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Everything posted by Anolytic
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[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
Anolytic replied to Celtiberofrog's topic in National news
Danmark had no talks with the Pirates, and definitely didn't try to or want to "butter" them up. But yes, numbers are all that matter in RvR now, not skill, as you prove every day.-
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[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
Anolytic replied to Celtiberofrog's topic in National news
North came to your TS with discussion of alliances as part of the agenda 2 or 3 times. The first time I was with him, and that was sometime before I had my (Protestant) Christmas break. We got an answer a few days later, over the weekend. Switching alliances is a good topic for discussion, but with the politics mechanics we have now, it was never a practical option. Our main goal was to open up communications between nations, diffuse hostility and have a conversation. I am always willing to talk about the game or about diplomacy. However I will never speak as a diplomat about mechanics. When it comes to mechanics each player is free to have his own opinion and suggestions, and should not be judged or coloured by a "national" position. This is why I was all but quiet on the Teamspeak meeting on the US TS. The implication that we were discussing mechanics on behalf of our nations is why I did not want to speak. I am happy to discuss mechanics as an individual, engaged player at any time however. Currently this is not possible to do here on this forum though. -
[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
Anolytic replied to Celtiberofrog's topic in National news
Just to clarify, the first time we came to your TS to discuss an alliance switch was sometime in December. After having a few days to discuss it, you turned us down. You have noe idea what the majority of the players in our alliance think about a global server. Personally I want a balanced global server, and I know a lot of others in my clan and nation who want the same. However those who wish to have a sensible conversation about solutions have been driven away from this forum by all the trolling, flaming and accusations of being disingenuous that is shovelled on anyone posting in the forum that isn't from the US/GB/VP/Pirate alliance and which the moderators here do nothing about. Danmark-Norge has no boycott of night-flips. We simply do not have enough players who can be active both in the evening to fight the brits, in the night to fight the US, and in the morning to fight the Australians. For us it is the same people who have to fight your EU TZ shift, your US TZ shift and your AUS TZ shift. We enjoy port battles, so we consistently had a somewhat decent fleet for the night flips at Savannah, until the US started griefing us. That was just one drop on top of the lack of word from the devs on fixing screening so that small nations can do offensive port battles without having to log off in front of ports. Without content in this game, many players then started playing other games. That's just how it is. For me, I have 200 games on Steam, but none that I want to play, so I am still here. I wish to discuss how to solve the night-flips and balancing issues for everyone. I want to reasonably discuss the merits of options such as splitting the servers and server-wide port timers. However, my hopes and my arguments will always be in favour of a global server as long as the developers can find a way to make it work.-
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Looking for pvp buddies
Anolytic replied to Kaptein Nielsen's topic in Guilds, Clans and Trading companies
If you want to find someone to play with, go on the Danish Teamspeak (na.danmarknorge.org) or/and write in one or more of the alliance's Nation chats. Depending on when you are online you should usually find someone who might want to join a hunting party. -
Probably the last time he played there was no "Politics" tab. Sweden joined the alliance at the same time as the Politics tab came about. ----- Alliances now mean that allies can join each others' battles and port battles, and they cannot attack each other. If you are in port, go to where the "Conquest" tab used to be, to find the "Politics" tab where you can see who your nation is allied to and at war with.
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1H 2017 Player proposals
Anolytic replied to admin's topic in Current Feature Improvement Suggestions
1. RvR: Fix screening and make RvR about 25v25 port battles and not about numbers, griefing, ganking and wasting time. Also make Port battles slightly less numbers dependent. 20 ships vs 25 ships should not be an auto-loss. Having even 1 more ship in a port battle allows a side to try and avoid an engagement and just keep more ships in 2 circles for the duration of the battle. 19 ships used to be able to engage an enemy in a PB and if skillfully led have a good fight. Now the enemy can just put 23 ships to engage the 19 ships while the remaining 2 ships take one circle each and end the PB before a single ship can be sunk. Return to having port battles be about engaging and sinking the enemy fleet, not sitting in circles and collecting points for 30 minutes. 2. Reverse regional bonuses in crafting. This has been evident from the very day after the wipe. Owning regions should give economic bonuses and cheaper resources, not access to stronger ships or exclusive resources. RvR should be more about strategic and tactical ports +economy, than about crippling each others' war capabilities. Strong hull and, thickness, Spanish hunter and so on could still exist as choices in crafting, but be independent of port ownership and possibly crafting location. 3. Balance nations and alliances. Some nations will always be larger for historical reasons. That's fine, but players who are not predetermined to join a particular faction should be encouraged to join the smaller nations. Reform the alliance system and the two block alliances, and encourage smaller alliances of two nations or possibly three small nations. If an alliance of the two largest nations contains too much of the player population they should suffer drawbacks encouraging them to break up the alliance and find a smaller partner or go alone. (4.) Find a solution to timezones. Every option should be considered, including hard timers on servers. However every other option should be exhausted first. A global server that accommodates every timezone is preferable to splitting the population. Lord Protector's have been tried and did not work. Timezone regions on the map should be considered. -
Alts for port battles activities - BAN WARNING
Anolytic replied to admin's topic in Tribunal - Трибунал
A warning or possibly his account would be banned until release. Check the OP of this very topic... It's not about alts, it's about cheating. There is no rules against having alts. I have 6 accounts myself. There is however rules against cheating, including using alts to cheat. That includes farming alts for hostility points or farming alts for PvP event points. -
Alts for port battles activities - BAN WARNING
Anolytic replied to admin's topic in Tribunal - Трибунал
I'm pretty sure only players can gain hostility. AI killed by AI does not generate any hostility points to either side. If "Charles Hunter" left the mission in the same ship that he entered it in, and there were no enemy players in the mission, then he is innocent. -
Video of the Defence of Selam: Initially, with being outnumbered and no word of relief coming, we were trying to be careful and possibly preserve our ships. Our initial charge was determined by our disorganised fleet and difficulties communicating across language barriers at the very start. Charge was simply an easier command to get across than a more technical attempt at outmanoeuvring the enemy. After that it was fairly straight forward. Identifying the enemy ships with superior boarding and sinking them. Keeping count of the ships in each circle. And trusting the players sent to circle B to fight equal numbers.
