There was no other way to do it, and the approach lasted hours. The bow of a ship is a narrow target, and it's easy for shot to glance off the thick bulwark there. Raking fire has to be at relatively close range to be effective, and it still requires a lot of accuracy and discipline, just like in the game. -
Dealing with the honor kill,system
maturin replied to Captain Comery's topic in Patch Feedback and General discussions
Nothing ever gets settled once and for all by polls. -
Pre release garbage clearance.
maturin replied to admin's topic in Patch Feedback and General discussions
I totally agree. Matchmaker should pay no attention to smaller ships until the SoLs are as even as possible. THEN add in the frigates. Maybe even give SoLs a BR boost for matchmaking purposes only. But wait guys, this has nothing to do with removing bad features. This the thread where we cut broken things, not improve them. -
Pre release garbage clearance.
maturin replied to admin's topic in Patch Feedback and General discussions
Crafting notes, reinforcements and honor kills aren't very good features, but they would leave big holes if removed. And they aren't bad features; they just feel like they're in proof of concept stage. It's hard to take a ruthless Valve-like cut-the-fat approach with NA because everything is focused around the core gameplay. -
Shit guys, I was all excited to finish in the mid-4000s, having passed over a 1,000 bots since my late and negligent start off Spain. But either the plotted course takes currents into account, or the lines isn't accurate, because I ran aground overnight and dropped down several hundred places. Oh well.
-
Little things you'd like to see
maturin replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
The devs say that broadsides can't be any closer to simultaneous than they are now, without devoting tons of resources to overhauling the sound system. And really, only a brand-new ship could fire a simultaneous broadside anyhow, as it put a lot of stress on the timbers. -
Argument for Enlisted Ranks
maturin replied to Powderhorn's topic in Current Feature Improvement Suggestions
Crew skill levels is just about the only way to make an honor system work, for example. Players won't let their best seamen desert. -
5 feet long is huuuuge. Can space for servos really be a problem at that scale? (I have no idea how it works, do you manipulate the braces using motors beneath the gundecks?) From that list, I would recommend Constellation in her Quasi-War configuration. Purely for aesthetic reasons, although I suspect our tastes differ, if you're willing to even consider the early American 74s. If it were me, I would choose a privateer clipper like Prince de Neufchatel, or one of the Continental Navy frigates like Randolph. The 1770s were a sweet spot for vessel appearance, in my opinion, with attractive stanchions and rails instead of quarterdeck barricades, and tasteful amounts of adornment.
-
Turns out this company actually ran a Pirates of the Caribbean race once, but the soulless jackasses who are into this sort of thing didn't play it because the ships were too slow.
-
Some Newbie Questions
maturin replied to 4535jacks's topic in Patch Feedback and General discussions
Well, almost. Are you going to implement the corrected sail setting order that I sent you? It solves the confusing behavior of Battle Sails transitions and improves realism and aesthetics, especially for brigs and staysails. Cerberus, Belle Poule, Lynx, Snow, Pickle, Merc, Renommee, Constitution, Cherub Surprise, Trincomalee, Santi, Cutter, Brig Victory, Pavel, Niagara, Bellona