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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Explain how they are invulnerable to boarding? If you mean they can't decrew you to get your crew down in Open battle than yes it does help in that. If you mean while in actual boarding it does not help at all other than when folks are graping you while in the boarding. Crew resistance just means that you loose less crew to splinters and graping.
  2. That might of been just the tournaments but we will have to see how they are all set up. It's not my thin as I don't do duels and such.
  3. 9 super tanked AI against 6 ships, three of those ships will be sinking you while your in boarding and AI has buff board mods, so unless you have a clue and half the players in this game can't board even against AI and will loose. I have killed AI in epics with boarding but it was after we even the numbers out a bit and all I did was held the ship while two others sunk it. Other wise you take a good crew hit against them. By going speed fit you loose other things like planking and reload/pen mods you could stack. If you both actually played in a nation that is filled with Casual players you would know that most of them never get close enough to rubber neck with the AI cause they are so affraid to get pulled back when we had the old board speed pull. Casuals don't do the rubber neck to kill AI cause they don't fire back. Most folks have no clue about that.....but hay ya'll are a bunch of exerts of this game and should know how casuals play....oh wait you don't play with any......
  4. This is prime example of what @William Wade mention above....lol never done an epic but trying to tell folks how to do them. Would love to see how some of you elite guys do them since it's so easy. Rage board that first ship at the start of an epic and tell me how long you last....lol
  5. I mean hell they are half the times a mile away in PvE Hostility mission and wonder why they can never pen or do damage in PvP either? There is a reason CSA has gone in with 2 players while most of the other US nation had half a dozen or more players and we got the port with only two players. Than again they don't play with casuals and the part time PvPers that doe mostly PvE.
  6. What are you even talking about? The last one I did we took down two of them by doing pull and hold so it could work, just not early when they out number you by three cause they will just sink you while your in that board. Epic ships for as tanky as they are are way to fast. You have to tank out to match them and that means you barely crack 6knts in battle, which like you said they will now constanly pull you if you even get close to them. @admin I would love to see the Dev team go do an epic mission now and see how they fair. If AI is following these new rules it's going to make a lot of folks and I'm going to just say it "Casual players." very very unhappy when they are getting instantly boarded all the time if they have less crew than the AI. All it takes is one crew as I been pulled after a broad side where i lost 5 crew that put me under what the AI had. You might want to think about that speed and drop it down to something like 5-6 or just leave it the same as old for AI.
  7. I never had an issue with AI not shooting me. The problem is when the. Instant pull you while half full of water and taking for ever to sink cause they got every freaking mod to boot and marines and still reload like half there crew wasn’t in survival.
  8. Boarding pull was 3.6 before. 8 is way to high. I got epic event 1st rates slower than that. If AI follows same rules it’s instant board same with any players in fights with tanked out 1st rates.
  9. I’m not the only one to bug them for updates lol
  10. Can you replace the models so we can use our old Connie ship knowledge on the new modes. Than as suggested make the old one a heavy frigate general 4th rate that maybe be bought with CM and crafted?
  11. Naming ships has been shot down as it can be abused to much. Flags should be here with the UI patch with in game and dlc means to get them. Paints while can be in game now they plan to do it more like ship knowledge. Once you learn/buy it you can use that paint on any ship you own of that type. The problem is they have to do a ship wipe to do that.
  12. We are testing her right. Ow it has been mention by devs the fate of either ships.
  13. #soon When ever they get done with UI done which they said by the end of this month. Than we have localization and any final things they want to and/or more likely the end of the year.
  14. Caribbean is a PvP/PvE server as you have both elements there. This is why some of us been pushing for more PvE only safe zones that folks can stay in if they don't want to deal with PvP part of the game or even the extreme making a good chunk of the map. I would prefer to see us all on one server and the Devs resources going to making a better game for us all. I have nothing against a PvE only server, but I jsut think at this time while in a development stage it's a waist of money and resources until release and they can work on more content for ya'll. I also understand with the fake safe zones it's not even logical for some one that only wants PvE in the game to come over to a server they will just constantly get ganked by a bunch of pricks with no life and don't understand you need those PvE and casuals to make the game populated with players. Devs have said in the past they won't do anything for the PvE only server until after release, that is why ya'll get the half arse cast aways of things we get.
  15. I think they have just a few guys working on the UI cause of menus issues, but other things can be worked on by other guys in the team. I mean not every one is a programmer or 3D model artist after all. A lot of the balance stuff is just tweeking numbers is all. Honestly perks like the Double Ball/Charge should be auto learned along with the first fleet perk as we level up. I know they been talking about doing a perk revamp cause of the crafting persk (which should be tied to crafting rank not combat rank) and such are out dated system. I could see us getting both charges and having the limit along with grape limit like the Chain (though I think we need more grape than what we get for chain). My biggest issue with the chain limit is that folks will repair spam the sails until every one runs out of chain and than just out run you cause you can't get the sails down faster than they can get yours using the super laser sighted rear guns. That accruacy bonus was made to give trade ships an edge, it needs to be removed for all ships now since the game is not the same. Give stern guns the same accuracy as bow guns have. Keep the ammo to persk with unlimted ball and have it refresh every battle. I also think repairs need a hard limit per battle. No more than 3-5 repairs no matter how many you have on your ship. This is kinda done with Rum with the longer timer, maybe we could test a longer repair timer on the Hull and Sails (I still think they should only work in battle sails or lower speed).