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[PVP1-EU] The US Nation Declares Victory over Danmark-Norge
Anolytic replied to Christendom's topic in National news
It's amusing how obviously this masturbatory post is trying to cover for the fact that you haven't actually achieved anything. Only the US Nation would count taking practically undefended ports as a victory. Have fun with your self-gratification. Meanwhile in Russia:- 149 replies
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This guy: He also has some previous videos.
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Denmark had agreements with KOTO and RUBLI, never with SORRY. Yet you came to us and demanded a port so that you could attack Sweden in their home territory because you couldn't defend your own home waters. We had a deal with the Swedes and we have no intention of breaking our word. And we had no incentive anyway to help the SORRY clan which never helped us.
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Players started leaving back then already, but the officers of both clans worked very hard to get our players port battles that would keep the game interesting to those remaining, and to find ways to get our fleet into equal, fun and challenging fights that would keep our friends from tiring of the game. Since then screening negating fights and nation imbalances has become worse. There is more work for more people to activate fights - more than is worth it - and less chance that when you log on and go to a fight you will actually get one.
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There is no threat. I'm sorry if any of you interpreted it as such. Most RUS/RDNN RvR players left already. And it happened long ago. Some of us are still playing to keep our clans alive. The fact that ports were lost is a consequence, not a cause of it. Right now mechanics mean we cannot have good, equal fights anymore, so rather than sit around and wait people will be playing other games for now.
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Join RDNN and we will help you out with everything you need for the daily PvP events. Some of us are active there. I prefer the shallow events. I lack the skill of many of my clanmates at small scale PvP and 1v1, but the shallow events are a good opportunity to practice and improve. Here's some angry Norwegian pirate. Very sturdy ship, but a poor captain. Luckily I managed to keep this RUBLI pirate in battle by demasting him: We are always ready to help our allies. In port battles and outside them:
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Pampatar was defended. Despite many headless chickens running around in the battle, we prevailed. The fact that we won convincingly on points does not reflect the terrible prosecution of the battle. While the port was kept, we count this as a loss. (Sorry about poor video quality, the recording was done with incorrect settings)
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Content plans for the first half of 2017
Anolytic replied to admin's topic in News Announcements & Important discussions
Looks really nice. -
Add to friend list an enemy?
Anolytic replied to Guillaume de Longueheuse's question in Feature proposals and Gameplay Help Q&A
I also miss the opportunity to add players from enemy nations to my friend list. It was an improvement when we were able to add allies, but I don't see why we shouldn't be able to add enemy players to the friend list. The fact that enemies can see when I am online wouldn't bother me at all. But the ability to add friends amongst enemy nations would perhaps work to counter the growing toxicity that has infected this game and community. -
Oxford Dictionary As per the tribunal rules outlined in the topic, griefing is a tribunal offence. Charge: Players from the US nation has repeatedly and intentionally been raising hostility in the region of Georgia with the explicit intention of setting port battles at times that for the defenders, danish players, are in the middle of the night on weekdays. This is intended to force Danish defenders to stay up for what is for us the middle of the night and mount a defense The US players then do not show up to the attack, or shows up in a very small number of fast ships with the express intention of wasting the time of the entire defensive force. This is textbook griefing. It is an intentional waste of other players time and an intentional sabotage of the game. With accompanying mockery and harassment in the battle chat and global chat. It causes great dissatisfaction amongst the defenders who have to stay up to mount a defense and yet do not get a fight, wasting hours of their time for nothing. This charge and proof addresses specifically the port "battle" that happened in Savannah on January the 11th. Proof of intention: Only four players showed up to the beginning of the fight, in fast ships to run away and waste our time. There was no screening mounted outside by the defenders that could explain the absence of more attackers. No attempt was ever made in the course of the battle by the attackers to fight or get any points. They were running away from the beginning, but refusing to leave the battle to let it end, wasting more time.
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A Happy New Year from the RDNN clan. P.S. We're happy to see that our captains are acquitting themselves so well that our opponents must excuse themselves in public. Our shipbuilders and first mates salute.