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admin

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  1. all buildings everywhere. Compensation of building costs will be provided in reals (except for doubloons: doubloon compensations for buildings requiring doubloons will not be provided)
  2. Hotfix is being deployed today 28th March Contents of the hotfix All buildings were wiped this patch Port changes Former free towns (like la navasse) added to nearby counties. As a result all standard resources changed positions in those counties As a result, All buildings were wiped, to avoid confusion with inability to produce resources if the resource has moved. Group missions are back. Number of enemies reduced, rewards slightly rebalanced Hunt and Search missions are rebalanced. As they are encouraging player to hunt in the open world they now provide combat medals for their fulfillment. Tutorial exams now have short descriptions Trader snow is now available from NPC ship traders Delivery missions rewards and distances adjusted Short but somewhat profitable missions added in all ports so captains unlucky in PvP can quickly recover losses by fulfilling orders from the admiralty Letter delivery replaced with cargo delivery Delivery missions now mostly grant Reals (and occasionally doubloons) Crafting rebalanced Redundant levels abandoned - game now has only 8 levels Thresholds changed XP rewards for crafting ships changed. BR difference which determines if battle is equal or not is slightly increased (from 10% to 13%) so battles like endymion vs indefatigable are considered equal. Reduced the fire spread by additional 20% (lets see how it goes) Tuned the volume of powder in the magazines based on ship guns and weights of powder (sustained DPS) Battle Rewards Manager rework and final fixes Fixed the bug that lost your rewards if you switched to enemy ship and back (previously the system considered this ship yours) Fixed rewards for sinking derelects (ships with white flags) now reward manager properly knows if that ship belonged to NPC or a player (granting rewards for a sinker) Fixed all bugs with friendly kills Added new cases to reward manager (especially taking into account multiple ship switches during battle) Added the ability to preview the NPC ships stats Fixed the bug that you cannot split guns on non selected ships Fixed bugs and lightning sources in port visuals Fixed the bug with Ropes on RTX cards (thanks @ElegantWay and @Grunf) Tuned the bug with acceleration on Rattlesnake and Rattlesnake Heavy Fixed the bug that lost player rewards for ships if he switched to the captured ship and back Bots no longer can sail trough land (please report the cases if you find bots sailing through land again) Fixed the bugs that stopped NPC ships from firing at close distances Fixed the bug that did not allow to print ";" in chat Another very important announcement. Reinforcement zones are getting removed (capital protected area will remain). The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions.
  3. Hotfix is being deployed today 28th March Contents of the hotfix All buildings were wiped this patch Port changes Former free towns (like la navasse) added to nearby counties. As a result all standard resources changed positions in those counties As a result, All buildings were wiped, to avoid confusion with inability to produce resources if the resource has moved. Buildings costs in reals will be compensated (except for doubloons - doubloon costs will not be compensated) Group missions are back. Number of enemies reduced, rewards slightly rebalanced Hunt and Search missions are rebalanced. As they are encouraging player to hunt in the open world they now provide combat medals for their fulfillment. Tutorial exams now have short descriptions Trader snow is now available from NPC ship traders Delivery missions rewards and distances adjusted Short but somewhat profitable missions added in all ports so captains unlucky in PvP can quickly recover losses by fulfilling orders from the admiralty Letter delivery replaced with cargo delivery Delivery missions now mostly grant Reals (and occasionally doubloons) Crafting rebalanced Redundant levels abandoned - game now has only 8 levels Thresholds changed XP rewards for crafting ships changed. BR difference which determines if battle is equal or not is slightly increased (from 10% to 13%) so battles like endymion vs indefatigable are considered equal. Reduced the fire spread by additional 20% (lets see how it goes) Tuned the volume of powder in the magazines based on ship guns and weights of powder to have proper explosions based on the volume of powder (not on ship size as before) Battle Rewards Manager rework and final fixes Fixed the bug that lost your rewards if you switched to enemy ship and back (previously the system considered this ship yours) Fixed rewards for sinking derelects (ships with white flags) now reward manager properly knows if that ship belonged to NPC or a player (granting rewards for a sinker) Fixed all bugs with friendly kills Added new cases to reward manager (especially taking into account multiple ship switches during battle) Added the ability to preview the NPC ships stats Fixed the bug that you cannot split guns on non selected ships Fixed bugs and lightning sources in port visuals Fixed the bug with Ropes on RTX cards (thanks @ElegantWay and @Grunf) Tuned the bug with acceleration on Rattlesnake and Rattlesnake Heavy Bots no longer can sail trough land (please report the cases if you find bots sailing through land again) Fixed the bugs that stopped NPC ships from firing at close distances Fixed the bugs that stopped NPC ships reload for long periods of time Fixed the bug that did not allow to print ";" in chat Another very important announcement. Reinforcement zones are getting removed (capital protected area will remain). The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions.
  4. Hmm.. standard resources can't be bought from NPCs, (unless people sell to them) are you sure they sell oak or hemp? Because if they do its a bug.
  5. what do you mean by NPC buy materials cost
  6. Imported ships cannot be captured, but the guy i was responding was talking about crafted ships and their availability to a solo player.
  7. What? I do not get your percentages and comparisons. I think you did not get our numbers at all. 11000 Battles were with DLC ships. That is not total battles. Overall battles during check period were around 36k. DLC ships participated in 11000 out of those 36k. And generate more deaths than brigs (who constantly die in tutorials). Brig is 3rd most sinking ship in the game by count. DLC Ships give content. And will give more content. Claimants who claim those weak ships (by % deaths) are PW2 are constantly asked by reverse to duel him yet no-one yet accepted the bet. I guess they are only p2w on the forum (not in game)
  8. Sorry, but your ITS A GAME statement is not relevant to games keeping some content behind group activities. You cannot get high end BOP gear if you don't group up EVEN In casual World of Warcraft. No chance - you must raid with others. Unlike WOW you can do everything solo (it is just slower). Want it faster? Join the company. Wars were not fought alone. Or steal from others. All ships can be captured from players with 0 crafting.