  16. The ship is random part of the wrecks that has nothing to do with the size. What I would like is if we could only load what we want from them. There been time I ran out from opening a bottle at Marsh Harbor and while it was in deep water get to it to find it's over 2K and I have to go back to port, get an Indianman from way up north. Telport it to Cabo (can't do that any more) and than sail over to the shallows to pick it up. When the only reason it's over 2K is cause of the trade good in the hull. Which I could live without when I only want the other goods instead. The goods in the shipwreck should go off what port you open the battle in. If I open a bottle in the shallows it should not weigh more than what a Trader Brig can pick up. If I open it in deep water port I would limit it to LGV more than the Indianman. Since I never see the wreck as a trade ship I would actually limit it to what ever the biggest war ship cargo space is.
  17. Are you on the PvE server? Might be why cause they really haven't done nothing for the PvE only server. That won't happen until after release and even than it's always going to get the scraps off the PvP/PvE Main server. There was never a promise of PvE only servers just the Devs being nice to make a few small group of folks happy. Though there is suppose to be missions and more PvE like content with this big patch we are waiting on. We are in a game that is getting developed, yes some things where not the best chooses made in game direction, but hay that is what we are here for. To test things to see what should be best to get in and keep in game for the final release. Though I do have to say I think Fine Woods was a pretty horrible mistake though....lol
  18. Hay now I got to keep like my 4th most poster on the forums some how, that and #Christianforintrepido can be ran too along the #WHENSEPTEMBERENDS and #WHYNOPAINTS. Oh and I can promise every one this, I am not @Admiral Horation Homblower hmmm any one notice like three comes up when you @Admiral Horatio Hornblower, testing to see if this is three accounts.... @Admiral Horatio Homblower
  19. Will we finally see the Great @Admiral Horatio Homblower lead these battles?
  20. I believe he said there will be ship lost.
  21. He said they both take rake damage. I assume you can still fill them with balls to sink it. I hope they look into allowing us to fire cannons in boarding. Lower deck of the big ship can really screw over a small lightly built ship.
  22. Maybe Kioz thought he was playing three ships? Yah that many kills and he has no repairs and such. Sounds like some one grinding there alts. THough like I posted above we will have guys watching out for him. If any thing will prob be an easy kill for the cutter crew.
  23. Noticed the Marsh kill when I logged on but Only saw the last one. No one has claimed being killed in that area and never seen this guy before, but that isn't enough to go on. We will keep a watch out for any more kills in the area.
  24. @Liq is correct about BC's. Since these are my guys I'll tell you why they do it. They get sick of being jumped by every nation once they see a fight that US is involved almost every one joins the other side for an easy kill. In the PvP zones you can get points by killing other players or AI for the rewards. You don't have to PvP other players, just kill AI's. That is what they are doing they are killing AI's to get points for the mission reward. Which is fully within the game rules. Now they can't start PvP so if some one tags them than that is there own fault. If some one tags and AI than well that is risk too in the PvP zones. So you tag them or jump into the fights at your own risk. Other wise it's really hard to get PvP marks when you have half the nations out there farming you coast line and those marks are needed for some things along with trades for things we don't have. At this time the only wood US has is TEAK, we don't have WO or LO thanks to nations like France and Prussia not letting them keep such ports when they all ready have them else where. Hell last I checked France owns over half of the LO/WO ports and no one is really kicking them around like the US gets all the time. Just like no one attacks copper ports, Tar ports and other rare woods or good resource ports, but hay they love to come up and kick US teeth in over and over and over and over. I'm going to continue to encourage folks to show up in BC at the shallow patrol zones and out side CT.
  25. We really need more incentives for folks to actually fight at battle sails like they did in RL. That is why I keep suggestion a fix to the repairs. You can't do any repairs unless your going battle sails or slower. As soon as you kick it into full sails it stops repairs. This would make folks choose wisely when to repair and have to disengage to do them instead of going full sails in a running chase while constantly repairing sails every 12 mins so you can't slow them down. RL been really busy for me this past month with the passing of my mom and helping dad get every thing worked out, but hay I been trying to get my two cents still in there when I can. Some one got to try to get paints back after all.....lol I still want to test the musket thing out with say a range of 50m or something too. That and we should be able to fire our guns while in boarding to give even more risk of a small ship and big ship in boarding.
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