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admin

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Everything posted by admin

  1. will raise next hotfix.. indeed too low.
  2. The team is 1 programmer, one designer/tester/writer, one artist. Adding more people before all core systems are in will slow the development down. Ship designer is not currently a priority, and will not be a priority until the draft campaign is finished and game launches on Steam. Then the ship designer will start improving rapidly as the whole scope of requirements will be understood. We will of course try to improve it during this time of campaign development and deployment. But this is not going to be radical.
  3. DD Saves ships It is based on brave defence by Redoutable against much bigger crew of HMS Victory. Despite heavy losses Redoutable could not be boarded during the whole battle of Trafalgar. DD is good for gameplay as it brings you clarity and has the counter (kill more crew and board). It was changed multiple times and even was removed but it always comes back because gameplay is better with it.
  4. we are going to make unnecessary tests skippable very soon. And we need to reconsider rewards as many of our players (especially early) value them too much and get upset when they delete accounts and do not get them again. Or maybe we should just reset them once a month or 2 weeks.
  5. sorry man but it had to be done. With 4 tools (which are plentiful even from NPCs) and groschen for provisions players could generate LH from thin air (out of nothing) with academy loophole. it had to be closed. LH must be reworked anyway. This system is outdated and was a placeholder in 2016. Players should be able to decide how much LH they have themselves by hiring workers feeding them and and building accommodations for them. But we cant do it now before we finish current priorities. You still all get a lot more LH than in 2018 and we will provide other sources for contracts soon.
  6. Это надуманная теория и шанс дропа сундуков никогда не менялся
  7. Provisions are sold at 30 reals in places where i sail. If LH were so important for provisions they would not be so cheap. Increasing provisions would achieve nothing. Are you REALLY suggesting that increasing cost of Provisions in LH from 3000 reals to 15000 reals would make a difference?
  8. will - verb Example "accidents will happen" если бы шанс был 100% мы бы написали must
  9. просто не повезло шанс не 100%
  10. cундуков в порту не было или в приватерах ом?
  11. Commodore is in AOS you are correct
  12. Its in the patchnotes We removed the -15% thickness penalty that was added by mistake and made them too easy to farm. We also remove the -20% hp penalty (they were softer than even OW simple bots that have +20% hp to compensate for lack of repairs)
  13. хмм а почему проиграно? что не так пошло? даже с двумя узлами штрафа не хватает времени остановить?
  14. you are using too strong a language for a drop down menu. Can you point me out what heavy investments you need to save LH. Are you referring to a clan drop down menu charging 10% of tax rate automatically? Which is 0 when your tax rate is zero?
  15. The exploit loophole was that you can make 500 hour contract with 300 hours. What do players value more?. Labor hours or tools (widely available on the markets or crafteable too). To fix the loophole we either would have to kill the crafting port perk or keep the perk and find other means to even out the loophole. We decided that players value LH more than tools and added 16 tools to LH crafting. The amount of tools added in LH was equal to loophole generation (200lh) = 200 LH = 20 tools to craft. And kept the LH perk still allowing savings on everything. So overall if the player did use the port perk and did not use the loophole the situation is a net neutral for the player. If the player did not use the perk he probably never cared about labor hours. The only players who are affected are those who used the loophole in academy allowing to generate 5 contracts out of 3. We could be wrong. We are monitoring the tools situation. Currently 50 ports supply them. The supply varies between 400-to 1700 tools per day per port. What could probably be done is reduction of LH per tool if the situaiton spirals out of control increasing the price.
  16. Overall change with raiders and privateers were described here. https://forum.game-labs.net/topic/33903-seasonal-update-welcome-to-the-caribbean-part-1/ we removed penalties for their HP and structure (which made them very easy to farm) and slowed them down a bit. That is why trinco was not oneshotted anymore. (it should not be so weak) ps will check speed for abnormalities
  17. chests were not changed for a very very long time please report the issues if you see any so we can fix them next hotfix
  18. will see if we can increase the internal image storage for members . meanwhile you can use imgur
  19. Thank you Everyone! Thank you very much We will open a new ship vote soon. Thank you for support and trust - this helps bring beautiful vessels to life! We wont let you down!.
  20. What would you guys like for Victory marks in the admiralty?
  21. btw.. Hit all Enemy NPC traders when you see them. They also carry goods and you can get lucky and hit them on the far leg of the route (with expensive goods). This would be as lucrative as trading itself.
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