  9. Not quite but similar. East India was a private company and built their own vessels. Same here. Clans are private companies who build empires.
  10. that was a theoretical answer to a silly question from a user who do not like our advance announcements but yet in other posts blames us for lack of communication. Wipes should always be announced in advance as majority of people do not like surprises like this.
  11. Yes. But Nelson did not craft his ships solo, why should you?
  12. He has the point if we assume an interesting, deep, amazing hauling game - Euro truck ship sim 3, that EVERYONE wants to participate in. But our amazing and exciting hauling mini game is getting nerfed. Clans doing port investments will remove hauling of standard resources for themselves, or their friend list or whole nation (their choice). As a result he is mistaken. Because he thinks DLC owners will still play and happily haul. Players who do not want to haul chose DLC ships VS chose not to play at all. Choosing DLC ships keeps some crafting (need repairs, need guns, need mods). DLC ships also kill ships sometimes (which also require crafting of repairs, mods, and sometimes even ships). Choosing not to play removes ALL that demand. And removes crafted ship destruction. During the last data check on DLC vs normal ships 11000 battles were generated with DLC ships and 3000 DLC ships sank (before the damage model change they had the worst survivability, worser than a brig). Why? Because people love action and losing ships sometimes is part of it. Higher class ships will further increase the demand for consumables and guns and will sink MORE crafted ships to replace them. And the profession does not change really, as people will still want niagara, surprises, indefatigables and heavy lineships. + more consumables will be needed due to more battles happening. Now.. what he is offering by "nailing it"? His proposal is to remove 11000 battles and 3000 pvp kills for others. or to not add MORE battles. Because DLC ship buyers will then chose to NOT PLAY at all.
  13. Yes. Redeemable every x hours Answering @Anolytic question too. There were proposals and discussions to move the DLC ships to permits, but they were dropped because main reason people purchase those ships is to speed up access to pvp/pve without the need for hauling. Port investments will also allow crafters to remove/reduce hauling.
  14. Yes. Some players believe that data resets should always be unannounced. But this theory needs testing. Would you volunteer your account for such sudden wipe?
  15. port status won't be affected, former free towns will just connect to counties, current free towns will remain.
  16. подскажите ваши спецификации компа? у нас не получается повторить эту проблему
  17. there is nothing more to it. Threshold changes ship crafting xp changes and removal of redundant levels.
  18. @Coco post fixes. Thresholds changes Only 8 levels will exist (7 from zero) You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.
  19. They did only good. DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others). We provided these numbers before. This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation.
  20. Player have threatened the developer (with filing for violation) for giving new content (ships) and thanking players for positive reviews? Reporting to valve for turn rate rebalance? Whats next - stop all development, because someone will report us for changing the game?. Such supporters are not needed both on forums and in game. You are defending the wrong person. Kind reminder. Discussion of moderating policies is not allowed - you read the rules when registered account.
  21. 4th rate ship of the line is a 4th rate (and a ship of a line - but for some this does not mean lineship as 4th rate wont hold a line against 1st rates) but how is it important given this announcement from 2015? https://forum.game-labs.net/topic/4668-open-world-prototype-rules-of-engagement-ship-loss-and-spawning/?do=findComment&comment=91605 My quote from the post Rettvisan name? 4th rate definition? Line ships definitions (for some a powerful ship of the line is only a 1st rate)? 1st rates and 2nd rates will never be premium. And crafted ships will be better (realized through upgrade slots). Premium ships will require upgrades and repairs (also discussed in topics i linked previously in 2015. All things discussed about premium ships were realised and fulfilled. Nothing more nothing less. We can and might add premium vessels up to the 3rd rate (or maybe 4th) - we never promised any specific classes on steam page or store page. What the fuss is about, can you explain to me?? Is it just a linguistic discussion (What is a 4th rate)? Or people only use search when it suits them ignoring other statements on the same matter (for example ignoring our statement from 2015 that max rate for a premium ship is a 3rd)
  22. its worse. We called new ship rettvisan so we do not confuse the players with multiple renames keeping wasa (not wasa) wasa. Yet stirred the bee's nest of lineship, Wasa/Not Wasa definition police. I never thought we had so many Improved wasa class specialists here. By the way.. Is it true that Swedish shipbuilders used white paint in winter on ships so it is not not visible from sea when its stationed near the shore (with snow)?
  23. it does not matter. You definition does not matter. because 4th rates (lineships or not) were ALWAYS planned as DLCs, And premium ships were promised from 2013! + game only considers 3rd rates and above lineships for event and patrol purposes. Agamemnon is a 4th rate ship of the line. And 4th rates were promised as premium ships. Which is great for those who want to pvp NOW and want to support the game.
  24. Agamemnon is a 4th rate Also - 4th rates were planned as DLC ships since 2013. Example. https://forum.game-labs.net/topic/8035-alternative-funding-streams/?do=findComment&comment=204421 EDIT Found original post with the promises from 2015 (unfortunately not all posts from 2014 and 2013 are indexed) https://forum.game-labs.net/topic/4668-open-world-prototype-rules-of-engagement-ship-loss-and-spawning/?do=findComment&comment=91605 So i guess @jodgi you will have your chance to get almost every ship class ;)?
  25. Nothing changed since 2015? Yes. We still need to pay for the game and servers. We do not have subs. https://forum.game-labs.net/topic/4668-open-world-prototype-rules-of-engagement-ship-loss-and-spawning/?do=findComment&comment=90710
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